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scummvm-cursorfix/engines/mm/mm1/globals.h
2026-02-02 04:50:13 +01:00

114 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_GLOBALS_H
#define MM1_GLOBALS_H
#include "common/serializer.h"
#include "graphics/font.h"
#include "mm/shared/utils/strings_data.h"
#include "mm/shared/utils/xeen_font.h"
#include "mm/xeen/sprites.h"
#include "mm/mm1/data/game_state.h"
#include "mm/mm1/data/items.h"
#include "mm/mm1/data/monsters.h"
#include "mm/mm1/data/roster.h"
#include "mm/mm1/data/treasure.h"
#include "mm/mm1/gfx/bitmap_font.h"
#include "mm/mm1/gfx/symbols.h"
#include "mm/mm1/game/combat.h"
#include "mm/mm1/game/encounter.h"
#include "mm/mm1/maps/maps.h"
namespace MM {
namespace MM1 {
class Globals : public GameState {
public:
StringsData _strings;
Roster _roster;
Common::Array<Character *> _combatParty;
Character *_currCharacter = nullptr;
Item _currItem;
ItemsArray _items;
Maps::TownId _startingTown = Maps::SORPIGAL;
Maps::Maps _maps;
Gfx::BitmapFont _font;
bool _heardRumor = false;
Game::Encounter _encounters;
Game::Combat *_combat = nullptr;
Monsters *_monsters = nullptr;
Treasure _treasure;
byte _delay = 5;
int _nonCombatEffectCtr = 0, _combatEffectCtr = 0;
bool _minimapOn = false;
// Console flags
bool _intangible = false;
bool _encountersOn = true;
bool _allSpells = false;
/**
* Creates a blank button with no inner glyph
*/
void createBlankButton();
public:
// Enhanced mode globals
Shared::Xeen::SpriteResource _mainIcons;
Shared::Xeen::SpriteResource _confirmIcons;
Shared::Xeen::SpriteResource _globalSprites;
Shared::Xeen::SpriteResource _tileSprites;
Shared::Xeen::SpriteResource _escSprites;
Graphics::ManagedSurface _blankButton;
Graphics::ManagedSurface _gameBackground;
Gfx::Symbols _symbols;
XeenFont _fontNormal;
XeenFont _fontReduced;
public:
Globals();
virtual ~Globals();
/**
* Loads data for the globals
*/
bool load(bool isEnhanced);
/**
* Returns a string
*/
Common::String operator[](const Common::String &name) const;
/**
* Saves global data to/from savegames
*/
void synchronize(Common::Serializer &s);
};
extern Globals *g_globals;
#define STRING (*g_globals)
} // namespace MM1
} // namespace MM
#endif