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scummvm-cursorfix/engines/m4/riddle/rooms/section7/room701.h
2026-02-02 04:50:13 +01:00

116 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM701_H
#define M4_RIDDLE_ROOMS_SECTION7_ROOM701_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room701 : public Room {
public:
Room701() : Room() {}
~Room701() override {}
void preload() override;
void init() override;
void pre_parser() override;
void parser() override;
void daemon() override;
void syncGame(Common::Serializer &s) override;
private:
void conv701a();
void updateCounter();
int32 inventoryCheck();
const char *_field58_digiName = nullptr;
const char *_field5C_digiName = nullptr;
const char *_field60_digiName = nullptr; // Useless: Never set
const char *_field64_digiName = nullptr; // Useless: Never set
const char *_itemDigiName = nullptr;
Common::String _convDigiName_1 = ""; // Useless: Assigned but not used?
Common::String _convDigiName_2 = "";
bool _field88 = false;
bool _field8C_unusedFl = false; // Set but never used
bool _field90 = false;
bool _fieldBC_unusedFl = false;
bool _field130 = false;
bool _alreadyBeenHereFl = false;
int32 _field50_counter = 0;
int32 _agentMode = 0;
int32 _agentShould = 0;
int32 _field72_triggerNum = -1; // Useless : always -1
int32 _ripleyMode = 0;
int32 _ripleyShould = 0;
int32 _field9E_triggerNum = -1; // Useless : always -1
int32 _conv701aNode = 0;
int32 _travelDest = 0;
int32 _lastInventoryCheck = 0;
int32 _fieldC8 = 0; // Useless: Set but never used
int32 _inventoryCheckArray[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; // Useless: Most likely a residual of debug trace
int32 _inventoryCheckCounter = 0;
int32 _hasCrystalSkull = 0;
int32 _hasStickAnsShellMap = 0;
int32 _hasWheeledToy = 0;
int32 _hasRebusAmulet = 0;
int32 _hasShrunkenHead = 0;
int32 _hasSilverButterfly = 0;
int32 _hasPostageStamp = 0;
int32 _hasGermanBankNote = 0;
int32 _hasWhaleBoneHorn = 0;
int32 _hasChisel = 0;
int32 _hasIncenseBurner = 0;
int32 _hasRomanovEmerald = 0;
int32 _701rp01Series = 0;
int32 _701rp99Series = 0;
int32 _agentExchangeMoneySeries = 0;
int32 _agentGetTelegramSeries = 0;
int32 _agentGiveParcelSeries = 0;
int32 _agentShowMapSeries = 0;
int32 _agentSignsForMoneySeries = 0;
int32 _agentTalkLoopTjSeries = 0;
int32 _ripSketchingInNotebookPos3Series = 0;
int32 _ripTrekHandTalkPos3Series = 0;
int32 _ripTrekMedReachPos3Series = 0;
int32 _ripTrekTalkerPos3Series = 0;
machine *_agentPoshExpressMach = nullptr;
machine *_agentPoshExpressMach02 = nullptr;
machine *_agentPoshExpressMach03 = nullptr;
machine *_ripTalksAgentMach = nullptr;
machine *_safariShadow3Mach = nullptr;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif