/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_GLOBALS_H #define MM1_GLOBALS_H #include "common/serializer.h" #include "graphics/font.h" #include "mm/shared/utils/strings_data.h" #include "mm/shared/utils/xeen_font.h" #include "mm/xeen/sprites.h" #include "mm/mm1/data/game_state.h" #include "mm/mm1/data/items.h" #include "mm/mm1/data/monsters.h" #include "mm/mm1/data/roster.h" #include "mm/mm1/data/treasure.h" #include "mm/mm1/gfx/bitmap_font.h" #include "mm/mm1/gfx/symbols.h" #include "mm/mm1/game/combat.h" #include "mm/mm1/game/encounter.h" #include "mm/mm1/maps/maps.h" namespace MM { namespace MM1 { class Globals : public GameState { public: StringsData _strings; Roster _roster; Common::Array _combatParty; Character *_currCharacter = nullptr; Item _currItem; ItemsArray _items; Maps::TownId _startingTown = Maps::SORPIGAL; Maps::Maps _maps; Gfx::BitmapFont _font; bool _heardRumor = false; Game::Encounter _encounters; Game::Combat *_combat = nullptr; Monsters *_monsters = nullptr; Treasure _treasure; byte _delay = 5; int _nonCombatEffectCtr = 0, _combatEffectCtr = 0; bool _minimapOn = false; // Console flags bool _intangible = false; bool _encountersOn = true; bool _allSpells = false; /** * Creates a blank button with no inner glyph */ void createBlankButton(); public: // Enhanced mode globals Shared::Xeen::SpriteResource _mainIcons; Shared::Xeen::SpriteResource _confirmIcons; Shared::Xeen::SpriteResource _globalSprites; Shared::Xeen::SpriteResource _tileSprites; Shared::Xeen::SpriteResource _escSprites; Graphics::ManagedSurface _blankButton; Graphics::ManagedSurface _gameBackground; Gfx::Symbols _symbols; XeenFont _fontNormal; XeenFont _fontReduced; public: Globals(); virtual ~Globals(); /** * Loads data for the globals */ bool load(bool isEnhanced); /** * Returns a string */ Common::String operator[](const Common::String &name) const; /** * Saves global data to/from savegames */ void synchronize(Common::Serializer &s); }; extern Globals *g_globals; #define STRING (*g_globals) } // namespace MM1 } // namespace MM #endif