132 lines
3.0 KiB
C++
132 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section9/room902.h"
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#include "m4/riddle/vars.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/gui/gui_sys.h"
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#include "m4/platform/keys.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room902::preload() {
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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_G(player).walker_in_this_scene = false;
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}
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void Room902::init() {
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player_set_commands_allowed(false);
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digi_preload("gunshot1", 902);
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digi_preload("gunshot2", 902);
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digi_preload("introcu-", 901);
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digi_play("introcu-", 1, 255, -1, 901);
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series_load("902 one frame hold");
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kernel_timing_trigger(1, 1);
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interface_hide();
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AddSystemHotkey(KEY_ESCAPE, escapePressed);
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_G(kernel).call_daemon_every_loop = true;
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}
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void Room902::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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kernel_timing_trigger(120, 2);
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kernel_timing_trigger(100, 789);
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break;
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case 2:
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series_ranged_play("902 TITLE", 1, 0, 0, 9, 100, 0xa00, 5, 3, 0);
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break;
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case 3:
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_title = series_ranged_play("902 TITLE", -1, 0, 9, 9, 100, 0xa00, 500, -1, 0);
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kernel_timing_trigger(180, 4);
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break;
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case 4:
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terminateMachineAndNull(_title);
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series_ranged_play("902 TITLE", 1, 2, 0, 9, 100, 0xa00, 5, 5, 0);
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break;
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case 5:
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kernel_timing_trigger(120, 6);
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break;
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case 6:
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_everything = series_stream("EVERYTHING MINUS TITLE FADE", 6, 0x100, 131);
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series_stream_break_on_frame(_everything, 121, 101);
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break;
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case 55:
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_G(game).setRoom(304);
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break;
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case 56:
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_G(game).setRoom(494);
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break;
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case 101:
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digi_play("gunshot1", 3);
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series_stream_break_on_frame(_everything, 144, 102);
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break;
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case 102:
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digi_play("gunshot2", 3, 255, -1, 902);
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break;
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case 131:
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series_plain_play("902 one frame hold", -1, 0, 100, 256, 3000);
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disable_player_commands_and_fade_init(132);
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break;
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case 132:
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adv_kill_digi_between_rooms(false);
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_G(game).setRoom(903);
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break;
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case 789:
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digi_stop(2);
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break;
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default:
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break;
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}
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bool flag = false;
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if (_G(MouseState).ButtonState) {
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_buttonDown = true;
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} else if (_buttonDown) {
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_buttonDown = false;
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flag = true;
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}
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if (flag)
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disable_player_commands_and_fade_init(55);
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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