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scummvm-cursorfix/engines/m4/burger/rooms/section3/mine.h
2026-02-02 04:50:13 +01:00

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3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_BURGER_ROOMS_SECTION3_MINE_ROOM_H
#define M4_BURGER_ROOMS_SECTION3_MINE_ROOM_H
#include "m4/burger/rooms/section3/section3_room.h"
namespace M4 {
namespace Burger {
namespace Rooms {
enum MineDoors {
BACK, FRONT, LEFT, RIGHT, MAX_DOORS, NONE
};
enum MineScenes {
SCENE_305, // treasure
SCENE_310, // mine entrance
SCENE_311, // one door (a)
SCENE_312, // one door (b)
SCENE_313, // two doors (a)
SCENE_314, // two doors (b)
SCENE_315, // three doors (a)
SCENE_316, // three doors (b)
SCENE_317, // four doors (a)
SCENE_318, // four doors (b)
SCENE_319, // one door (c)
MAX_SCENE_TYPES,
TREASURE_SCENE = SCENE_310,
ENTRANCE_SCENE = SCENE_305,
NO_SCENE = MAX_SCENE_TYPES
};
struct MineRoom {
int16 roomNumber; // The mine room number
int16 scene_id; // The scene id (indexes for mine_scene_numbers)
int16 link[4]; // Links to other mine rooms
int16 door[4]; // Specify doors to use
int16 correctLink; // The correct link to take to get to the treasure
int16 check; // Used to check the maze sanity
void clear();
};
struct EntranceInfo {
int16 offscreen_x;
int16 offscreen_y;
int16 enter_facing;
int16 home_x;
int16 home_y;
int16 home_facing;
};
struct Rectangle {
int16 x1;
int16 y1;
int16 x2;
int16 y2;
};
class Mine : public Section3Room {
private:
static const char *SAID[][4];
static const int16 MINE_SCENE_NUMBERS[];
static const MineRoom MINE_INFO[];
/**
* Coords for starting fade down for exits
*/
static const Rectangle FADE_DOWN_INFO[MAX_SCENE_TYPES][4];
/**
* Room coords for entrance walk-ins
*/
static const EntranceInfo ENTRANCE_INFO[MAX_SCENE_TYPES][4];
int _mineCtr = 0;
int16 _presentSceneID = 0;
static int16 _entranceDoor; // Shared between cellar and mine room classes
MineRoom _mineRoomInfo;
bool _fade_down_rect_active = false; // True if a fade down should occur when walker in the fade_down_rect
Rectangle _fade_down_rect = {0, 0, 0, 0}; // If the walker is in his rectum and its active, turn off the lights
int _volume = 0;
int _random1 = 0;
int _random2 = 0;
int _treasureDistance = 0;
int _previousDistance = 0;
int getTreasureDistance() const;
protected:
const char *getDigi() override {
return "300_004";
}
void mine_travel_link(int16 takeLink);
void set_fade_down_rect(MineDoors exit_door);
public:
Mine();
virtual ~Mine() {}
void preload() override;
void init() override;
void daemon() override;
void pre_parser() override;
void parser() override;
};
} // namespace Rooms
} // namespace Burger
} // namespace M4
#endif