Files
scummvm-cursorfix/engines/m4/riddle/rooms/section8/room818.cpp
2026-02-02 04:50:13 +01:00

148 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section8/room818.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room818::preload() {
_G(player).walker_in_this_scene = false;
LoadWSAssets("other script", _G(master_palette));
_G(player).walker_type = WALKER_ALT;
_G(player).shadow_type = SHADOW_ALT;
}
void Room818::init() {
player_set_commands_allowed(false);
interface_hide();
digi_preload("950_s45", 950);
digi_play_loop("950_s45", 3, 100, -1, 950);
if (inv_object_in_scene("CRANK", 808)) {
series_show("808 HANDLE SPRITE", 3840, 16, -1, -1, 0, 100, 0, 0);
}
series_play("818merc", 3840, 0, -1, 7, -1, 100, 0, 0, 0, -1);
series_play("818fire", 3840, 0, -1, 5, -1, 100, 0, 0, 0, -1);
series_play("818baron", 256, 0, -1, 10, -1, 100, 0, 0, 0, -1);
_818All1Series = series_load("818all1", -1, nullptr);
_xMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 256, 0, triggerMachineByHashCallback, "x");
sendWSMessage_10000(1, _xMach, _818All1Series, 1, 148, 5, _818All1Series, 148, 148, 4);
}
void Room818::pre_parser() {
// Nothing
}
void Room818::parser() {
// Nothing
}
void Room818::daemon() {
int32 edx = _dword1A18DC + 1;
switch (_G(kernel).trigger) {
case 1:
player_set_commands_allowed(true);
break;
case 5:
_dword1A18DC = 0;
digi_play("818_s01", 1, 255, 10, 818);
sendWSMessage_10000(1, _xMach, _818All1Series, 149, 179, 10, _818All1Series, 179, 179, 4);
break;
case 10:
if (_dword1A18DC != 0) {
_dword1A18DC = 0;
sendWSMessage_10000(1, _xMach, _818All1Series, 179, 197, 15, _818All1Series, 187, 194, 1);
digi_play("808r41", 1, 255, 15, -1);
} else {
_dword1A18DC = edx;
}
break;
case 15:
if (_dword1A18DC != 0) {
_dword1A18DC = 0;
sendWSMessage_10000(1, _xMach, _818All1Series, 195, 218, 20, _818All1Series, 218, 218, 0);
} else {
_dword1A18DC = edx;
}
break;
case 20:
sendWSMessage_10000(1, _xMach, _818All1Series, 218, 240, 22, _818All1Series, 240, 240, 0);
digi_play("808m10", 1, 255, 22, -1);
break;
case 22:
if (_dword1A18DC != 0) {
_dword1A18DC = 0;
sendWSMessage_10000(1, _xMach, _818All1Series, 242, 269, 23, _818All1Series, 263, 269, 1);
digi_play("808r42", 1, 255, 23, -1);
} else {
_dword1A18DC = edx;
}
break;
case 23:
if (_dword1A18DC != 0) {
_dword1A18DC = 0;
sendWSMessage_10000(1, _xMach, _818All1Series, 270, 300, 25, _818All1Series, 300, 300, 1);
} else {
_dword1A18DC = edx;
}
break;
case 25:
sendWSMessage_10000(1, _xMach, _818All1Series, 301, 328, 30, _818All1Series, 328, 328, 1);
disable_player_commands_and_fade_init(-1);
midi_fade_volume(0, 70);
kernel_timing_trigger(70, 30, nullptr);
break;
case 30:
_G(game).setRoom(917);
break;
default:
break;
}
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4