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scummvm-cursorfix/engines/m4/riddle/rooms/section5/room507.cpp
2026-02-02 04:50:13 +01:00

218 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section5/room507.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
static const char *BLOCK_NAMES[8] = {
nullptr, "507 BLOCK ONE", "507 BLOCK TWO", "507 BLOCK THREE",
"507 BLOCK FOUR", "507 BLOCK FIVE", "507 BLOCK SIX",
"507 BLOCK SEVEN"
};
static const char *BLOCK_DIGI[8] = {
nullptr, "507_s03", "507_s03a", "507_s03b", "507_s03c",
"507_s03d", "507_s03e", "507_s03f"
};
int BLOCK_CORRECT[8] = {
-1, 12, 4, 12, 8, 0, 8, 4
};
Room507::Room507() : Room() {
}
void Room507::preload() {
_G(player).walker_in_this_scene = false;
LoadWSAssets("OTHER SCRIPT");
}
void Room507::init() {
digi_preload("507_s02");
digi_preload("507_s03");
digi_preload("507_s03a");
digi_preload("507_s03b");
digi_preload("507_s03c");
digi_preload("507_s03d");
digi_preload("507_s03e");
digi_preload("507_s03f");
digi_preload("507_s04");
for (int i = 1; i <= 7; ++i) {
_blockFlag[i] = false;
_blockSeries[i] = series_load(BLOCK_NAMES[i]);
_block[i] = series_show(BLOCK_NAMES[i], 0x400, 16, -1, -1,
_G(flags)[(Flag)(V172 + i)]);
}
_doorSeries = series_load("507DOOR2");
_door = series_show("507DOOR2", 0x400, 16);
digi_play_loop("507_s02", 3, 170);
if (_G(game).previous_room == 506)
digi_unload("506_s01");
if (!player_been_here(507)) {
kernel_timing_trigger(1, 8);
player_set_commands_allowed(false);
}
}
void Room507::daemon() {
switch (_G(kernel).trigger) {
case 1:
player_set_commands_allowed(true);
break;
case 3:
for (int i = 1; i <= 7; ++i) {
if (_G(flags)[(Flag)(V172 + i)] != BLOCK_CORRECT[i]) {
player_set_commands_allowed(true);
return;
}
}
kernel_timing_trigger(10, 4);
_G(flags)[V156] = 1;
break;
case 4:
digi_stop(1);
terminateMachineAndNull(_door);
_door = series_stream("507 DOOR LOWERS", 8, 0x400, -1);
series_stream_break_on_frame(_door, 19, 6);
digi_play("507_S04", 2);
break;
case 6:
disable_player_commands_and_fade_init(7);
break;
case 7:
for (int i = 1; i <= 7; ++i)
digi_unload(BLOCK_DIGI[i]);
digi_stop(1);
digi_play_loop("507_s02", 3, 170);
adv_kill_digi_between_rooms(false);
_G(game).setRoom(508);
break;
case 8:
digi_play("507R01", 1, 255, 1);
break;
default:
break;
}
}
void Room507::pre_parser() {
_G(player).resetWalk();
}
void Room507::parser() {
const bool lookFlag = player_said_any("look", "look at");
const bool useFlag = player_said("gear");
if (lookFlag && player_said("DOOR")) {
digi_play("507r03", 1);
} else if (lookFlag && player_said_any("STONE GLYPH ", "STONE GLYPH ",
"STONE GLYPH ", "STONE GLYPH ", "STONE GLYPH ",
"STONE GLYPH ", "STONE GLYPH ")) {
if (_G(flags)[V172])
digi_play("508R04", 1, 255, -1, 508);
else
digi_play("507R04", 1);
} else if (lookFlag && player_said("SPIDER")) {
digi_play("507R05", 1);
} else if (lookFlag && player_said(" ")) {
digi_play("507R02", 1);
} else if (useFlag && player_said("STONE GLYPH ")) {
useStoneGlyph(1);
} else if (useFlag && player_said("STONE GLYPH ")) {
useStoneGlyph(2);
} else if (useFlag && player_said("STONE GLYPH ")) {
useStoneGlyph(3);
} else if (useFlag && player_said("STONE GLYPH ")) {
useStoneGlyph(4);
} else if (useFlag && player_said("STONE GLYPH ")) {
useStoneGlyph(5);
} else if (useFlag && player_said("STONE GLYPH ")) {
useStoneGlyph(6);
} else if (useFlag && player_said("STONE GLYPH ")) {
useStoneGlyph(7);
} else if (player_said("SHOVEL", "DOOR") && inv_player_has("SHOVEL")) {
digi_play("507R07", 1);
} else if (player_said("WOODEN LADDER", "DOOR") && inv_player_has("WOODEN LADDER")) {
digi_play("507R07", 1);
} else if (player_said("exit")) {
switch (_G(kernel).trigger) {
case -1:
case 666:
disable_player_commands_and_fade_init(2);
break;
case 2:
adv_kill_digi_between_rooms(false);
digi_preload("507_s02");
digi_play_loop("507_s02", 3, 100);
_G(game).setRoom(506);
break;
default:
break;
}
} else {
return;
}
_G(player).command_ready = false;
}
void Room507::useStoneGlyph(int blockNum) {
player_set_commands_allowed(false);
if (!_blockFlag[blockNum]) {
terminateMachineAndNull(_block[blockNum]);
_block[blockNum] = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x400, 0,
triggerMachineByHashCallback, BLOCK_NAMES[blockNum]);
_blockFlag[blockNum] = true;
_G(flags)[V172] = 1;
}
_G(kernel).trigger_mode = KT_DAEMON;
sendWSMessage_190000(_block[blockNum], 15);
sendWSMessage_10000(1, _block[blockNum], _blockSeries[blockNum],
_G(flags)[(Flag)(V172 + blockNum)] + 1, _G(flags)[(Flag)(V172 + blockNum)] + 4, 3,
_blockSeries[blockNum], _G(flags)[(Flag)(V172 + blockNum)] + 5,
_G(flags)[(Flag)(V172 + blockNum)] + 5, 0);
digi_play(BLOCK_DIGI[blockNum], 2);
_G(flags)[(Flag)(V172 + blockNum)] += 4;
if (_G(flags)[(Flag)(V172 + blockNum)] >= 16)
_G(flags)[(Flag)(V172 + blockNum)] = 0;
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4