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scummvm-cursorfix/engines/m4/burger/rooms/room.h
2026-02-02 04:50:13 +01:00

75 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_BURGER_ROOMS_ROOM_H
#define M4_BURGER_ROOMS_ROOM_H
#include "m4/core/rooms.h"
#include "m4/burger/core/play_break.h"
#include "m4/burger/core/stream_break.h"
#include "m4/burger/core/conv.h"
#include "m4/adv_r/conv_io.h"
#include "m4/core/imath.h"
#include "m4/graphics/gr_series.h"
#include "m4/adv_r/adv_hotspot.h"
namespace M4 {
namespace Burger {
namespace Rooms {
class Room : public M4::Room {
private:
static char _wilburName[16];
static char _wilburVerb;
protected:
static HotSpotRec _wilburHotspot;
Series _roomSeries1;
Series _general;
public:
static void setWilburHotspot();
public:
Room() : M4::Room() {}
~Room() override {}
/**
* Used to tell if x,y is over the walker hotspot
*/
HotSpotRec *custom_hotspot_which(int32 x, int32 y) override;
void compact_mem_and_report() {}
void npc_say(const char *digiName, int trigger = -1, const char *seriesName = nullptr,
int layer = 0, bool shadow = true, int firstFrame = 0, int lastFrame = -1,
int digiSlot = 1, int digiVol = 255);
void npc_say(int trigger = -1, const char *seriesName = nullptr,
int layer = 0, bool shadow = true, int firstFrame = 0, int lastFrame = -1,
int digiSlot = 1, int digiVol = 255);
};
} // namespace Rooms
} // namespace Burger
} // namespace M4
#endif