58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MEDIASTATION_FONT_H
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#define MEDIASTATION_FONT_H
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#include "mediastation/actor.h"
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#include "mediastation/bitmap.h"
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#include "mediastation/datafile.h"
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#include "mediastation/mediascript/scriptvalue.h"
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#include "mediastation/mediascript/scriptconstants.h"
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namespace MediaStation {
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class FontGlyph : public Bitmap {
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public:
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FontGlyph(Chunk &chunk, uint asciiCode, uint unk1, uint unk2, BitmapHeader *header);
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uint _asciiCode = 0;
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private:
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int _unk1 = 0;
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int _unk2 = 0;
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};
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class FontActor : public Actor, public ChannelClient {
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public:
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FontActor() : Actor(kActorTypeFont) {};
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~FontActor();
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virtual void readParameter(Chunk &chunk, ActorHeaderSectionType paramType) override;
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virtual void readChunk(Chunk &chunk) override;
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private:
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Common::HashMap<uint, FontGlyph *> _glyphs;
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};
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} // End of namespace MediaStation
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#endif
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