Files
scummvm-cursorfix/engines/m4/riddle/rooms/section8/room861.cpp
2026-02-02 04:50:13 +01:00

136 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section8/room861.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room861::preload() {
Room::preload();
_G(player).walker_in_this_scene = false;
}
void Room861::init() {
interface_hide();
player_set_commands_allowed(false);
digi_preload("950_s45", 950);
digi_play_loop("950_s45", 3, 150, -1, 950);
_all1Series = series_load("861all1");
_all2Series = series_load("861all2");
digi_preload("861r03");
digi_preload("811_s02");
digi_preload("811_s05");
digi_preload("861_s01");
digi_preload("861_s02");
digi_preload("861_s02a");
_soldrSeries = series_load("861soldr");
_soldrMach = series_show("861soldr", 0x400);
_all1Mach = series_stream("861all", 4, 0x100, 5);
series_stream_break_on_frame(_all1Mach, 9, 2);
}
void Room861::daemon() {
switch (_G(kernel).trigger) {
case 2:
digi_play("811_s05", 1, 255, -1, 811);
series_stream_break_on_frame(_all1Mach, 90, 4);
break;
case 4:
digi_play("811_s02", 1, 255, -1, 811);
break;
case 5:
_all1Mach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100,
0x100, false, triggerMachineByHashCallback, "861all1");
sendWSMessage_10000(1, _all1Mach, _all1Series, 1, 24, 10,
_all1Series, 24, 24, 0);
sendWSMessage_190000(_all1Mach, 12);
terminateMachineAndNull(_soldrMach);
series_unload(_soldrSeries);
_fallMach = series_stream("861_fall", 9, 0x300, 80);
series_stream_break_on_frame(_fallMach, 42, 1002);
break;
case 10:
digi_play("861_s01", 2, 255, -1, 861);
midi_play("tiawa", 180, true, -1, 949);
_all2Mach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0,
100, 0x200, false, triggerMachineByHashCallback, "861 all2");
sendWSMessage_10000(1, _all2Mach, _all2Series, 1, 20, 20,
_all2Series, 20, 20, 0);
sendWSMessage_10000(1, _all1Mach, _all1Series, 25, 42, 15,
_all1Series, 43, 47, 4);
break;
case 15:
sendWSMessage_1a0000(_all1Mach, 10);
break;
case 20:
sendWSMessage_10000(1, _all2Mach, _all2Series, 21, 44, 91,
_all2Series, 45, 58, 0);
digi_play("861r03", 2);
break;
case 91:
disable_player_commands_and_fade_init(-1);
break;
case 92:
digi_stop(1);
adv_kill_digi_between_rooms(false);
digi_unload("861r03");
digi_unload("811_s02");
digi_unload("811_s05");
digi_unload("861_s01");
digi_unload("861_s02");
digi_unload("861_s02a");
digi_play_loop("950_s45", 3, 128, -1, 950);
_G(game).setRoom(818);
break;
case 1001:
digi_play("861_s02", 1, 255, 92);
break;
case 1002:
digi_play("861_s02a", 1);
series_stream_break_on_frame(_fallMach, 52, 1001);
break;
case 80:
default:
break;
}
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4