Files
scummvm-cursorfix/engines/m4/burger/rooms/section6/room601.cpp
2026-02-02 04:50:13 +01:00

94 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section6/room601.h"
#include "m4/burger/rooms/section6/section6.h"
#include "m4/burger/vars.h"
namespace M4 {
namespace Burger {
namespace Rooms {
static const seriesStreamBreak SERIES1[] = {
{ 3, "601Z001", 1, 255, -1, 0, nullptr, 0 },
{ 58, "601Z003", 1, 255, -1, 0, nullptr, 0 },
{ 109, "601_002", 2, 255, -1, 0, nullptr, 0 },
{ 142, "601_003", 2, 255, -1, 0, nullptr, 0 },
{ 154, "601_004", 2, 255, -1, 0, nullptr, 0 },
{ 155, "601F001", 1, 255, -1, 0, nullptr, 0 },
{ 208, "601W001", 1, 255, -1, 0, nullptr, 0 },
{ 224, "601Z004", 1, 255, -1, 0, nullptr, 0 },
{ 264, "601F003", 1, 255, -1, 0, nullptr, 0 },
{ 304, "601Z005", 1, 255, -1, 0, nullptr, 0 },
{ 432, "601W002", 1, 255, -1, 0, nullptr, 0 },
{ 462, "601Z006", 1, 255, -1, 0, nullptr, 0 },
{ 492, "601Z007", 1, 255, -1, 0, nullptr, 0 },
{ 528, "601_009a", 2, 255, -1, 0, nullptr, 0 },
{ 543, "601_009b", 2, 255, -1, 0, nullptr, 0 },
{ 556, "601_009c", 2, 255, -1, 0, nullptr, 0 },
{ 566, "601_005", 2, 255, -1, 0, nullptr, 0 },
{ 580, "601_006", 2, 255, -1, 0, nullptr, 0 },
{ 679, "601_010", 1, 255, -1, 0, nullptr, 0 },
{ 689, "601_007", 2, 255, -1, 0, nullptr, 0 },
{ 695, "601_011", 1, 255, -1, 0, nullptr, 0 },
{ 706, "601_010", 2, 255, -1, 0, nullptr, 0 },
STREAM_BREAK_END
};
void Room601::preload() {
_G(player).walker_in_this_scene = false;
}
void Room601::init() {
_G(flags).reset2();
digi_preload("601_001");
digi_play_loop("601_001", 3, 40);
digi_preload_stream_breaks(SERIES1);
kernel_trigger_dispatch_now(1);
_G(kernel).suppress_fadeup = true;
pal_fade_set_start(0);
pal_fade_init(_G(kernel).first_fade, 255, 100, 30, -1);
pal_cycle_init(118, 127, 6, -1, -1);
}
void Room601::daemon() {
switch (_G(kernel).trigger) {
case 1:
series_stream_with_breaks(SERIES1, "601lab", 6, 1, 6004);
_G(kernel).suppress_fadeup = false;
break;
case 6004:
_G(game).setRoom(604);
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
}
} // namespace Rooms
} // namespace Burger
} // namespace M4