2933 lines
93 KiB
C++
2933 lines
93 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_EOB
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#include "kyra/engine/kyra_rpg.h"
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#include "kyra/resource/resource.h"
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#include "kyra/sound/sound_intern.h"
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#include "kyra/sound/sound_pc_v1.h"
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#include "kyra/script/script_eob.h"
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#include "kyra/engine/timer.h"
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#include "kyra/gui/debugger.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/translation.h"
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#include "gui/error.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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namespace Kyra {
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const char *const EoBCoreEngine::kKeymapName = "eob";
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EoBCoreEngine::EoBCoreEngine(OSystem *system, const GameFlags &flags) : KyraRpgEngine(system, flags), _numLargeItemShapes(flags.gameID == GI_EOB1 ? 14 : 11),
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_numSmallItemShapes(flags.gameID == GI_EOB1 ? 23 : 26), _numThrownItemShapes(flags.gameID == GI_EOB1 ? 12 : 9),
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_numItemIconShapes(flags.gameID == GI_EOB1 ? 89 : 112), _teleporterWallId(flags.gameID == GI_EOB1 ? 52 : 44) {
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_screen = 0;
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_gui = 0;
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_playFinale = false;
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_runFlag = true;
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_configMouse = _config2431 = true;
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_mouseSpeed = _padSpeed = 1;
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_inputMode = 0;
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_loading = false;
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_enableHiResDithering = false;
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_tickLength = (_flags.platform == Common::kPlatformSegaCD) ? 38 : 55;
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_envAudioTimer = 0;
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_flashShapeTimer = 0;
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_flashShapeTimerIntv0 = (_flags.platform == Common::kPlatformSegaCD ? 2 * _tickLength : 0);
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_flashShapeTimerIntv1 = _tickLength * (_flags.platform == Common::kPlatformSegaCD ? 2 : 8);
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_flashShapeTimerIntv2 = _tickLength * 8;
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_drawSceneTimer = 0;
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_vcnFilePattern = "%s.VCN";
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_vmpFilePattern = "%s.VMP";
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_largeItemShapes = _smallItemShapes = _thrownItemShapes = _spellShapes = _firebeamShapes = 0;
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_itemIconShapes = _blueItemIconShapes = _xtraItemIconShapes = _wallOfForceShapes = _teleporterShapes = _sparkShapes = _compassShapes = 0;
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_redSplatShape = _greenSplatShape = _deadCharShape = _disabledCharGrid = _swapShape = 0;
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_blackBoxSmallGrid = _weaponSlotGrid = _blackBoxWideGrid = _lightningColumnShape = 0;
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memset(_redSplatBG, 0, sizeof(_redSplatBG));
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memset(_largeItemShapesScl, 0, sizeof(_largeItemShapesScl));
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memset(_smallItemShapesScl, 0, sizeof(_smallItemShapesScl));
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memset(_thrownItemShapesScl, 0, sizeof(_thrownItemShapesScl));
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_monsterAcHitChanceTable1 = _monsterAcHitChanceTable2 = 0;
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_monsterDustStrings = 0;
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_enemyMageSpellList = 0;
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_enemyMageSfx = 0;
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_beholderSpellList = 0;
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_beholderSfx = 0;
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_faceShapes = 0;
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_characters = 0;
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_itemTypes = 0;
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_itemNames = 0;
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_itemNamesStatic = 0;
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_itemInHand = -1;
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_numItems = _numItemNames = _numItemNamesStatic = 0;
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_castScrollSlot = 0;
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_currentSub = 0;
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_itemsOverlay = 0;
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_partyEffectFlags = 0;
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_lastUsedItem = 0;
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_levelDecorationRects = 0;
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_doorSwitches = 0;
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_monsterProps = 0;
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_monsterDecorations = 0;
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_monsterFlashOverlay = _monsterStoneOverlay = 0;
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_monsters = 0;
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_dstMonsterIndex = 0;
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_preventMonsterFlash = false;
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_sceneShakeCountdown = 0;
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_teleporterPulse = 0;
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_dscShapeCoords = 0;
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_dscItemPosIndex = 0;
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_dscItemShpX = 0;
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_dscItemScaleIndex = 0;
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_dscItemTileIndex = 0;
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_dscItemShapeMap = 0;
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_dscDoorScaleOffs = 0;
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_dscDoorScaleMult1 = 0;
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_dscDoorScaleMult2 = 0;
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_dscDoorScaleMult3 = 0;
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_dscDoorY1 = 0;
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_dscDoorXE = 0;
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_shapeShakeOffsetX = _shapeShakeOffsetY = 0;
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_greenFadingTable = _blueFadingTable = _lightBlueFadingTable = _blackFadingTable = _greyFadingTable = 0;
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_menuDefs = 0;
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_exchangeCharacterId = -1;
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_charExchangeSwap = 0;
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_configHpBarGraphs = true;
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_configMouseBtSwap = false;
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_configADDRuleEnhancements = false;
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_configEnhancedReload = false;
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_configNPCPatch = false;
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_npcSequenceSub = 0;
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_moveCounter = 0;
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_partyResting = false;
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_flyingObjects = 0;
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_inf = 0;
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_stepCounter = 0;
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_stepsUntilScriptCall = 0;
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_scriptTimersMode = 3;
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_currentDirection = 0;
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_openBookSpellLevel = 0;
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_openBookSpellSelectedItem = 0;
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_openBookSpellListOffset = 0;
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_openBookChar = _openBookCharBackup = _openBookCasterLevel = 0;
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_openBookType = _openBookTypeBackup = 0;
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_openBookSpellList = 0;
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_openBookAvailableSpells = 0;
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_activeSpellCharId = 0;
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_activeSpellCharacterPos = 0;
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_activeSpell = 0;
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_characterSpellTarget = 0;
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_returnAfterSpellCallback = false;
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_spells = 0;
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_spellAnimBuffer = 0;
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_clericSpellOffset = 0;
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_restPartyElapsedTime = _disableElapsedTime = 0;
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_allowSkip = false;
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_allowImport = false;
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_wallsOfForce = 0;
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_rrCount = 0;
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memset(_rrNames, 0, 10 * sizeof(const char *));
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memset(_rrId, 0, 10 * sizeof(int8));
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_mainMenuStrings = _levelGainStrings = _monsterSpecAttStrings = _characterGuiStringsHp = 0;
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_characterGuiStringsWp = _characterGuiStringsWr = _characterGuiStringsSt = 0;
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_characterGuiStringsIn = _characterStatusStrings7 = _characterStatusStrings8 = 0;
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_characterStatusStrings9 = _characterStatusStrings12 = _characterStatusStrings13 = 0;
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_classModifierFlags = _saveThrowLevelIndex = _saveThrowModDiv = _saveThrowModExt = 0;
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_wandTypes = _drawObjPosIndex = _flightObjFlipIndex = _expObjectTblIndex = 0;
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_expObjectShpStart = _expObjectTlMode = _expObjectAnimTbl1 = _expObjectAnimTbl2 = _expObjectAnimTbl3 = 0;
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_monsterStepTable0 = _monsterStepTable1 = _monsterStepTable2 = _monsterStepTable3 = 0;
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_projectileWeaponAmmoTypes = _flightObjShpMap = _flightObjSclIndex = 0;
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_monsterCloseAttPosTable1 = _monsterCloseAttPosTable2 = _monsterCloseAttChkTable1 = 0;
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_monsterCloseAttChkTable2 = _monsterCloseAttDstTable1 = _monsterCloseAttDstTable2 = 0;
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_monsterProximityTable = _findBlockMonstersTable = _wallOfForceDsY = _wallOfForceDsNumW = 0;
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_wallOfForceDsNumH = _wallOfForceShpId = _wllFlagPreset = _teleporterShapeCoords = 0;
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_monsterCloseAttUnkTable = _monsterFrmOffsTable1 = _monsterFrmOffsTable2 = 0;
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_monsterDirChangeTable = _portalSeq = 0;
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_wallOfForceDsX = 0;
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_expObjectAnimTbl1Size = _expObjectAnimTbl2Size = _expObjectAnimTbl3Size = 0;
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_wllFlagPresetSize = _scriptTimersCount = _buttonList1Size = _buttonList2Size = 0;
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_buttonList3Size = _buttonList4Size = _buttonList5Size = _buttonList6Size = 0;
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_buttonList7Size = _buttonList8Size = 0;
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_inventorySlotsY = _mnDef = 0;
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_invFont1 = _invFont2 = _invFont4 = _invFont5 = _invFont6 = _hpStatFont = _conFont = _bookFont = Screen::FID_6_FNT;
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_titleFont = _invFont3 = Screen::FID_8_FNT;
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_transferStringsScummVM = 0;
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_buttonDefs = 0;
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_npcPreset = 0;
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_npcPresetNames = 0;
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_chargenStatStrings = _chargenRaceSexStrings = _chargenClassStrings = 0;
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_chargenAlignmentStrings = _pryDoorStrings = _warningStrings = _ripItemStrings = 0;
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_cursedString = _enchantedString = _magicObjectStrings = _magicObjectString5 = 0;
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_patternSuffix = _patternGrFix1 = _patternGrFix2 = _validateArmorString = 0;
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_validateCursedString = _validateNoDropString = _potionStrings = _wandStrings = 0;
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_itemMisuseStrings = _suffixStringsRings = _suffixStringsPotions = 0;
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_suffixStringsWands = _takenStrings = _potionEffectStrings = _yesNoStrings = 0;
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_npcMaxStrings = _okStrings = _npcJoinStrings = _cancelStrings = 0;
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_abortStrings = _saveLoadStrings = _mnWord = _mnPrompt = _bookNumbers = 0;
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_mageSpellList = _clericSpellList = _spellNames = _magicStrings1 = 0;
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_magicStrings2 = _magicStrings3 = _magicStrings4 = _magicStrings6 = 0;
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_magicStrings7 = _magicStrings8 = _magicStrings9 = _saveNamePatterns = 0;
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_spellAnimBuffer = 0;
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_sparkEffectDefSteps = _sparkEffectDefSubSteps = _sparkEffectDefShift = 0;
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_sparkEffectDefAdd = _sparkEffectDefX = _sparkEffectDefY = _sparkEffectOfShift = 0;
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_sparkEffectOfX = _sparkEffectOfY = _magicFlightObjectProperties = 0;
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_turnUndeadEffect = _burningHandsDest = _coneOfColdGfxTbl = 0;
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_sparkEffectOfFlags1 = _sparkEffectOfFlags2 = 0;
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_coneOfColdDest1 = _coneOfColdDest2 = _coneOfColdDest3 = _coneOfColdDest4 = 0;
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_coneOfColdGfxTblSize = 0;
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_menuButtonDefs = 0;
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_updateCharNum = 0;
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_menuStringsMain = _menuStringsSaveLoad = _menuStringsOnOff = _menuStringsSpells = 0;
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_menuStringsRest = _menuStringsDrop = _menuStringsExit = _menuStringsStarve = 0;
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_menuStringsScribe = _menuStringsDrop2 = _menuStringsHead = _menuStringsPoison = 0;
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_menuStringsMgc = _menuStringsPrefs = _menuStringsRest2 = _menuStringsRest3 = 0;
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_menuStringsRest4 = _menuStringsDefeat = _menuStringsTransfer = _menuStringsSpec = 0;
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_menuStringsSpellNo = _menuYesNoStrings = _2431Strings = _textInputCharacterLines = _textInputSelectStrings = 0;
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_errorSlotEmptyString = _errorSlotNoNameString = _menuOkString = 0;
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_spellLevelsMage = _spellLevelsCleric = _numSpellsCleric = _numSpellsWisAdj = _numSpellsPal = _numSpellsMage = 0;
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_mnNumWord = _numSpells = _mageSpellListSize = _spellLevelsMageSize = _spellLevelsClericSize = _textInputCharacterLinesSize = 0;
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_inventorySlotsX = _slotValidationFlags = _encodeMonsterShpTable = 0;
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_cgaMappingDefault = _cgaMappingAlt = _cgaMappingInv = _cgaLevelMappingIndex = _cgaMappingItemsL = _cgaMappingItemsS = _cgaMappingThrown = _cgaMappingIcons = _cgaMappingDeco = 0;
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_amigaLevelSoundList1 = _amigaLevelSoundList2 = 0;
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_dcrShpDataPos = 0;
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_amigaSoundMap = 0;
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_amigaCurSoundFile = -1;
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_prefMenuPlatformOffset = 0;
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_lastVIntTick = _totalEnemiesKilled = _totalSteps = 0;
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_levelMaps = 0;
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_closeSpellbookAfterUse = false;
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_wndBackgrnd = 0;
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_ascii2SjisTables = _ascii2SjisTables2 = _mageSpellList2 = _clericSpellList2 = nullptr;
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memset(_cgaMappingLevel, 0, sizeof(_cgaMappingLevel));
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memset(_expRequirementTables, 0, sizeof(_expRequirementTables));
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memset(_saveThrowTables, 0, sizeof(_saveThrowTables));
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memset(_doorType, 0, sizeof(_doorType));
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memset(_noDoorSwitch, 0, sizeof(_noDoorSwitch));
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memset(_scriptTimers, 0, sizeof(_scriptTimers));
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memset(_monsterBlockPosArray, 0, sizeof(_monsterBlockPosArray));
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memset(_foundMonstersArray, 0, sizeof(_foundMonstersArray));
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memset(_palette16c, 0, sizeof(_palette16c));
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#define DWM0 _dscWallMapping.push_back(0)
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#define DWM(x) _dscWallMapping.push_back(&_sceneDrawVar##x)
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DWM0; DWM0; DWM(Down); DWM(Right);
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DWM(Down); DWM(Right); DWM(Down); DWM0;
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DWM(Down); DWM(Left); DWM(Down); DWM(Left);
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DWM0; DWM0; DWM(Down); DWM(Right);
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DWM(Down); DWM(Right); DWM(Down); DWM0;
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DWM(Down); DWM(Left); DWM(Down); DWM(Left);
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DWM(Down); DWM(Right); DWM(Down); DWM0;
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DWM(Down); DWM(Left); DWM0; DWM(Right);
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DWM(Down); DWM0; DWM0; DWM(Left);
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#undef DWM
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#undef DWM0
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}
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EoBCoreEngine::~EoBCoreEngine() {
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releaseItemsAndDecorationsShapes();
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releaseTempData();
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if (_faceShapes) {
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for (int i = 0; i < 44; i++) {
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if (_characters) {
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for (int ii = 0; ii < 6; ii++) {
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if (_characters[ii].faceShape == _faceShapes[i])
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_characters[ii].faceShape = 0;
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}
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}
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delete[] _faceShapes[i];
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_faceShapes[i] = 0;
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}
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delete[] _faceShapes;
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}
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if (_characters) {
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for (int i = 0; i < 6; i++) {
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delete[] _characters[i].faceShape;
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delete[] _characters[i].nameShape;
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}
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}
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delete[] _characters;
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delete[] _itemTypes;
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releaseShpArr(_itemNames, 130);
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delete[] _flyingObjects;
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delete[] _monsterFlashOverlay;
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delete[] _monsterStoneOverlay;
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delete[] _monsters;
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if (_monsterDecorations) {
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releaseMonsterShapes(0, 36);
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delete[] _monsterShapes;
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delete[] _monsterDecorations;
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for (int i = 0; i < 24; i++)
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delete[] _monsterPalettes[i];
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delete[] _monsterPalettes;
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}
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delete[] _monsterProps;
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if (_doorSwitches) {
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releaseDoorShapes();
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delete[] _doorSwitches;
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}
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releaseDecorations();
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delete[] _levelDecorationRects;
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_dscWallMapping.clear();
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delete[] _greenFadingTable;
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delete[] _blueFadingTable;
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delete[] _lightBlueFadingTable;
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delete[] _blackFadingTable;
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delete[] _greyFadingTable;
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delete[] _spells;
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delete[] _spellAnimBuffer;
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delete[] _wallsOfForce;
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delete[] _buttonDefs;
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for (int i = 0; i < 6; i++)
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delete[] _redSplatBG[i];
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delete _gui;
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_gui = 0;
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delete _screen;
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_screen = 0;
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delete[] _menuDefs;
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_menuDefs = 0;
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delete[] _amigaSoundMap;
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_amigaSoundMap = 0;
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delete _inf;
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_inf = 0;
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delete _timer;
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_timer = 0;
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delete _txt;
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_txt = 0;
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}
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Common::KeymapArray EoBCoreEngine::initKeymaps(const Common::String &gameId) {
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Common::Keymap *const keyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, kKeymapName, "Eye of the Beholder");
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addKeymapAction(keyMap, Common::kStandardActionLeftClick, _("Left click"), &Common::Action::setLeftClickEvent, "MOUSE_LEFT", "JOY_A");
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addKeymapAction(keyMap, Common::kStandardActionRightClick, _("Right click"), &Common::Action::setRightClickEvent, "MOUSE_RIGHT", "JOY_B");
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addKeymapAction(keyMap, "MVF", _("Move forward"), Common::KeyState(Common::KEYCODE_UP), "UP", "JOY_UP");
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addKeymapAction(keyMap, "MVB", _("Move backwards"), Common::KeyState(Common::KEYCODE_DOWN), "DOWN", "JOY_DOWN");
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addKeymapAction(keyMap, "MVL", _("Move left"), Common::KeyState(Common::KEYCODE_LEFT), "LEFT", "JOY_LEFT_TRIGGER");
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addKeymapAction(keyMap, "MVR", _("Move right"), Common::KeyState(Common::KEYCODE_RIGHT), "RIGHT", "JOY_RIGHT_TRIGGER");
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addKeymapAction(keyMap, "TL", _("Turn left"), Common::KeyState(Common::KEYCODE_HOME), "HOME", "JOY_LEFT");
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addKeymapAction(keyMap, "TR", _("Turn right"), Common::KeyState(Common::KEYCODE_PAGEUP), "PAGEUP", "JOY_RIGHT");
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addKeymapAction(keyMap, "INV", _("Open / Close inventory"), Common::KeyState(Common::KEYCODE_i, 'i'), "i", "JOY_X");
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addKeymapAction(keyMap, "SCE", _("Switch inventory / Character screen"), Common::KeyState(Common::KEYCODE_p, 'p'), "p", "JOY_Y");
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addKeymapAction(keyMap, "CMP", _("Camp"), Common::KeyState(Common::KEYCODE_c, 'c'), "c", "");
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addKeymapAction(keyMap, "CSP", _("Cast spell"), Common::KeyState(Common::KEYCODE_SPACE, ' '), "SPACE", "JOY_LEFT_SHOULDER");
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// TODO: Spell cursor, but this needs more thought, since different
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// game versions use different keycodes.
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addKeymapAction(keyMap, "SL1", _("Spell level 1"), Common::KeyState(Common::KEYCODE_1, '1'), "1", "");
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addKeymapAction(keyMap, "SL2", _("Spell level 2"), Common::KeyState(Common::KEYCODE_2, '2'), "2", "");
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addKeymapAction(keyMap, "SL3", _("Spell level 3"), Common::KeyState(Common::KEYCODE_3, '3'), "3", "");
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addKeymapAction(keyMap, "SL4", _("Spell level 4"), Common::KeyState(Common::KEYCODE_4, '4'), "4", "");
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addKeymapAction(keyMap, "SL5", _("Spell level 5"), Common::KeyState(Common::KEYCODE_5, '5'), "5", "");
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if (gameId == "eob2")
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addKeymapAction(keyMap, "SL6", _("Spell level 6"), Common::KeyState(Common::KEYCODE_6, '6'), "6", "");
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return Common::Keymap::arrayOf(keyMap);
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}
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Common::Error EoBCoreEngine::init() {
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if (ConfMan.hasKey("render_mode"))
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_configRenderMode = Common::parseRenderMode(ConfMan.get("render_mode"));
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|
|
if (_flags.platform == Common::kPlatformDOS && ((_flags.gameID == GI_EOB1 && _configRenderMode != Common::kRenderVGA && _configRenderMode != Common::kRenderCGA && _configRenderMode != Common::kRenderEGA) ||
|
|
(_flags.gameID == GI_EOB2 && _configRenderMode != Common::kRenderVGA && _configRenderMode != Common::kRenderEGA)))
|
|
_configRenderMode = Common::kRenderDefault;
|
|
|
|
_enableHiResDithering = (_configRenderMode == Common::kRenderEGA && _flags.useHiRes);
|
|
|
|
_screen = new Screen_EoB(this, _system);
|
|
assert(_screen);
|
|
_screen->setResolution();
|
|
|
|
_res = new Resource(this);
|
|
assert(_res);
|
|
_res->reset();
|
|
|
|
_staticres = new StaticResource(this);
|
|
assert(_staticres);
|
|
if (!_staticres->init())
|
|
error("_staticres->init() failed");
|
|
|
|
// We start the respective sound driver even if "No Music" has been selected, because we
|
|
// don't have a null driver class (and don't really need one). We just disable the sound here.
|
|
MidiDriver::DeviceHandle dev = 0;
|
|
switch (_flags.platform) {
|
|
case Common::kPlatformDOS: {
|
|
int flags = MDT_ADLIB | MDT_PCSPK;
|
|
dev = MidiDriver::detectDevice(_flags.gameID == GI_EOB1 ? flags | MDT_PCJR : flags);
|
|
MusicType type = MidiDriver::getMusicType(dev);
|
|
_sound = new SoundPC_v1(this, _mixer, type == MT_ADLIB ? Sound::kAdLib : type == MT_PCSPK ? Sound::kPCSpkr : Sound::kPCjr);
|
|
} break;
|
|
case Common::kPlatformFMTowns:
|
|
dev = MidiDriver::detectDevice(MDT_TOWNS);
|
|
_sound = new SoundTowns_Darkmoon(this, _mixer);
|
|
break;
|
|
case Common::kPlatformPC98:
|
|
if (_flags.gameID == GI_EOB1) {
|
|
dev = MidiDriver::detectDevice(MDT_PC98);
|
|
_sound = new SoundPC98_EoB(this, _mixer);
|
|
} else {
|
|
dev = MidiDriver::detectDevice(MDT_PC98 | MDT_MIDI);
|
|
_sound = new SoundPC98_Darkmoon(this, dev, _mixer);
|
|
}
|
|
break;
|
|
case Common::kPlatformAmiga:
|
|
dev = MidiDriver::detectDevice(MDT_AMIGA);
|
|
_sound = new SoundAmiga_EoB(this, _mixer);
|
|
break;
|
|
case Common::kPlatformSegaCD:
|
|
dev = MidiDriver::detectDevice(MDT_SEGACD);
|
|
_sound = new SoundSegaCD_EoB(this, _mixer);
|
|
break;
|
|
default:
|
|
// Dummy error message. Unsupported platforms don't have detection entries.
|
|
error("Unsupported platform '%d'", _flags.platform);
|
|
}
|
|
|
|
assert(_sound);
|
|
if (!_sound->init())
|
|
error("Sound init failed");
|
|
|
|
if (_flags.platform == Common::kPlatformPC98)
|
|
_sound->loadSfxFile("EFECT.OBJ");
|
|
|
|
// Setup volume settings (and read in all ConfigManager settings)
|
|
_configNullSound = (MidiDriver::getMusicType(dev) == MT_NULL);
|
|
syncSoundSettings();
|
|
|
|
if (!_screen->init())
|
|
error("screen()->init() failed");
|
|
|
|
if (ConfMan.hasKey("save_slot")) {
|
|
_gameToLoad = ConfMan.getInt("save_slot");
|
|
if (!saveFileLoadable(_gameToLoad))
|
|
_gameToLoad = -1;
|
|
}
|
|
|
|
setupKeyMap();
|
|
|
|
if (_flags.platform != Common::kPlatformSegaCD) {
|
|
_gui = new GUI_EoB(this);
|
|
assert(_gui);
|
|
_txt = new TextDisplayer_rpg(this, _screen);
|
|
assert(_txt);
|
|
|
|
if (_flags.platform == Common::kPlatformAmiga) {
|
|
static const uint8 cmap[16] = { 0x00, 0x06, 0x1d, 0x1b, 0x1a, 0x17, 0x18, 0x0e, 0x19, 0x1c, 0x1c, 0x1e, 0x13, 0x0a, 0x11, 0x1f };
|
|
for (int i = 0; i < ARRAYSIZE(cmap); ++i)
|
|
_txt->setColorMapping(-1, i, cmap[i]);
|
|
}
|
|
}
|
|
|
|
_inf = new EoBInfProcessor(this, _screen);
|
|
assert(_inf);
|
|
setDebugger(new Debugger_EoB(this));
|
|
|
|
loadFonts();
|
|
|
|
Common::Error err = KyraRpgEngine::init();
|
|
if (err.getCode() != Common::kNoError)
|
|
return err;
|
|
|
|
initButtonData();
|
|
initMenus();
|
|
initStaticResource();
|
|
initSpells();
|
|
|
|
_timer = new TimerManager(this, _system);
|
|
assert(_timer);
|
|
setupTimers();
|
|
|
|
_wllVmpMap[1] = 1;
|
|
_wllVmpMap[2] = 2;
|
|
memset(&_wllVmpMap[3], 3, 20);
|
|
_wllVmpMap[23] = 4;
|
|
_wllVmpMap[24] = 5;
|
|
|
|
memcpy(_wllWallFlags, _wllFlagPreset, _wllFlagPresetSize);
|
|
|
|
memset(&_specialWallTypes[3], 1, 5);
|
|
memset(&_specialWallTypes[13], 1, 5);
|
|
_specialWallTypes[8] = _specialWallTypes[18] = 6;
|
|
|
|
memset(&_wllShapeMap[3], -1, 5);
|
|
memset(&_wllShapeMap[13], -1, 5);
|
|
|
|
_wllVcnOffset = (_flags.platform == Common::kPlatformFMTowns) ? 0 : 16;
|
|
int bpp = (_flags.platform == Common::kPlatformFMTowns) ? 2 : 1;
|
|
|
|
_greenFadingTable = new uint8[256 * bpp];
|
|
_blueFadingTable = new uint8[256 * bpp];
|
|
_lightBlueFadingTable = new uint8[256 * bpp];
|
|
_blackFadingTable = new uint8[256 * bpp];
|
|
_greyFadingTable = new uint8[256 * bpp];
|
|
|
|
_monsters = new EoBMonsterInPlay[30]();
|
|
|
|
_characters = new EoBCharacter[6]();
|
|
|
|
_itemNames = new char*[130];
|
|
for (int i = 0; i < 130; i++) {
|
|
_itemNames[i] = new char[35]();
|
|
}
|
|
|
|
_flyingObjects = new EoBFlyingObject[_numFlyingObjects]();
|
|
_flyingObjectsPtr = _flyingObjects;
|
|
|
|
int bufferSize = _flags.useHiColorMode ? 8192 : 4096;
|
|
_spellAnimBuffer = new uint8[bufferSize]();
|
|
|
|
_wallsOfForce = new WallOfForce[5]();
|
|
|
|
memset(_doorType, 0, sizeof(_doorType));
|
|
memset(_noDoorSwitch, 0, sizeof(_noDoorSwitch));
|
|
|
|
_monsterShapes = new uint8*[36]();
|
|
_monsterDecorations = new SpriteDecoration[36]();
|
|
_monsterPalettes = new uint8*[24];
|
|
for (int i = 0; i < 24; i++)
|
|
_monsterPalettes[i] = new uint8[16];
|
|
|
|
_doorSwitches = new SpriteDecoration[6]();
|
|
|
|
_monsterFlashOverlay = new uint8[16];
|
|
_monsterStoneOverlay = new uint8[16];
|
|
memset(_monsterFlashOverlay, (_configRenderMode == Common::kRenderCGA) ? 0xFF : guiSettings()->colors.guiColorWhite, 16 * sizeof(uint8));
|
|
memset(_monsterStoneOverlay, (_flags.platform == Common::kPlatformAmiga) ? guiSettings()->colors.guiColorWhite : 0x0D, 16 * sizeof(uint8));
|
|
_monsterFlashOverlay[0] = _monsterStoneOverlay[0] = 0;
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
void EoBCoreEngine::loadFonts() {
|
|
// Only the fonts that are based on game resource files are loaded here. ScummVM builtin fonts like the
|
|
// FM-Towns ROM font or the PC-98 SJIS font get initialized in Screen::init() and Screen_EoB::init().
|
|
|
|
if (_flags.platform == Common::kPlatformAmiga) {
|
|
if (_res->exists("EOBF6.FONT"))
|
|
_screen->loadFont(Screen::FID_6_FNT, "EOBF6.FONT");
|
|
else if (_res->exists("FONTS/EOBF6.FONT"))
|
|
_screen->loadFont(Screen::FID_6_FNT, "FONTS/EOBF6.FONT");
|
|
else
|
|
AmigaDOSFont::errorDialog(0);
|
|
|
|
if (_res->exists("EOBF8.FONT"))
|
|
_screen->loadFont(Screen::FID_8_FNT, "EOBF8.FONT");
|
|
else if (_res->exists("FONTS/EOBF8.FONT"))
|
|
_screen->loadFont(Screen::FID_8_FNT, "FONTS/EOBF8.FONT");
|
|
else
|
|
AmigaDOSFont::errorDialog(0);
|
|
|
|
} else if (_flags.gameID == GI_EOB2 && _flags.platform == Common::kPlatformPC98) {
|
|
_screen->loadFont(Screen::FID_6_FNT, "FONT6B.FNT");
|
|
_screen->loadFont(Screen::FID_8_FNT, "FONT8B.FNT");
|
|
_screen->loadFont(Screen::FID_SJIS_SMALL_FNT, "FONT1206.FNT");
|
|
} else if (_flags.platform != Common::kPlatformSegaCD) {
|
|
_screen->loadFont(Screen::FID_6_FNT, "FONT6.FNT");
|
|
_screen->loadFont(Screen::FID_8_FNT, "FONT8.FNT");
|
|
}
|
|
|
|
if (_flags.platform == Common::kPlatformFMTowns) {
|
|
_screen->loadFont(Screen::FID_SJIS_SMALL_FNT, "FONT.DMP");
|
|
} else if (_flags.platform == Common::kPlatformPC98) {
|
|
if (_flags.gameID == GI_EOB1) {
|
|
_screen->loadFont(Screen::FID_SJIS_SMALL_FNT, "FONT12.FNT");
|
|
_bookFont = Screen::FID_SJIS_SMALL_FNT;
|
|
_invFont4 = _invFont5 = _invFont6 = Screen::FID_SJIS_FNT;
|
|
}
|
|
_titleFont = _conFont = _invFont3 = Screen::FID_SJIS_FNT;
|
|
_invFont1 = Screen::FID_SJIS_SMALL_FNT;
|
|
} else if (_flags.platform == Common::kPlatformSegaCD) {
|
|
_screen->loadFont(Screen::FID_8_FNT, "FONTK12");
|
|
_screen->setFontStyles(Screen::FID_8_FNT, Font::kStyleNone);
|
|
_invFont1 = _invFont2 = _invFont4 = _invFont5 = _invFont6 = _hpStatFont = _conFont = Screen::FID_8_FNT;
|
|
} else if (_flags.lang == Common::ZH_TWN) {
|
|
_screen->loadFont(Screen::FID_CHINESE_FNT, "FONT8.FNT");
|
|
_titleFont = _conFont = _invFont1 = _invFont2 = _invFont4 = Screen::FID_CHINESE_FNT;
|
|
_invFont5 = Screen::FID_8_FNT;
|
|
}
|
|
}
|
|
|
|
Common::Error EoBCoreEngine::go() {
|
|
static_cast<Debugger_EoB *>(getDebugger())->initialize();
|
|
_txt->removePageBreakFlag();
|
|
_screen->setFont(_titleFont);
|
|
|
|
loadItemsAndDecorationsShapes();
|
|
|
|
_screen->setMouseCursor(0, 0, _itemIconShapes[0]);
|
|
|
|
// Import original save game files (especially the "Quick Start Party").
|
|
// The SegaCD version has a "Default Party" main menu option instead.
|
|
if (ConfMan.getBool("importOrigSaves")) {
|
|
if (_flags.platform != Common::kPlatformSegaCD)
|
|
importOriginalSaveFile(-1);
|
|
ConfMan.setBool("importOrigSaves", false);
|
|
ConfMan.flushToDisk();
|
|
}
|
|
|
|
loadItemDefs();
|
|
int action = 0;
|
|
|
|
for (bool repeatLoop = true; repeatLoop; repeatLoop ^= true) {
|
|
action = 0;
|
|
|
|
if (_gameToLoad != -1) {
|
|
startupLoad();
|
|
if (loadGameState(_gameToLoad).getCode() != Common::kNoError)
|
|
error("Couldn't load game slot %d on startup", _gameToLoad);
|
|
_gameToLoad = -1;
|
|
} else {
|
|
_screen->showMouse();
|
|
action = mainMenu();
|
|
}
|
|
|
|
if (action == -1) {
|
|
// load game
|
|
startupLoad();
|
|
repeatLoop = _gui->runLoadMenu(_flags.platform == Common::kPlatformSegaCD ? 80 : 72, _flags.platform == Common::kPlatformSegaCD ? 16 : 14, true);
|
|
if (!repeatLoop)
|
|
startupReset();
|
|
} else if (action == -2 || action == -4) {
|
|
// new game
|
|
repeatLoop = startCharacterGeneration(action == -4);
|
|
if (repeatLoop && !shouldQuit())
|
|
startupNew();
|
|
else
|
|
startupReset();
|
|
} else if (action == -3) {
|
|
// transfer party
|
|
repeatLoop = startPartyTransfer();
|
|
if (repeatLoop && !shouldQuit())
|
|
startupNew();
|
|
}
|
|
}
|
|
|
|
if (!shouldQuit() && action >= -4) {
|
|
runLoop();
|
|
|
|
if (_playFinale) {
|
|
// make final save for party transfer
|
|
saveGameStateIntern(-1, 0, 0);
|
|
_sound->selectAudioResourceSet(kMusicFinale);
|
|
seq_playFinale();
|
|
}
|
|
}
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
void EoBCoreEngine::registerDefaultSettings() {
|
|
KyraEngine_v1::registerDefaultSettings();
|
|
ConfMan.registerDefault("hpbargraphs", true);
|
|
ConfMan.registerDefault("mousebtswap", false);
|
|
ConfMan.registerDefault("addrules", false);
|
|
ConfMan.registerDefault("mreload", false);
|
|
ConfMan.registerDefault("importOrigSaves", true);
|
|
if (_flags.gameID == GI_EOB1)
|
|
ConfMan.registerDefault("npcpatch", false);
|
|
}
|
|
|
|
void EoBCoreEngine::readSettings() {
|
|
_configHpBarGraphs = ConfMan.getBool("hpbargraphs");
|
|
_configMouseBtSwap = ConfMan.getBool("mousebtswap");
|
|
_configADDRuleEnhancements = ConfMan.getBool("addrules");
|
|
_configEnhancedReload = ConfMan.getBool("mreload");
|
|
_configNPCPatch = (_flags.gameID == GI_EOB1) ? ConfMan.getBool("npcpatch") : false;
|
|
_configSounds = ConfMan.getBool("sfx_mute") ? 0 : 1;
|
|
_configMusic = (_flags.platform == Common::kPlatformPC98 || _flags.platform == Common::kPlatformSegaCD) ? (ConfMan.getBool("music_mute") ? 0 : 1) : (_configSounds ? 1 : 0);
|
|
|
|
if (_sound) {
|
|
_sound->enableMusic(_configNullSound ? false : _configMusic);
|
|
_sound->enableSFX(_configNullSound ? false : _configSounds);
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::writeSettings() {
|
|
ConfMan.setBool("hpbargraphs", _configHpBarGraphs);
|
|
ConfMan.setBool("mousebtswap", _configMouseBtSwap);
|
|
ConfMan.setBool("addrules", _configADDRuleEnhancements);
|
|
ConfMan.setBool("mreload", _configEnhancedReload);
|
|
if (_flags.gameID == GI_EOB1)
|
|
ConfMan.setBool("npcpatch", _configNPCPatch);
|
|
ConfMan.setBool("sfx_mute", _configSounds == 0);
|
|
if (_flags.platform == Common::kPlatformPC98 || _flags.platform == Common::kPlatformSegaCD)
|
|
ConfMan.setBool("music_mute", _configMusic == 0);
|
|
|
|
if (_sound) {
|
|
if (_flags.platform == Common::kPlatformPC98 || _flags.platform == Common::kPlatformSegaCD) {
|
|
if (!_configMusic)
|
|
snd_stopSound();
|
|
} else if (!_configSounds) {
|
|
_sound->haltTrack();
|
|
}
|
|
_sound->enableMusic(_configNullSound ? false : _configMusic);
|
|
_sound->enableSFX(_configNullSound ? false : _configSounds);
|
|
}
|
|
|
|
ConfMan.flushToDisk();
|
|
}
|
|
|
|
void EoBCoreEngine::startupNew() {
|
|
gui_setPlayFieldButtons();
|
|
_screen->_curPage = 0;
|
|
gui_drawPlayField(false);
|
|
_screen->_curPage = 0;
|
|
gui_drawAllCharPortraitsWithStats();
|
|
drawScene(1);
|
|
_updateFlags = 0;
|
|
_updateCharNum = 0;
|
|
}
|
|
|
|
void EoBCoreEngine::runLoop() {
|
|
_envAudioTimer = _system->getMillis() + (rollDice(1, 10, 3) * 18 * _tickLength);
|
|
_flashShapeTimer = 0;
|
|
_drawSceneTimer = _system->getMillis();
|
|
_screen->setFont(_conFont);
|
|
_screen->setScreenDim(7);
|
|
_runFlag = true;
|
|
|
|
while (!shouldQuit() && _runFlag) {
|
|
uint32 frameEnd = _system->getMillis() + 8;
|
|
checkPartyStatus(true);
|
|
checkInput(_activeButtons, true, 0);
|
|
removeInputTop();
|
|
|
|
if (!_runFlag)
|
|
break;
|
|
|
|
_timer->update();
|
|
updateScriptTimers();
|
|
updateWallOfForceTimers();
|
|
|
|
if (_sceneUpdateRequired && !_sceneShakeCountdown)
|
|
drawScene(1);
|
|
|
|
updatePlayTimer();
|
|
updateAnimations();
|
|
|
|
uint32 curTime = _system->getMillis();
|
|
if (_envAudioTimer < curTime && !(_flags.gameID == GI_EOB1 && (_flags.platform == Common::kPlatformSegaCD || _flags.platform == Common::kPlatformAmiga || _currentLevel == 0 || _currentLevel > 3))) {
|
|
_envAudioTimer = curTime + (rollDice(1, 10, 3) * 18 * _tickLength);
|
|
snd_processEnvironmentalSoundEffect(_flags.gameID == GI_EOB1 ? 30 : (rollDice(1, 2, -1) ? 27 : 28), _currentBlock + rollDice(1, 12, -1));
|
|
}
|
|
|
|
snd_updateLevelScore();
|
|
snd_updateEnvironmentalSfx(0);
|
|
turnUndeadAuto();
|
|
delayUntil(frameEnd);
|
|
}
|
|
}
|
|
|
|
bool EoBCoreEngine::checkPartyStatus(bool handleDeath) {
|
|
int numChars = 0;
|
|
for (int i = 0; i < 6; i++)
|
|
numChars += testCharacter(i, 13);
|
|
|
|
if (numChars)
|
|
return false;
|
|
|
|
if (!handleDeath)
|
|
return true;
|
|
|
|
gui_drawAllCharPortraitsWithStats();
|
|
|
|
if (checkPartyStatusExtra()) {
|
|
Screen::FontId of = _screen->setFont(_titleFont);
|
|
gui_updateControls();
|
|
int x = 0;
|
|
int y = 0;
|
|
if (_flags.platform == Common::kPlatformSegaCD) {
|
|
startupLoad();
|
|
x = 80;
|
|
y = 16;
|
|
}
|
|
if (_gui->runLoadMenu(x, y)) {
|
|
_screen->setFont(of);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (_flags.platform == Common::kPlatformSegaCD)
|
|
_screen->sega_fadeToBlack(1);
|
|
|
|
if (!shouldQuit())
|
|
quitGame();
|
|
|
|
return false;
|
|
}
|
|
|
|
void EoBCoreEngine::updateAnimations() {
|
|
uint32 curTime = _system->getMillis();
|
|
if (_lastVIntTick + 16 <= curTime) {
|
|
_lastVIntTick = curTime;
|
|
gui_updateAnimations();
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::loadItemsAndDecorationsShapes() {
|
|
releaseItemsAndDecorationsShapes();
|
|
int div = (_flags.gameID == GI_EOB1) ? 3 : 8;
|
|
int mul = (_flags.gameID == GI_EOB1) ? 64 : 24;
|
|
|
|
_largeItemShapes = new const uint8*[_numLargeItemShapes];
|
|
_screen->loadShapeSetBitmap("ITEML1", 5, 3);
|
|
for (int i = 0; i < _numLargeItemShapes; i++)
|
|
_largeItemShapes[i] = _screen->encodeShape((i / div) << 3, (i % div) * mul, 8, 24, false, _cgaMappingItemsL);
|
|
|
|
if (_flags.gameID == GI_EOB1) {
|
|
for (int c = 0; c < 3; ++c) {
|
|
_largeItemShapesScl[c] = new const uint8*[_numLargeItemShapes];
|
|
for (int i = 0; i < _numLargeItemShapes; i++)
|
|
_largeItemShapesScl[c][i] = _screen->encodeShape((i / div) << 3, (i % div) * mul + 24 + (c << 4), 6 - 2 * c, 16 - ((c >> 1) << 3), false, _cgaMappingItemsL);
|
|
}
|
|
}
|
|
|
|
_smallItemShapes = new const uint8*[_numSmallItemShapes];
|
|
_screen->loadShapeSetBitmap("ITEMS1", 5, 3);
|
|
for (int i = 0; i < _numSmallItemShapes; i++)
|
|
_smallItemShapes[i] = _screen->encodeShape((i / div) << 2, (i % div) * mul, 4, 24, false, _cgaMappingItemsS);
|
|
|
|
if (_flags.gameID == GI_EOB1) {
|
|
for (int c = 0; c < 3; ++c) {
|
|
_smallItemShapesScl[c] = new const uint8*[_numSmallItemShapes];
|
|
for (int i = 0; i < _numSmallItemShapes; i++)
|
|
_smallItemShapesScl[c][i] = _screen->encodeShape((i / div) << 2, (i % div) * mul + 24 + (c << 4), 3 - c, 16 - ((c >> 1) << 3), false, _cgaMappingItemsS);
|
|
}
|
|
}
|
|
|
|
_thrownItemShapes = new const uint8*[_numThrownItemShapes];
|
|
_firebeamShapes = new const uint8*[3];
|
|
|
|
_screen->loadShapeSetBitmap("THROWN", 5, 3);
|
|
for (int i = 0; i < _numThrownItemShapes; i++)
|
|
_thrownItemShapes[i] = _screen->encodeShape((i / div) << 2, (i % div) * mul, 4, 24, false, _cgaMappingThrown);
|
|
|
|
if (_flags.gameID == GI_EOB1) {
|
|
for (int c = 0; c < 3; ++c) {
|
|
_thrownItemShapesScl[c] = new const uint8*[_numThrownItemShapes];
|
|
for (int i = 0; i < _numThrownItemShapes; i++)
|
|
_thrownItemShapesScl[c][i] = _screen->encodeShape((i / div) << 2, (i % div) * mul + 24 + (c << 4), 3 - c, 16 - ((c >> 1) << 3), false, _cgaMappingThrown);
|
|
}
|
|
} else {
|
|
_spellShapes = new const uint8*[4];
|
|
for (int i = 0; i < 4; i++)
|
|
_spellShapes[i] = _screen->encodeShape(8, i << 5, 6, 32, false, _cgaMappingThrown);
|
|
}
|
|
|
|
_firebeamShapes[0] = _screen->encodeShape(16, 0, 4, 24, false, _cgaMappingThrown);
|
|
_firebeamShapes[1] = _screen->encodeShape(16, 24, 4, 24, false, _cgaMappingThrown);
|
|
_firebeamShapes[2] = _screen->encodeShape(16, 48, 3, 24, false, _cgaMappingThrown);
|
|
_redSplatShape = _screen->encodeShape(16, _flags.gameID == GI_EOB1 ? 144 : 72, 5, 24, false, _cgaMappingThrown);
|
|
_greenSplatShape = _screen->encodeShape(16, _flags.gameID == GI_EOB1 ? 168 : 96, 5, 16, false, _cgaMappingThrown);
|
|
|
|
_itemIconShapes = new const uint8*[_numItemIconShapes];
|
|
_screen->loadShapeSetBitmap("ITEMICN", 5, 3);
|
|
for (int i = 0; i < _numItemIconShapes; i++)
|
|
_itemIconShapes[i] = _screen->encodeShape((i % 0x14) << 1, (i / 0x14) << 4, 2, 0x10, false, _cgaMappingIcons);
|
|
|
|
if (_flags.platform == Common::kPlatformAmiga) {
|
|
const uint8 offsY = (_flags.gameID == GI_EOB1) ? 80 : 96;
|
|
_blueItemIconShapes = new const uint8*[_numItemIconShapes];
|
|
for (int i = 0; i < _numItemIconShapes; i++) {
|
|
int bx = (i % 0x14) << 1;
|
|
int by = (i / 0x14) << 4;
|
|
_blueItemIconShapes[i] = _screen->getPagePixel(2, (bx << 3) + 8, by + offsY + 8) ? _screen->encodeShape(bx, by + offsY, 2, 0x10, false, 0) : _screen->encodeShape(bx, by, 2, 0x10, false, 0);
|
|
}
|
|
}
|
|
|
|
_teleporterShapes = new const uint8*[6];
|
|
_sparkShapes = new const uint8*[4];
|
|
_compassShapes = new const uint8*[12];
|
|
|
|
_screen->loadShapeSetBitmap("DECORATE", 5, 3);
|
|
if (_flags.gameID == GI_EOB2) {
|
|
_lightningColumnShape = _screen->encodeShape(18, 88, 4, 64);
|
|
_wallOfForceShapes = new const uint8*[6];
|
|
for (int i = 0; i < 6; i++)
|
|
_wallOfForceShapes[i] = _screen->encodeShape(_wallOfForceShapeDefs[(i << 2)], _wallOfForceShapeDefs[(i << 2) + 1], _wallOfForceShapeDefs[(i << 2) + 2], _wallOfForceShapeDefs[(i << 2) + 3]);
|
|
}
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
_teleporterShapes[i] = _screen->encodeShape(_teleporterShapeDefs[(i << 2)], _teleporterShapeDefs[(i << 2) + 1], _teleporterShapeDefs[(i << 2) + 2], _teleporterShapeDefs[(i << 2) + 3], false, _cgaMappingDefault);
|
|
|
|
_sparkShapes[0] = _screen->encodeShape(29, 0, 2, 16, false, _cgaMappingDeco);
|
|
_sparkShapes[1] = _screen->encodeShape(31, 0, 2, 16, false, _cgaMappingDeco);
|
|
_sparkShapes[2] = _screen->encodeShape(33, 0, 2, 16, false, _cgaMappingDeco);
|
|
_sparkShapes[3] = 0;
|
|
_deadCharShape = _screen->encodeShape(0, 88, 4, 32, false, _cgaMappingDeco);
|
|
_disabledCharGrid = _screen->encodeShape(4, 88, 4, 32, false, _cgaMappingDeco);
|
|
_blackBoxSmallGrid = _screen->encodeShape(9, 88, 2, 8, false, _cgaMappingDeco);
|
|
_weaponSlotGrid = _screen->encodeShape(8, 88, 4, 16, false, _cgaMappingDeco);
|
|
_blackBoxWideGrid = _screen->encodeShape(8, 104, 4, 8, false, _cgaMappingDeco);
|
|
|
|
static const uint8 dHeight[] = { 17, 10, 10 };
|
|
static const uint8 dY[] = { 120, 137, 147 };
|
|
|
|
for (int y = 0; y < 3; y++) {
|
|
for (int x = 0; x < 4; x++)
|
|
_compassShapes[(y << 2) + x] = _screen->encodeShape(x * 3, dY[y], 3, dHeight[y], false, _cgaMappingDeco);
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::releaseItemsAndDecorationsShapes() {
|
|
if (_flags.platform != Common::kPlatformFMTowns || _flags.gameID != GI_EOB2) {
|
|
releaseShpArr(_largeItemShapes, _numLargeItemShapes);
|
|
releaseShpArr(_smallItemShapes, _numSmallItemShapes);
|
|
releaseShpArr(_thrownItemShapes, _numThrownItemShapes);
|
|
releaseShpArr(_spellShapes, 4);
|
|
releaseShpArr(_itemIconShapes, _numItemIconShapes);
|
|
releaseShpArr(_blueItemIconShapes, _numItemIconShapes);
|
|
releaseShpArr(_xtraItemIconShapes, 3);
|
|
releaseShpArr(_sparkShapes, 4);
|
|
releaseShpArr(_wallOfForceShapes, 6);
|
|
releaseShpArr(_compassShapes, 12);
|
|
releaseShpArr(_firebeamShapes, 3);
|
|
|
|
// SegaCD uses the spark shapes for drawing the teleporters. We copy only the pointers, not the whole shapes.
|
|
if (_flags.platform != Common::kPlatformSegaCD) {
|
|
releaseShpArr(_teleporterShapes, 6);
|
|
}
|
|
|
|
delete[] _redSplatShape;
|
|
delete[] _greenSplatShape;
|
|
delete[] _swapShape;
|
|
delete[] _deadCharShape;
|
|
delete[] _disabledCharGrid;
|
|
delete[] _blackBoxSmallGrid;
|
|
delete[] _weaponSlotGrid;
|
|
delete[] _blackBoxWideGrid;
|
|
delete[] _lightningColumnShape;
|
|
}
|
|
|
|
delete[] _largeItemShapes;
|
|
delete[] _smallItemShapes;
|
|
delete[] _thrownItemShapes;
|
|
delete[] _spellShapes;
|
|
delete[] _itemIconShapes;
|
|
delete[] _blueItemIconShapes;
|
|
delete[] _xtraItemIconShapes;
|
|
delete[] _sparkShapes;
|
|
delete[] _wallOfForceShapes;
|
|
delete[] _teleporterShapes;
|
|
delete[] _compassShapes;
|
|
delete[] _firebeamShapes;
|
|
|
|
for (int i = 0; i < 3; ++i) {
|
|
releaseShpArr(_largeItemShapesScl[i], _numLargeItemShapes);
|
|
releaseShpArr(_smallItemShapesScl[i], _numSmallItemShapes);
|
|
releaseShpArr(_thrownItemShapesScl[i], _numThrownItemShapes);
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::setHandItem(Item itemIndex) {
|
|
if (itemIndex == -1) {
|
|
if (_flags.platform == Common::kPlatformFMTowns)
|
|
_screen->setMouseCursor(8, 8, _itemIconShapes[37], 0);
|
|
return;
|
|
}
|
|
|
|
if (_screen->curDimIndex() == 7 && itemIndex) {
|
|
if (_flags.lang == Common::Language::ZH_TWN) {
|
|
_txt->printMessage(_takenStrings[0]);
|
|
printFullItemName(itemIndex);
|
|
_txt->printMessage("\r");
|
|
} else {
|
|
printFullItemName(itemIndex);
|
|
_txt->printMessage(_takenStrings[0]);
|
|
}
|
|
}
|
|
|
|
_itemInHand = itemIndex;
|
|
int icon = _items[_itemInHand].icon;
|
|
const uint8 *shp = _itemIconShapes[icon];
|
|
const uint8 *ovl = 0;
|
|
bool applyBluePal = ((_partyEffectFlags & 2) && (_items[_itemInHand].flags & 0x80)) ? true : false;
|
|
|
|
if (_xtraItemIconShapes) {
|
|
bool applyBluePalC = applyBluePal;
|
|
applyBluePal = false;
|
|
if (_items[_itemInHand].nameUnid == 23)
|
|
shp = _xtraItemIconShapes[0];
|
|
else if (_items[_itemInHand].nameUnid == 97)
|
|
shp = _xtraItemIconShapes[1];
|
|
else if (_items[_itemInHand].nameId == 39)
|
|
shp = _xtraItemIconShapes[2];
|
|
else
|
|
applyBluePal = applyBluePalC;
|
|
}
|
|
|
|
if (icon && applyBluePal) {
|
|
if (_blueItemIconShapes)
|
|
shp = _blueItemIconShapes[icon];
|
|
else
|
|
ovl = _flags.gameID == GI_EOB1 ? ((_configRenderMode == Common::kRenderCGA) ? _itemsOverlayCGA : &_itemsOverlay[icon << 4]) : _screen->generateShapeOverlay(shp, _lightBlueFadingTable);
|
|
}
|
|
|
|
int mouseOffs = itemIndex ? 8 : 0;
|
|
_screen->setMouseCursor(mouseOffs, mouseOffs, shp, ovl);
|
|
|
|
if (_flags.useHiColorMode) {
|
|
_screen->setFadeTable(_greyFadingTable);
|
|
_screen->setShapeFadingLevel(0);
|
|
}
|
|
}
|
|
|
|
int EoBCoreEngine::getDexterityArmorClassModifier(int dexterity) {
|
|
static const int8 mod[] = { 5, 5, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -4, -5, -5, -5, -6, -6 };
|
|
return mod[dexterity];
|
|
}
|
|
|
|
int EoBCoreEngine::rollHitDie(int charIndex, int levelIndex) {
|
|
EoBCharacter *c = &_characters[charIndex];
|
|
int classOffset = getCharacterClassType(c->cClass, levelIndex);
|
|
int die = classOffset >= 0 ? _hpIncrPerLevel[classOffset] : 1;
|
|
int roll = rollDice(1, die);
|
|
debugC(1, kDebugLevelMain, "Rolled Hit Die d%d: %d", die, roll);
|
|
return roll;
|
|
}
|
|
|
|
bool EoBCoreEngine::shouldRollHitDieAtCurrentLevel(int charIndex, int levelIndex) {
|
|
const unsigned int kOffsetHPRollMaxLevel = 6;
|
|
EoBCharacter *c = &_characters[charIndex];
|
|
int d = getCharacterClassType(c->cClass, levelIndex);
|
|
return c->level[levelIndex] <= (d >= 0 ? _hpIncrPerLevel[kOffsetHPRollMaxLevel + d] : 0);
|
|
}
|
|
|
|
uint8 EoBCoreEngine::getStaticHitPointBonus(int charIndex, int levelIndex) {
|
|
const unsigned int kOffsetStaticHPBonus = 12;
|
|
EoBCharacter *c = &_characters[charIndex];
|
|
int d = getCharacterClassType(c->cClass, levelIndex);
|
|
return d >= 0 ? _hpIncrPerLevel[kOffsetStaticHPBonus + d] : 0;
|
|
}
|
|
|
|
int EoBCoreEngine::generateCharacterHitpointsByLevel(int charIndex, int levelIndex, int hitDieRoll) {
|
|
EoBCharacter *c = &_characters[charIndex];
|
|
|
|
int hp = 0;
|
|
|
|
if (shouldRollHitDieAtCurrentLevel(charIndex, levelIndex))
|
|
hp += hitDieRoll;
|
|
else
|
|
hp += getStaticHitPointBonus(charIndex, levelIndex);
|
|
|
|
hp += getClassAndConstHitpointsModifier(c->cClass, c->constitutionCur);
|
|
|
|
hp /= _numLevelsPerClass[c->cClass];
|
|
|
|
if (hp < 1)
|
|
hp = 1;
|
|
|
|
return hp;
|
|
}
|
|
|
|
int EoBCoreEngine::incrCharacterHitPointsDividendByLevel(int charIndex, int levelIndex, int hitDieRoll) {
|
|
EoBCharacter *c = &_characters[charIndex];
|
|
|
|
if (shouldRollHitDieAtCurrentLevel(charIndex, levelIndex)) {
|
|
/*
|
|
* Per AD&D 2nd Edition Player's Handbook, HP adjustment is added
|
|
* or subtracted from each Hit Die rolled for the character.
|
|
*
|
|
* If the adjustment would lower the number rolled to 0 or less,
|
|
* the final result should be considered to be 1.
|
|
*
|
|
* The original game adds the HP adjustment even when Hit Die
|
|
* is not rolled.
|
|
*/
|
|
int hpAdjustment = getClassAndConstHitpointsModifier(c->cClass, c->constitutionCur);
|
|
int hp = hitDieRoll + hpAdjustment;
|
|
return hp < 1 ? 1 : hp;
|
|
} else {
|
|
return (int)getStaticHitPointBonus(charIndex, levelIndex);
|
|
}
|
|
}
|
|
|
|
int EoBCoreEngine::getClassAndConstHitpointsModifier(int cclass, int constitution) {
|
|
int res = _hpConstModifiers[constitution];
|
|
// This also applies to EOB1 despite being coded differently there
|
|
if (res <= 2 || (_classModifierFlags[cclass] & 0x31))
|
|
return res;
|
|
|
|
return 2;
|
|
}
|
|
|
|
int EoBCoreEngine::getCharacterClassType(int cclass, int levelIndex) {
|
|
return _characterClassType[cclass * 3 + levelIndex];
|
|
}
|
|
|
|
int EoBCoreEngine::getModifiedHpLimits(int hpModifier, int constModifier, int level, bool mode) {
|
|
int s = _hpIncrPerLevel[6 + hpModifier] > level ? level : _hpIncrPerLevel[6 + hpModifier];
|
|
int res = s;
|
|
|
|
if (!mode)
|
|
res *= (hpModifier >= 0 ? _hpIncrPerLevel[hpModifier] : 0);
|
|
|
|
if (level > s) {
|
|
s = level - s;
|
|
res += (s * _hpIncrPerLevel[12 + hpModifier]);
|
|
}
|
|
|
|
if (!mode || (constModifier > 0))
|
|
res += (level * constModifier);
|
|
|
|
return res;
|
|
}
|
|
|
|
Common::String EoBCoreEngine::getCharStrength(int str, int strExt, bool twoDigitsPadding) {
|
|
if (strExt) {
|
|
if (strExt == 100)
|
|
strExt = 0;
|
|
_strenghtStr = Common::String::format(twoDigitsPadding ? "%02d/%02d" : "%d/%02d", str, strExt);
|
|
} else {
|
|
_strenghtStr = Common::String::format(twoDigitsPadding ? "%02d" : "%d", str);
|
|
}
|
|
|
|
return _strenghtStr;
|
|
}
|
|
|
|
int EoBCoreEngine::testCharacter(int16 index, int flags) {
|
|
if (index == -1)
|
|
return 0;
|
|
|
|
EoBCharacter *c = &_characters[index];
|
|
int res = 1;
|
|
|
|
if (flags & 1)
|
|
res &= (c->flags & 1);
|
|
|
|
if (flags & 2)
|
|
res &= ((c->hitPointsCur <= -10) || (c->flags & 8)) ? 0 : 1;
|
|
|
|
if (flags & 4)
|
|
res &= ((c->hitPointsCur <= 0) || (c->flags & 8)) ? 0 : 1;
|
|
|
|
if (flags & 8)
|
|
res &= (c->flags & 12) ? 0 : 1;
|
|
|
|
if (flags & 0x20)
|
|
res &= (c->flags & 4) ? 0 : 1;
|
|
|
|
if (flags & 0x10)
|
|
res &= (c->flags & 2) ? 0 : 1;
|
|
|
|
if (flags & 0x40)
|
|
res &= (c->food <= 0) ? 0 : 1;
|
|
|
|
return res;
|
|
}
|
|
|
|
int EoBCoreEngine::getNextValidCharIndex(int curCharIndex, int searchStep) {
|
|
do {
|
|
curCharIndex += searchStep;
|
|
if (curCharIndex < 0)
|
|
curCharIndex = 5;
|
|
if (curCharIndex > 5)
|
|
curCharIndex = 0;
|
|
} while (!testCharacter(curCharIndex, 1));
|
|
|
|
return curCharIndex;
|
|
}
|
|
|
|
void EoBCoreEngine::recalcArmorClass(int index) {
|
|
EoBCharacter *c = &_characters[index];
|
|
int acm = getDexterityArmorClassModifier(c->dexterityCur);
|
|
c->armorClass = 10 + acm;
|
|
|
|
static uint8 slot[] = { 17, 0, 1, 18 };
|
|
for (int i = 0; i < 4; i++) {
|
|
int itm = c->inventory[slot[i]];
|
|
if (!itm)
|
|
continue;
|
|
|
|
if (i == 2) {
|
|
if (!validateWeaponSlotItem(index, 1))
|
|
continue;
|
|
}
|
|
|
|
int tp = _items[itm].type;
|
|
|
|
if (!(_itemTypes[tp].allowedClasses & _classModifierFlags[c->cClass]) || (_itemTypes[tp].extraProperties & 0x7F) || (i >= 1 && i <= 2 && tp != 27 && !(_flags.gameID == GI_EOB2 && tp == 57)))
|
|
continue;
|
|
|
|
c->armorClass += _itemTypes[tp].armorClass;
|
|
c->armorClass -= _items[itm].value;
|
|
}
|
|
|
|
if (!_items[c->inventory[17]].value) {
|
|
int8 m1 = 0;
|
|
int8 m2 = 0;
|
|
|
|
if (c->inventory[25]) {
|
|
if (!(_itemTypes[_items[c->inventory[25]].type].extraProperties & 0x7F))
|
|
m1 = _items[c->inventory[25]].value;
|
|
}
|
|
|
|
if (c->inventory[26]) {
|
|
if (!(_itemTypes[_items[c->inventory[26]].type].extraProperties & 0x7F))
|
|
m2 = _items[c->inventory[26]].value;
|
|
}
|
|
|
|
c->armorClass -= MAX(m1, m2);
|
|
}
|
|
|
|
if (c->effectsRemainder[0] > 0) {
|
|
if (c->armorClass <= (acm + 6))
|
|
c->effectsRemainder[0] = 0;
|
|
else
|
|
c->armorClass = (acm + 6);
|
|
}
|
|
|
|
// shield
|
|
if ((c->effectFlags & 8) && (c->armorClass > 4))
|
|
c->armorClass = 4;
|
|
|
|
// magical vestment
|
|
if (c->effectFlags & 0x4000) {
|
|
int8 m1 = 5;
|
|
|
|
if (getClericPaladinLevel(index) > 5)
|
|
m1 += ((getClericPaladinLevel(index) - 5) / 3);
|
|
|
|
if (c->armorClass > m1)
|
|
c->armorClass = m1;
|
|
}
|
|
|
|
if (c->armorClass < -10)
|
|
c->armorClass = -10;
|
|
}
|
|
|
|
int EoBCoreEngine::validateWeaponSlotItem(int index, int slot) {
|
|
EoBCharacter *c = &_characters[index];
|
|
int itm1 = c->inventory[0];
|
|
int r = itemUsableByCharacter(index, itm1);
|
|
int tp1 = _items[itm1].type;
|
|
|
|
if (!slot)
|
|
return (!itm1 || r) ? 1 : 0;
|
|
|
|
int itm2 = c->inventory[1];
|
|
r = itemUsableByCharacter(index, itm2);
|
|
int tp2 = _items[itm2].type;
|
|
|
|
if (itm1 && _itemTypes[tp1].requiredHands == 2)
|
|
return 0;
|
|
|
|
if (!itm2)
|
|
return 1;
|
|
|
|
int f = (_itemTypes[tp2].extraProperties & 0x7F);
|
|
if (f <= 0 || f > 3)
|
|
return r;
|
|
|
|
if (_itemTypes[tp2].requiredHands)
|
|
return 0;
|
|
|
|
return r;
|
|
}
|
|
|
|
int EoBCoreEngine::getClericPaladinLevel(int index) {
|
|
if (_castScrollSlot)
|
|
return 9;
|
|
|
|
if (index == -1)
|
|
return (_currentLevel < 7) ? 5 : 9;
|
|
|
|
int l = getCharacterLevelIndex(2, _characters[index].cClass);
|
|
if (l > -1)
|
|
return _characters[index].level[l];
|
|
|
|
l = getCharacterLevelIndex(4, _characters[index].cClass);
|
|
if (l > -1) {
|
|
if (_characters[index].level[l] > 8)
|
|
return _characters[index].level[l] - 8;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int EoBCoreEngine::getMageLevel(int index) {
|
|
if (_castScrollSlot)
|
|
return 9;
|
|
|
|
if (index == -1)
|
|
return (_currentLevel < 7) ? 5 : 9;
|
|
|
|
int l = getCharacterLevelIndex(1, _characters[index].cClass);
|
|
return (l > -1) ? _characters[index].level[l] : 1;
|
|
}
|
|
|
|
int EoBCoreEngine::getCharacterLevelIndex(int type, int cClass) {
|
|
if (getCharacterClassType(cClass, 0) == type)
|
|
return 0;
|
|
|
|
if (getCharacterClassType(cClass, 1) == type)
|
|
return 1;
|
|
|
|
if (getCharacterClassType(cClass, 2) == type)
|
|
return 2;
|
|
|
|
return -1;
|
|
}
|
|
|
|
int EoBCoreEngine::countCharactersWithSpecificItems(int16 itemType, int16 itemValue) {
|
|
int res = 0;
|
|
for (int i = 0; i < 6; i++) {
|
|
if (!testCharacter(i, 1))
|
|
continue;
|
|
if (checkInventoryForItem(i, itemType, itemValue) != -1)
|
|
res++;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
int EoBCoreEngine::checkInventoryForItem(int character, int16 itemType, int16 itemValue) {
|
|
if (character < 0)
|
|
return -1;
|
|
|
|
for (int i = 0; i < 27; i++) {
|
|
uint16 inv = _characters[character].inventory[i];
|
|
if (!inv)
|
|
continue;
|
|
if (_items[inv].type != itemType && itemType != -1)
|
|
continue;
|
|
if (_items[inv].value == itemValue || itemValue == -1)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void EoBCoreEngine::modifyCharacterHitpoints(int character, int16 points) {
|
|
if (!testCharacter(character, 3))
|
|
return;
|
|
|
|
EoBCharacter *c = &_characters[character];
|
|
c->hitPointsCur += points;
|
|
if (c->hitPointsCur > c->hitPointsMax)
|
|
c->hitPointsCur = c->hitPointsMax;
|
|
|
|
gui_drawHitpoints(character);
|
|
gui_drawCharPortraitWithStats(character);
|
|
}
|
|
|
|
void EoBCoreEngine::neutralizePoison(int character) {
|
|
_characters[character].flags &= ~2;
|
|
_characters[character].effectFlags &= ~0x2000;
|
|
deleteCharEventTimer(character, -34);
|
|
gui_drawCharPortraitWithStats(character);
|
|
}
|
|
|
|
void EoBCoreEngine::npcSequence(int npcIndex) {
|
|
if (_flags.platform != Common::kPlatformSegaCD) {
|
|
_screen->loadShapeSetBitmap("OUTTAKE", 5, 3);
|
|
_screen->copyRegion(0, 0, 0, 0, 176, 120, 0, 6, Screen::CR_NO_P_CHECK);
|
|
|
|
drawNpcScene(npcIndex);
|
|
|
|
Common::SeekableReadStream *s = _res->createReadStream("TEXT.DAT");
|
|
if (!s)
|
|
s = _res->createReadStream("JTEXT.DAT");
|
|
|
|
if (s) {
|
|
_screen->loadFileDataToPage(s, 5, 32000);
|
|
} else {
|
|
s = _res->createReadStream("TEXT.CPS");
|
|
if (s->readSint32BE() + 12 == s->size())
|
|
_screen->loadSpecialAmigaCPS("TEXT.CPS", 5, false);
|
|
else
|
|
_screen->loadBitmap("TEXT.CPS", 5, 5, 0, true);
|
|
}
|
|
delete s;
|
|
|
|
gui_drawBox(0, 121, 320, 79, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill);
|
|
_txt->setupField(9, true);
|
|
_txt->resetPageBreakString();
|
|
}
|
|
|
|
runNpcDialogue(npcIndex);
|
|
|
|
_txt->removePageBreakFlag();
|
|
gui_restorePlayField();
|
|
}
|
|
|
|
void EoBCoreEngine::initNpc(int npcIndex) {
|
|
EoBCharacter *c = _characters;
|
|
int i = 0;
|
|
for (; i < 6; i++) {
|
|
if (!(_characters[i].flags & 1)) {
|
|
c = &_characters[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
delete[] c->faceShape;
|
|
memcpy(c, &_npcPreset[npcIndex], sizeof(EoBCharacter));
|
|
Common::strlcpy(c->name, _npcPresetNames[npcIndex], 21);
|
|
recalcArmorClass(i);
|
|
makeFaceShapes(i);
|
|
makeNameShapes(i);
|
|
|
|
/*
|
|
* Patch minor issues with Eye of the Beholder 1 NPCs:
|
|
*
|
|
* Near Beohram's bones, a paladin's holy symbol can be found.
|
|
*
|
|
* Ileria is indicated to be female in the dialog (calls herself
|
|
* "sister"), by the portrait and by the character sheet in the
|
|
* official Clue Book.
|
|
*/
|
|
if (_configNPCPatch) {
|
|
if (_flags.gameID == GI_EOB1) {
|
|
if (npcIndex == 1) {
|
|
debugC(1, kDebugLevelMain, "Patching Beohram to be a paladin");
|
|
c->cClass = 2;
|
|
} else if (npcIndex == 3) {
|
|
debugC(1, kDebugLevelMain, "Patching Ileria to be a half-elf female");
|
|
c->raceSex = 5;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 25; i++) {
|
|
if (!c->inventory[i])
|
|
continue;
|
|
c->inventory[i] = duplicateItem(c->inventory[i]);
|
|
}
|
|
}
|
|
|
|
int EoBCoreEngine::npcJoinDialogue(int npcIndex, int queryJoinTextId, int confirmJoinTextId, int noJoinTextId) {
|
|
gui_drawDialogueBox();
|
|
int r = runDialogue(queryJoinTextId, _flags.platform == Common::kPlatformSegaCD ? 3 : 2, _flags.platform == Common::kPlatformSegaCD ? 3 : -1, _yesNoStrings[0], _yesNoStrings[1], _flags.platform == Common::kPlatformSegaCD ? _yesNoStrings[2] : 0) - 1;
|
|
if (r == 0) {
|
|
if (confirmJoinTextId == -1) {
|
|
Common::String tmp = Common::String::format(_npcJoinStrings[0], _npcPresetNames[npcIndex]);
|
|
_txt->printDialogueText(tmp.c_str(), true);
|
|
} else {
|
|
_txt->printDialogueText(confirmJoinTextId, _okStrings[0]);
|
|
}
|
|
|
|
if (prepareForNewPartyMember(33, npcIndex + 1))
|
|
initNpc(npcIndex);
|
|
|
|
} else if (r == 1 && noJoinTextId != -1) {
|
|
_txt->printDialogueText(noJoinTextId, _okStrings[0]);
|
|
}
|
|
|
|
return r ^ 1;
|
|
}
|
|
|
|
int EoBCoreEngine::prepareForNewPartyMember(int16 itemType, int16 itemValue) {
|
|
int numChars = 0;
|
|
for (int i = 0; i < 6; i++)
|
|
numChars += (_characters[i].flags & 1);
|
|
|
|
if (numChars < 6) {
|
|
deletePartyItems(itemType, itemValue);
|
|
} else {
|
|
gui_drawDialogueBox();
|
|
_screen->set16bitShadingLevel(4);
|
|
_txt->printDialogueText(_npcMaxStrings[0]);
|
|
_screen->set16bitShadingLevel(0);
|
|
|
|
if (_flags.platform == Common::kPlatformSegaCD) {
|
|
resetSkipFlag();
|
|
_allowSkip = true;
|
|
while (!(shouldQuit() || skipFlag()))
|
|
delay(20);
|
|
_allowSkip = false;
|
|
resetSkipFlag();
|
|
}
|
|
|
|
int r = runDialogue(-1, 7, -1, _characters[0].name, _characters[1].name, _characters[2].name, _characters[3].name, _characters[4].name, _characters[5].name, _abortStrings[0]) - 1;
|
|
|
|
if (r == 6)
|
|
return 0;
|
|
|
|
deletePartyItems(itemType, itemValue);
|
|
removeCharacterFromParty(r);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void EoBCoreEngine::dropCharacter(int charIndex) {
|
|
if (!testCharacter(charIndex, 1))
|
|
return;
|
|
|
|
removeCharacterFromParty(charIndex);
|
|
|
|
if (charIndex < 5)
|
|
exchangeCharacters(charIndex, testCharacter(5, 1) ? 5 : 4);
|
|
|
|
gui_processCharPortraitClick(0);
|
|
gui_setPlayFieldButtons();
|
|
setupCharacterTimers();
|
|
}
|
|
|
|
void EoBCoreEngine::removeCharacterFromParty(int charIndex) {
|
|
EoBCharacter *c = &_characters[charIndex];
|
|
c->flags = 0;
|
|
|
|
for (int i = 0; i < 27; i++) {
|
|
if (i == 16 || !c->inventory[i])
|
|
continue;
|
|
|
|
setItemPosition((Item *)&_levelBlockProperties[_currentBlock & 0x3FF].drawObjects, _currentBlock, c->inventory[i], _dropItemDirIndex[(_currentDirection << 2) + rollDice(1, 2, -1)]);
|
|
c->inventory[i] = 0;
|
|
}
|
|
|
|
while (c->inventory[16])
|
|
setItemPosition((Item *)&_levelBlockProperties[_currentBlock & 0x3FF].drawObjects, _currentBlock, getQueuedItem(&c->inventory[16], 0, -1), _dropItemDirIndex[(_currentDirection << 2) + rollDice(1, 2, -1)]);
|
|
|
|
c->inventory[16] = 0;
|
|
|
|
if (_updateCharNum == charIndex)
|
|
_updateCharNum = 0;
|
|
|
|
setupCharacterTimers();
|
|
}
|
|
|
|
void EoBCoreEngine::exchangeCharacters(int charIndex1, int charIndex2) {
|
|
EoBCharacter temp;
|
|
memcpy(&temp, &_characters[charIndex1], sizeof(EoBCharacter));
|
|
memcpy(&_characters[charIndex1], &_characters[charIndex2], sizeof(EoBCharacter));
|
|
memcpy(&_characters[charIndex2], &temp, sizeof(EoBCharacter));
|
|
}
|
|
|
|
void EoBCoreEngine::increasePartyExperience(int16 points) {
|
|
int cnt = 0;
|
|
for (int i = 0; i < 6; i++) {
|
|
if (testCharacter(i, 3))
|
|
cnt++;
|
|
}
|
|
|
|
if (cnt <= 0)
|
|
return;
|
|
|
|
points /= cnt;
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
if (!testCharacter(i, 3))
|
|
continue;
|
|
increaseCharacterExperience(i, points);
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::increaseCharacterExperience(int charIndex, int32 points) {
|
|
int cl = _characters[charIndex].cClass;
|
|
points /= _numLevelsPerClass[cl];
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
if (getCharacterClassType(cl, i) == -1)
|
|
continue;
|
|
_characters[charIndex].experience[i] += points;
|
|
|
|
uint32 er = getRequiredExperience(cl, i, _characters[charIndex].level[i] + 1);
|
|
if (er == 0xFFFFFFFF)
|
|
continue;
|
|
|
|
if (_characters[charIndex].experience[i] >= er)
|
|
increaseCharacterLevel(charIndex, i);
|
|
}
|
|
}
|
|
|
|
uint32 EoBCoreEngine::getRequiredExperience(int cClass, int levelIndex, int level) {
|
|
cClass = getCharacterClassType(cClass, levelIndex);
|
|
if (cClass == -1)
|
|
return 0xFFFFFFFF;
|
|
|
|
const uint32 *tbl = _expRequirementTables[cClass];
|
|
return tbl[level - 1];
|
|
}
|
|
|
|
void EoBCoreEngine::increaseCharacterLevel(int charIndex, int levelIndex) {
|
|
uint8 numSubclasses = _numLevelsPerClass[(_characters[charIndex].cClass)];
|
|
|
|
if (_characters[charIndex].hitPointsDividend == 0) {
|
|
_characters[charIndex].hitPointsDividend = _characters[charIndex].hitPointsMax * numSubclasses;
|
|
}
|
|
|
|
_characters[charIndex].level[levelIndex]++;
|
|
|
|
int hitDieRoll = shouldRollHitDieAtCurrentLevel(charIndex, levelIndex) ? rollHitDie(charIndex, levelIndex) : 0;
|
|
|
|
_characters[charIndex].hitPointsDividend += incrCharacterHitPointsDividendByLevel(charIndex, levelIndex, hitDieRoll);
|
|
|
|
if (_configADDRuleEnhancements) {
|
|
/*
|
|
* The original game introduces a rounding error when
|
|
* calculating HP gains for multi-class characters.
|
|
* To avoid accumulating such round-off errors, we
|
|
* store the dividend of the total Hit Points, and
|
|
* recalculate Hit Points from it on every level up.
|
|
*/
|
|
int hpNew = _characters[charIndex].hitPointsDividend / numSubclasses;
|
|
_characters[charIndex].hitPointsCur += hpNew - _characters[charIndex].hitPointsMax;
|
|
_characters[charIndex].hitPointsMax = hpNew;
|
|
} else {
|
|
int hpInc = generateCharacterHitpointsByLevel(charIndex, levelIndex, hitDieRoll);
|
|
_characters[charIndex].hitPointsCur += hpInc;
|
|
_characters[charIndex].hitPointsMax += hpInc;
|
|
}
|
|
|
|
gui_drawCharPortraitWithStats(charIndex);
|
|
_txt->printMessage(_levelGainStrings[0], -1, _characters[charIndex].name);
|
|
snd_playSoundEffect(_flags.platform == Common::kPlatformSegaCD ? 0x1017 : 0x17);
|
|
}
|
|
|
|
void EoBCoreEngine::setWeaponSlotStatus(int charIndex, int mode, int slot) {
|
|
if (mode == 0 || mode == 2)
|
|
_characters[charIndex].disabledSlots ^= (1 << slot);
|
|
else if (mode != 1)
|
|
return;
|
|
|
|
_characters[charIndex].slotStatus[slot] = 0;
|
|
gui_drawCharPortraitWithStats(charIndex);
|
|
}
|
|
|
|
void EoBCoreEngine::setupDialogueButtons(int presetfirst, int numStr, va_list &args) {
|
|
_dialogueNumButtons = numStr;
|
|
_dialogueHighlightedButton = 0;
|
|
|
|
Screen::FontId of = _screen->setFont((_flags.gameID == GI_EOB2 && _flags.platform == Common::kPlatformFMTowns) ? Screen::FID_8_FNT : _screen->_currentFont);
|
|
|
|
for (int i = 0; i < numStr; i++) {
|
|
const char *s = va_arg(args, const char*);
|
|
if (s)
|
|
_dialogueButtonString[i] = s;
|
|
else
|
|
_dialogueNumButtons = numStr = i;
|
|
}
|
|
|
|
const ScreenDim *dm = screen()->_curDim;
|
|
int yOffs = (_txt->lineCount() + 1) * _screen->getFontHeight() + dm->sy + 4;
|
|
|
|
_dialogueButtonPosX = &guiSettings()->buttons.posX[presetfirst];
|
|
_dialogueButtonPosY = &guiSettings()->buttons.posY[presetfirst];
|
|
_dialogueButtonXoffs = 0;
|
|
|
|
if (_flags.lang == Common::ZH_TWN) {
|
|
_dialogueButtonYoffs = numStr > 3 ? 166 : 184;
|
|
} else if (_flags.platform == Common::kPlatformSegaCD) {
|
|
_dialogueButtonXoffs = 8;
|
|
_dialogueButtonYoffs = 160;
|
|
} else {
|
|
_dialogueButtonYoffs = yOffs;
|
|
}
|
|
|
|
drawDialogueButtons();
|
|
|
|
_screen->setFont(of);
|
|
|
|
if (!shouldQuit())
|
|
removeInputTop();
|
|
}
|
|
|
|
void EoBCoreEngine::initDialogueSequence() {
|
|
_npcSequenceSub = -1;
|
|
_txt->setWaitButtonMode(0);
|
|
_dialogueField = true;
|
|
_dialogueLastBitmap.clear();
|
|
|
|
_txt->resetPageBreakString();
|
|
gui_updateControls();
|
|
//_allowSkip = true;
|
|
|
|
// WORKAROUND for bug in the original code (all platforms). Sequence sound would be terminated prematurely.
|
|
if (_flags.gameID == GI_EOB2 && _currentLevel == 2 && _currentBlock == 654)
|
|
_sound->stopAllSoundEffects();
|
|
else
|
|
snd_stopSound();
|
|
|
|
Common::SeekableReadStream *s = _res->createReadStream("TEXT.DAT");
|
|
if (!s)
|
|
s = _res->createReadStream("JTEXT.DAT");
|
|
|
|
if (s) {
|
|
_screen->loadFileDataToPage(s, 5, 32000);
|
|
} else {
|
|
s = _res->createReadStream("TEXT.CPS");
|
|
if (s->readSint32BE() + 12 == s->size())
|
|
_screen->loadSpecialAmigaCPS("TEXT.CPS", 5, false);
|
|
else
|
|
_screen->loadBitmap("TEXT.CPS", 5, 5, 0, true);
|
|
}
|
|
delete s;
|
|
|
|
_txt->setupField(9, 0);
|
|
}
|
|
|
|
void EoBCoreEngine::restoreAfterDialogueSequence() {
|
|
_txt->allowPageBreak(false);
|
|
_dialogueField = _dialogueFieldAmiga = false;
|
|
|
|
_dialogueLastBitmap.clear();
|
|
|
|
gui_restorePlayField();
|
|
//_allowSkip = false;
|
|
_screen->setScreenDim(7);
|
|
|
|
if (_flags.gameID == GI_EOB2)
|
|
snd_playSoundEffect(2);
|
|
|
|
_sceneUpdateRequired = true;
|
|
}
|
|
|
|
void EoBCoreEngine::drawSequenceBitmap(const char *file, int destRect, int x1, int y1, int flags) {
|
|
static const uint8 frameX[] = { 1, 0 };
|
|
static const uint8 frameY[] = { 8, 0 };
|
|
static const uint8 frameW[] = { 20, 40 };
|
|
static const uint8 frameH[] = { 96, 121 };
|
|
|
|
int page = ((flags & 2) || destRect) ? 0 : 6;
|
|
int amigaPalIndex = (x1 ? 1 : 0) + (y1 ? 2 : 0) + 1;
|
|
|
|
if (!_dialogueLastBitmap.equalsIgnoreCase(file)) {
|
|
_screen->clearPage(2);
|
|
if (!destRect) {
|
|
if (!(flags & 1)) {
|
|
_screen->loadEoBBitmap("BORDER", 0, 3, 3, 2);
|
|
if (_flags.platform == Common::kPlatformAmiga)
|
|
_screen->copyRegion(0, 0, 0, 0, 320, 122, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->copyRegion(0, 0, 0, 0, 184, 121, 2, page, Screen::CR_NO_P_CHECK);
|
|
} else {
|
|
_screen->copyRegion(0, 0, 0, 0, 184, 121, 0, page, Screen::CR_NO_P_CHECK);
|
|
}
|
|
|
|
if (!page)
|
|
_screen->copyRegion(0, 0, 0, 0, 184, 121, 2, 6, Screen::CR_NO_P_CHECK);
|
|
}
|
|
|
|
_screen->loadEoBBitmap(file, 0, 3, 3, 2);
|
|
_dialogueLastBitmap = file;
|
|
}
|
|
|
|
if (_flags.platform == Common::kPlatformAmiga) {
|
|
int cp = _screen->setCurPage(0);
|
|
if (!_dialogueFieldAmiga)
|
|
gui_drawDialogueBox();
|
|
_screen->drawClippedLine(0, 120, 319, 120, 9);
|
|
_screen->drawClippedLine(0, 121, 319, 121, guiSettings()->colors.fill);
|
|
_screen->setPagePixel(0, 319, 121, 9);
|
|
_screen->setCurPage(cp);
|
|
_screen->setDualPalettes(_screen->getPalette(amigaPalIndex), _screen->getPalette(7));
|
|
_dialogueFieldAmiga = true;
|
|
}
|
|
|
|
if (flags & 2)
|
|
_screen->crossFadeRegion(x1 << 3, y1, frameX[destRect] << 3, frameY[destRect], frameW[destRect] << 3, frameH[destRect], 2, page);
|
|
else
|
|
_screen->copyRegion(x1 << 3, y1, frameX[destRect] << 3, frameY[destRect], frameW[destRect] << 3, frameH[destRect], 2, page, Screen::CR_NO_P_CHECK);
|
|
|
|
if (page == 6)
|
|
_screen->copyRegion(0, 0, 0, 0, 184, (_flags.platform == Common::kPlatformAmiga) ? 110 : 121, 6, 0, Screen::CR_NO_P_CHECK);
|
|
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
int EoBCoreEngine::runDialogue(int dialogueTextId, int numStr, int loopButtonId, ...) {
|
|
int res;
|
|
do {
|
|
res = 0;
|
|
if (dialogueTextId != -1)
|
|
txt()->printDialogueText(dialogueTextId, 0);
|
|
|
|
va_list args;
|
|
va_start(args, loopButtonId);
|
|
if (_flags.platform == Common::kPlatformSegaCD && numStr > 3)
|
|
setupDialogueButtons(numStr == 4 ? 14 : 5, numStr, args);
|
|
else if (numStr > 2)
|
|
setupDialogueButtons(2, numStr, args);
|
|
else
|
|
setupDialogueButtons(0, numStr, args);
|
|
va_end(args);
|
|
|
|
while (res == 0 && !shouldQuit())
|
|
res = processDialogue();
|
|
} while (res == loopButtonId && !shouldQuit());
|
|
|
|
if (_flags.platform != Common::kPlatformSegaCD)
|
|
gui_drawDialogueBox();
|
|
|
|
return res;
|
|
}
|
|
|
|
void EoBCoreEngine::restParty_displayWarning(const char *str) {
|
|
int od = _screen->curDimIndex();
|
|
_screen->setScreenDim(7);
|
|
|
|
Screen::FontId of = _screen->setFont(_conFont);
|
|
_screen->setCurPage(0);
|
|
|
|
_txt->printMessage(Common::String::format(_flags.platform == Common::kPlatformSegaCD ? "%s" : "\r%s\r", str).c_str());
|
|
|
|
_screen->setFont(of);
|
|
_screen->setScreenDim(od);
|
|
}
|
|
|
|
bool EoBCoreEngine::restParty_updateMonsters() {
|
|
bool sfxEnabled = _sound->sfxEnabled();
|
|
bool musicEnabled = _sound->musicEnabled();
|
|
_sound->enableSFX(false);
|
|
_sound->enableMusic(false);
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
_partyResting = true;
|
|
|
|
// The original SegaCD code does not update the monsters during resting. I presume to
|
|
// avoid graphical issues which I have (apparently successfully) tried to fix. At first
|
|
// I had disabled the monster updated just like the original, but it annoyed me, since
|
|
// it felt like a step backwards...
|
|
Screen::FontId of = _screen->setFont(_conFont);
|
|
int od = _screen->curDimIndex();
|
|
_screen->setScreenDim(7);
|
|
|
|
updateMonsters(0);
|
|
updateMonsters(1);
|
|
timerProcessFlyingObjects(0);
|
|
|
|
_screen->setScreenDim(od);
|
|
_screen->setFont(of);
|
|
|
|
_partyResting = false;
|
|
|
|
for (int ii = 0; ii < 30; ii++) {
|
|
if (_monsters[ii].mode == 8)
|
|
continue;
|
|
if (getBlockDistance(_currentBlock, _monsters[ii].block) >= 2)
|
|
continue;
|
|
|
|
restParty_displayWarning(_menuStringsRest4[0]);
|
|
_sound->enableSFX(sfxEnabled);
|
|
_sound->enableMusic(musicEnabled);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
_sound->enableSFX(sfxEnabled);
|
|
_sound->enableMusic(musicEnabled);
|
|
return false;
|
|
}
|
|
|
|
int EoBCoreEngine::restParty_getCharacterWithLowestHp() {
|
|
int lhp = 900;
|
|
int res = -1;
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
if (!testCharacter(i, 3))
|
|
continue;
|
|
if (_characters[i].hitPointsCur >= _characters[i].hitPointsMax)
|
|
continue;
|
|
if (_characters[i].hitPointsCur < lhp) {
|
|
lhp = _characters[i].hitPointsCur;
|
|
res = i;
|
|
}
|
|
}
|
|
|
|
return res + 1;
|
|
}
|
|
|
|
bool EoBCoreEngine::restParty_checkHealSpells(int charIndex) {
|
|
static const uint8 eob1healSpells[] = { 2, 15, 20 };
|
|
static const uint8 eob2healSpells[] = { 3, 16, 20 };
|
|
const uint8 *spells = _flags.gameID == GI_EOB1 ? eob1healSpells : eob2healSpells;
|
|
const int8 *list = _characters[charIndex].clericSpells;
|
|
|
|
for (int i = 0; i < 80; i++) {
|
|
int s = list[i] < 0 ? -list[i] : list[i];
|
|
if (s == spells[0] || s == spells[1] || s == spells[2])
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool EoBCoreEngine::restParty_checkSpellsToLearn() {
|
|
for (int i = 0; i < 6; i++) {
|
|
if (!testCharacter(i, 0x43))
|
|
continue;
|
|
|
|
if ((getCharacterLevelIndex(2, _characters[i].cClass) != -1 || getCharacterLevelIndex(4, _characters[i].cClass) != -1) && (checkInventoryForItem(i, 30, -1) != -1)) {
|
|
for (int ii = 0; ii < 80; ii++) {
|
|
if (_characters[i].clericSpells[ii] < 0)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if ((getCharacterLevelIndex(1, _characters[i].cClass) != -1) && (checkInventoryForItem(i, 29, -1) != -1)) {
|
|
for (int ii = 0; ii < 80; ii++) {
|
|
if (_characters[i].mageSpells[ii] < 0)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool EoBCoreEngine::restParty_extraAbortCondition() {
|
|
return false;
|
|
}
|
|
|
|
void EoBCoreEngine::delay(uint32 millis, bool, bool) {
|
|
while (millis && !shouldQuit() && !(_allowSkip && skipFlag())) {
|
|
updateInput();
|
|
uint32 step = MIN<uint32>(millis, (_tickLength / 5));
|
|
_system->delayMillis(step);
|
|
millis -= step;
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::pauseEngineIntern(bool pause) {
|
|
KyraEngine_v1::pauseEngineIntern(pause);
|
|
seq_segaPausePlayer(pause);
|
|
}
|
|
|
|
void EoBCoreEngine::displayParchment(int id) {
|
|
_txt->setWaitButtonMode(1);
|
|
_txt->resetPageBreakString();
|
|
gui_updateControls();
|
|
|
|
if (id >= 0) {
|
|
// display text
|
|
Common::SeekableReadStream *s = _res->createReadStream("TEXT.DAT");
|
|
if (!s)
|
|
s = _res->createReadStream("JTEXT.DAT");
|
|
|
|
if (s) {
|
|
_screen->loadFileDataToPage(s, 5, 32000);
|
|
} else {
|
|
s = _res->createReadStream("TEXT.CPS");
|
|
if (s->readSint32BE() + 12 == s->size())
|
|
_screen->loadSpecialAmigaCPS("TEXT.CPS", 5, false);
|
|
else
|
|
_screen->loadBitmap("TEXT.CPS", 5, 5, 0, true);
|
|
}
|
|
delete s;
|
|
_screen->set16bitShadingLevel(4);
|
|
gui_drawBox(0, 0, 176, 175, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill);
|
|
_screen->set16bitShadingLevel(0);
|
|
_txt->setupField(12, 1);
|
|
if (_flags.gameID == GI_EOB2)
|
|
id++;
|
|
_txt->printDialogueText(id, _okStrings[0]);
|
|
|
|
} else {
|
|
// display bitmap
|
|
static const uint8 x[] = { 0, 20, 0 };
|
|
static const uint8 y[] = { 0, 0, 96 };
|
|
id = -id - 1;
|
|
|
|
if (_flags.platform == Common::kPlatformAmiga)
|
|
_txt->setupField(9, 0);
|
|
|
|
drawSequenceBitmap("MAP", 0, x[id], y[id], 0);
|
|
|
|
removeInputTop();
|
|
while (!shouldQuit()) {
|
|
delay(_tickLength);
|
|
if (checkInput(0, false, 0) & 0xFF)
|
|
break;
|
|
removeInputTop();
|
|
}
|
|
removeInputTop();
|
|
}
|
|
|
|
restoreAfterDialogueSequence();
|
|
}
|
|
|
|
int EoBCoreEngine::countResurrectionCandidates() {
|
|
_rrCount = 0;
|
|
memset(_rrNames, 0, 10 * sizeof(const char *));
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
if (!testCharacter(i, 1))
|
|
continue;
|
|
if (_characters[i].hitPointsCur != -10)
|
|
continue;
|
|
|
|
_rrNames[_rrCount] = _characters[i].name;
|
|
_rrId[_rrCount++] = i;
|
|
}
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
if (!testCharacter(i, 1))
|
|
continue;
|
|
|
|
for (int ii = 0; ii < 27; ii++) {
|
|
uint16 inv = _characters[i].inventory[ii];
|
|
if (!inv)
|
|
continue;
|
|
|
|
if ((_flags.gameID == GI_EOB1 && ((_itemTypes[_items[inv].type].extraProperties & 0x7F) != 8)) || (_flags.gameID == GI_EOB2 && _items[inv].type != 33))
|
|
continue;
|
|
|
|
_rrNames[_rrCount] = _npcPresetNames[_items[inv].value - 1];
|
|
_rrId[_rrCount++] = -_items[inv].value;
|
|
}
|
|
}
|
|
|
|
if (_itemInHand > 0) {
|
|
if ((_flags.gameID == GI_EOB1 && ((_itemTypes[_items[_itemInHand].type].extraProperties & 0x7F) == 8)) || (_flags.gameID == GI_EOB2 && _items[_itemInHand].type == 33)) {
|
|
_rrNames[_rrCount] = _npcPresetNames[_items[_itemInHand].value - 1];
|
|
_rrId[_rrCount++] = -_items[_itemInHand].value;
|
|
}
|
|
}
|
|
|
|
return _rrCount;
|
|
}
|
|
|
|
void EoBCoreEngine::seq_portal() {
|
|
const uint8 **shapes = makePortalShapes();
|
|
assert(shapes);
|
|
|
|
_screen->copyRegion(24, 0, 24, 0, 144, 104, 2, 5, Screen::CR_NO_P_CHECK);
|
|
_screen->copyRegion(24, 0, 24, 0, 144, 104, 0, 2, Screen::CR_NO_P_CHECK);
|
|
_screen->drawShape(2, shapes[11], 28, 9, 0);
|
|
_screen->drawShape(2, shapes[1], 34, 28, 0);
|
|
_screen->drawShape(2, shapes[6], 120, 28, 0);
|
|
_screen->drawShape(2, shapes[0], 56, 27, 0);
|
|
|
|
if (_flags.platform == Common::kPlatformSegaCD) {
|
|
snd_playSoundEffect(19);
|
|
_screen->copyRegion(24, 0, 24, 0, 144, 104, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
} else {
|
|
snd_playSoundEffect(33);
|
|
snd_playSoundEffect(19);
|
|
_screen->crossFadeRegion(24, 0, 24, 0, 144, 104, 2, 0);
|
|
delay(30 * _tickLength);
|
|
}
|
|
|
|
_screen->copyRegion(24, 0, 24, 0, 144, 104, 5, 2, Screen::CR_NO_P_CHECK);
|
|
|
|
for (const int8 *pos = _portalSeq; *pos > -1 && !shouldQuit();) {
|
|
int s = *pos++;
|
|
_screen->drawShape(0, shapes[11 + s], 28, 9, 0);
|
|
_screen->drawShape(0, shapes[1 + s], 34, 28, 0);
|
|
_screen->drawShape(0, shapes[6 + s], 120, 28, 0);
|
|
|
|
if (_flags.platform != Common::kPlatformSegaCD) {
|
|
if ((s == 1) && (pos >= _portalSeq + 3)) {
|
|
if (*(pos - 3) == 0) {
|
|
snd_playSoundEffect(24);
|
|
snd_playSoundEffect(86);
|
|
}
|
|
}
|
|
}
|
|
|
|
s = *pos++;
|
|
if (s == 0) {
|
|
_screen->drawShape(0, shapes[0], 56, 27, 0);
|
|
} else {
|
|
s--;
|
|
_screen->copyRegion((s % 5) << 6, s / 5 * 77, 56, 27, 64, 77, 2, 0, Screen::CR_NO_P_CHECK);
|
|
}
|
|
|
|
if (_flags.platform != Common::kPlatformSegaCD) {
|
|
if (s == 1)
|
|
snd_playSoundEffect(31);
|
|
else if (s == 3) {
|
|
if (*(pos - 2) == 3)
|
|
snd_playSoundEffect(90);
|
|
}
|
|
}
|
|
|
|
_screen->updateScreen();
|
|
delay(2 * _tickLength);
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++)
|
|
delete[] shapes[i];
|
|
delete[] shapes;
|
|
}
|
|
|
|
const uint8 **EoBCoreEngine::makePortalShapes() {
|
|
const uint8 **shapes = new const uint8*[16];
|
|
_screen->loadShapeSetBitmap("PORTALA", 5, 3);
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
shapes[1 + i] = _screen->encodeShape(i * 3, 0, 3, 75, false, _cgaMappingDefault);
|
|
shapes[6 + i] = _screen->encodeShape(i * 3, 80, 3, 75, false, _cgaMappingDefault);
|
|
shapes[11 + i] = _screen->encodeShape(15, i * 18, 15, 18, false, _cgaMappingDefault);
|
|
}
|
|
|
|
shapes[0] = _screen->encodeShape(30, 0, 8, 77, false, _cgaMappingDefault);
|
|
_screen->loadEoBBitmap("PORTALB", _cgaMappingDefault, 5, 3, 2);
|
|
|
|
return shapes;
|
|
}
|
|
|
|
bool EoBCoreEngine::checkPassword() {
|
|
char answ[20];
|
|
Screen::FontId of = _screen->setFont(Screen::FID_8_FNT);
|
|
_screen->copyPage(0, Screen_EoB::kCheckPwBackupPage);
|
|
|
|
_screen->setScreenDim(13);
|
|
gui_drawBox(_screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, guiSettings()->colors.frame1, guiSettings()->colors.frame2, -1);
|
|
gui_drawBox((_screen->_curDim->sx << 3) + 1, _screen->_curDim->sy + 1, (_screen->_curDim->w << 3) - 2, _screen->_curDim->h - 2, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill);
|
|
_screen->modifyScreenDim(13, _screen->_curDim->sx + 1, _screen->_curDim->sy + 2, _screen->_curDim->w - 2, _screen->_curDim->h - 16);
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
_screen->fillRect(_screen->_curDim->sx << 3, _screen->_curDim->sy, ((_screen->_curDim->sx + _screen->_curDim->w) << 3) - 1, (_screen->_curDim->sy + _screen->_curDim->h) - 1, guiSettings()->colors.fill);
|
|
int c = rollDice(1, _mnNumWord - 1, -1);
|
|
const uint8 *shp = (_mnDef[c << 2] < _numLargeItemShapes) ? _largeItemShapes[_mnDef[c << 2]] : (_mnDef[c << 2] < 15 ? 0 : _smallItemShapes[_mnDef[c << 2] - 15]);
|
|
assert(shp);
|
|
_screen->drawShape(0, shp, 100, 2, 13);
|
|
_screen->printShadedText(Common::String::format(_mnPrompt[0], _mnDef[(c << 2) + 1], _mnDef[(c << 2) + 2]).c_str(), (_screen->_curDim->sx + 1) << 3, _screen->_curDim->sy, guiSettings()->colors.guiColorWhite, guiSettings()->colors.fill, guiSettings()->colors.guiColorBlack);
|
|
memset(answ, 0, 20);
|
|
gui_drawBox(76, 100, 133, 14, guiSettings()->colors.frame2, guiSettings()->colors.frame1, -1);
|
|
gui_drawBox(77, 101, 131, 12, guiSettings()->colors.frame2, guiSettings()->colors.frame1, -1);
|
|
if (_gui->getTextInput(answ, 10, 103, 15, guiSettings()->colors.guiColorWhite, guiSettings()->colors.fill, guiSettings()->colors.guiColorDarkRed) < 0)
|
|
i = 3;
|
|
if (!scumm_stricmp(_mnWord[c], answ))
|
|
break;
|
|
else if (i == 2)
|
|
return false;
|
|
}
|
|
|
|
_screen->modifyScreenDim(13, _screen->_curDim->sx - 1, _screen->_curDim->sy - 2, _screen->_curDim->w + 2, _screen->_curDim->h + 16);
|
|
_screen->setFont(of);
|
|
_screen->copyPage(Screen_EoB::kCheckPwBackupPage, 0);
|
|
return true;
|
|
}
|
|
|
|
Common::String EoBCoreEngine::makeTwoByteString(const Common::String &str) {
|
|
if (_flags.platform != Common::kPlatformFMTowns)
|
|
return str;
|
|
|
|
Common::String n;
|
|
const char *src = str.c_str();
|
|
int pos = 0;
|
|
for (uint32 i = 0; i < str.size(); ++i) {
|
|
if (src[i] & 0x80) {
|
|
n.insertChar(src[i++], pos++);
|
|
n.insertChar(src[i], pos++);
|
|
} else if (src[i] >= 32 && src[i] <= 64) {
|
|
n.insertChar(_ascii2SjisTables[1][(src[i] - 32) * 2], pos++);
|
|
n.insertChar(_ascii2SjisTables[1][(src[i] - 32) * 2 + 1], pos++);
|
|
} else if ((src[i] >= 97 && src[i] <= 122) || (src[i] >= 65 && src[i] <= 90)) {
|
|
char c = (src[i] >= 97) ? src[i] - 97 : src[i] - 65;
|
|
n.insertChar(_ascii2SjisTables2[0][c * 2], pos++);
|
|
n.insertChar(_ascii2SjisTables2[0][c * 2 + 1], pos++);
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
void EoBCoreEngine::useSlotWeapon(int charIndex, int slotIndex, Item item) {
|
|
EoBCharacter *c = &_characters[charIndex];
|
|
int tp = item ? _items[item].type : 0;
|
|
|
|
if (c->effectFlags & 0x40)
|
|
removeCharacterEffect(_flags.gameID == GI_EOB1 ? 8 : 10, charIndex, 1); // remove invisibility effect
|
|
|
|
int ep = _itemTypes[tp].extraProperties & 0x7F;
|
|
int8 inflict = 0;
|
|
|
|
if (ep == 1) {
|
|
inflict = closeDistanceAttack(charIndex, item);
|
|
if (!inflict)
|
|
inflict = -1;
|
|
snd_playSoundEffect(32);
|
|
playStrikeAnimation(inflict > 0 ? (_monsters[_dstMonsterIndex].pos == 4 ? 4 : _dscItemPosIndex[(_currentDirection << 2) | (_monsters[_dstMonsterIndex].pos & 3)]) : 4, item);
|
|
} else if (ep == 2) {
|
|
inflict = thrownAttack(charIndex, slotIndex, item);
|
|
} else if (ep == 3) {
|
|
inflict = projectileWeaponAttack(charIndex, item);
|
|
gui_drawCharPortraitWithStats(charIndex);
|
|
}
|
|
|
|
if (inflict > 0) {
|
|
if (_items[item].flags & 8) {
|
|
c->hitPointsCur += inflict;
|
|
gui_drawCharPortraitWithStats(charIndex);
|
|
}
|
|
|
|
if (_items[item].flags & 0x10)
|
|
c->inventory[slotIndex] = 0;
|
|
|
|
inflictMonsterDamage(&_monsters[_dstMonsterIndex], inflict, true);
|
|
}
|
|
|
|
c->disabledSlots ^= (1 << slotIndex);
|
|
c->slotStatus[slotIndex] = inflict;
|
|
|
|
gui_drawCharPortraitWithStats(charIndex);
|
|
setCharEventTimer(charIndex, 18, inflict >= -2 ? slotIndex + 2 : slotIndex, 1);
|
|
}
|
|
|
|
int EoBCoreEngine::closeDistanceAttack(int charIndex, Item item) {
|
|
if (charIndex > 1)
|
|
return -3;
|
|
|
|
uint16 d = calcNewBlockPosition(_currentBlock, _currentDirection);
|
|
int r = getClosestMonster(charIndex, d);
|
|
|
|
if (r == -1) {
|
|
uint8 w = _specialWallTypes[_levelBlockProperties[d].walls[_sceneDrawVarDown]];
|
|
if (w == 0xFF) {
|
|
if (_flags.gameID == GI_EOB1) {
|
|
_levelBlockProperties[d].walls[_sceneDrawVarDown]++;
|
|
_levelBlockProperties[d].walls[_sceneDrawVarDown ^ 2]++;
|
|
|
|
} else {
|
|
for (int i = 0; i < 4; i++) {
|
|
if (_specialWallTypes[_levelBlockProperties[d].walls[i]] == 0xFF)
|
|
_levelBlockProperties[d].walls[i]++;
|
|
}
|
|
}
|
|
_sceneUpdateRequired = true;
|
|
|
|
} else if ((_flags.gameID == GI_EOB1) || (_flags.gameID == GI_EOB2 && w != 8 && w != 9)) {
|
|
return -1;
|
|
}
|
|
|
|
return (_flags.gameID == GI_EOB2 && ((_itemTypes[_items[item].type].allowedClasses & 4) || !item)) ? -5 : -2;
|
|
|
|
} else {
|
|
if (_monsters[r].flags & 0x20) {
|
|
killMonster(&_monsters[r], 1);
|
|
_txt->printMessage(_monsterDustStrings[0]);
|
|
return -2;
|
|
}
|
|
|
|
if (!characterAttackHitTest(charIndex, r, item, 1))
|
|
return -1;
|
|
|
|
uint16 flg = 0x100;
|
|
|
|
if (isMagicEffectItem(item))
|
|
flg |= 1;
|
|
|
|
_dstMonsterIndex = r;
|
|
return calcMonsterDamage(&_monsters[r], charIndex, item, 1, flg, 5, 3);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int EoBCoreEngine::thrownAttack(int charIndex, int slotIndex, Item item) {
|
|
int d = charIndex > 3 ? charIndex - 2 : charIndex;
|
|
if (!launchObject(charIndex, item, _currentBlock, _dropItemDirIndex[(_currentDirection << 2) + d], _currentDirection, _items[item].type))
|
|
return 0;
|
|
|
|
snd_playSoundEffect(11);
|
|
_characters[charIndex].inventory[slotIndex] = 0;
|
|
reloadWeaponSlot(charIndex, slotIndex, -1, 0);
|
|
_sceneUpdateRequired = true;
|
|
return 0;
|
|
}
|
|
|
|
int EoBCoreEngine::normalizeProjectileWeaponType(int itemType) {
|
|
if (_flags.gameID == GI_EOB1) {
|
|
assert(itemType >= 7);
|
|
itemType -= 7;
|
|
}
|
|
return itemType;
|
|
}
|
|
|
|
int EoBCoreEngine::projectileWeaponAttack(int charIndex, Item item) {
|
|
int itemType = normalizeProjectileWeaponType(_items[item].type);
|
|
|
|
int ammoItemType = _projectileWeaponAmmoTypes[itemType];
|
|
|
|
Item ammoItem = 0;
|
|
|
|
if (ammoItemType == kItemTypeArrow) {
|
|
/* Fire arrow in hand first, then take from quiver. */
|
|
if (_characters[charIndex].inventory[0] && _items[_characters[charIndex].inventory[0]].type == kItemTypeArrow)
|
|
SWAP(ammoItem, _characters[charIndex].inventory[0]);
|
|
else if (_characters[charIndex].inventory[1] && _items[_characters[charIndex].inventory[1]].type == kItemTypeArrow)
|
|
SWAP(ammoItem, _characters[charIndex].inventory[1]);
|
|
else if (_characters[charIndex].inventory[16])
|
|
ammoItem = getQueuedItem(&_characters[charIndex].inventory[16], 0, -1);
|
|
|
|
} else {
|
|
for (int i = 0; i < 27; i++) {
|
|
if (_items[_characters[charIndex].inventory[i]].type == ammoItemType) {
|
|
SWAP(ammoItem, _characters[charIndex].inventory[i]);
|
|
if (i < 2)
|
|
gui_drawCharPortraitWithStats(charIndex);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ammoItem)
|
|
return -4;
|
|
|
|
int c = charIndex;
|
|
if (c > 3)
|
|
c -= 2;
|
|
|
|
if (launchObject(charIndex, ammoItem, _currentBlock, _dropItemDirIndex[(_currentDirection << 2) + c], _currentDirection, itemType, item)) {
|
|
snd_playSoundEffect(itemType == 7 ? 26 : 11);
|
|
_sceneUpdateRequired = true;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void EoBCoreEngine::inflictMonsterDamage(EoBMonsterInPlay *m, int damage, bool giveExperience) {
|
|
debugC(1, kDebugLevelMain, "Inflicted damage to monster: %d", damage);
|
|
m->hitPointsCur -= damage;
|
|
m->flags = (m->flags & 0xF7) | 1;
|
|
|
|
if (_monsterProps[m->type].capsFlags & 0x2000) {
|
|
explodeMonster(m);
|
|
checkSceneUpdateNeed(m->block);
|
|
m->hitPointsCur = 0;
|
|
} else {
|
|
if (checkSceneUpdateNeed(m->block)) {
|
|
m->flags |= 2;
|
|
if (_preventMonsterFlash)
|
|
return;
|
|
flashMonsterShape(m);
|
|
}
|
|
}
|
|
|
|
if (m->hitPointsCur <= 0) {
|
|
if (_flags.platform == Common::kPlatformSegaCD)
|
|
snd_playSoundEffect(0x1082);
|
|
killMonster(m, giveExperience);
|
|
} else if (getBlockDistance(m->block, _currentBlock) < 4) {
|
|
m->dest = _currentBlock;
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::calcAndInflictMonsterDamage(EoBMonsterInPlay *m, int charIndex, int itemType, int offs, int flags, int savingThrowType, int savingThrowEffect, Item projectileWeapon) {
|
|
int dmg = calcMonsterDamage(m, charIndex, itemType, offs, flags, savingThrowType, savingThrowEffect, projectileWeapon);
|
|
if (dmg > 0)
|
|
inflictMonsterDamage(m, dmg, flags & 0x800 ? true : false);
|
|
}
|
|
|
|
void EoBCoreEngine::calcAndInflictCharacterDamage(int charIndex, int times, int itemOrPips, int useStrModifierOrBase, int flags, int savingThrowType, int savingThrowEffect, Item projectileWeapon) {
|
|
int dmg = calcCharacterDamage(charIndex, times, itemOrPips, useStrModifierOrBase, flags, savingThrowType, savingThrowEffect, projectileWeapon);
|
|
if (dmg)
|
|
inflictCharacterDamage(charIndex, dmg);
|
|
}
|
|
|
|
int EoBCoreEngine::calcCharacterDamage(int charIndex, int times, int itemOrPips, int useStrModifierOrBase, int flags, int savingThrowType, int savingThrowEffect, Item projectileWeapon) {
|
|
int s = (flags & 0x100) ? calcDamageModifers(times, 0, itemOrPips, _items[itemOrPips].type, useStrModifierOrBase, projectileWeapon) : rollDice(times, itemOrPips, useStrModifierOrBase);
|
|
EoBCharacter *c = &_characters[charIndex];
|
|
|
|
if (savingThrowType != 5) {
|
|
if (trySavingThrow(c, _charClassModifier[c->cClass], c->level[0], savingThrowType, c->raceSex >> 1 /*fix bug in original code by adding a right shift*/))
|
|
s = savingThrowReduceDamage(savingThrowEffect, s);
|
|
}
|
|
|
|
if ((flags & 0x110) == 0x110) { /* damage is inflicted by a flying object */
|
|
if (!calcDamageCheckItemType(_items[itemOrPips].type))
|
|
s = 1;
|
|
}
|
|
|
|
if (flags & 4) {
|
|
if (checkInventoryForRings(charIndex, kRingOfFeatherFalling))
|
|
s = 0;
|
|
}
|
|
|
|
if (flags & 0x400) {
|
|
if (c->effectFlags & 0x2000)
|
|
s = 0;
|
|
else
|
|
_txt->printMessage(_characterStatusStrings8[0], -1, c->name);
|
|
}
|
|
|
|
return s;
|
|
}
|
|
|
|
void EoBCoreEngine::inflictCharacterDamage(int charIndex, int damage) {
|
|
debugC(1, kDebugLevelMain, "Inflicted damage to character %d: %d", charIndex, damage);
|
|
EoBCharacter *c = &_characters[charIndex];
|
|
if (!testCharacter(charIndex, 3))
|
|
return;
|
|
|
|
if (c->effectsRemainder[3])
|
|
c->effectsRemainder[3] = (damage < c->effectsRemainder[3]) ? (c->effectsRemainder[3] - damage) : 0;
|
|
|
|
c->hitPointsCur -= damage;
|
|
c->damageTaken = damage;
|
|
|
|
if (c->hitPointsCur > -10) {
|
|
snd_playSoundEffect(21);
|
|
if (_flags.platform == Common::kPlatformSegaCD)
|
|
_sceneShakeCountdown = c->gfxUpdateCountdown = 32;
|
|
} else {
|
|
c->hitPointsCur = -10;
|
|
c->flags &= 1;
|
|
c->food = 0;
|
|
removeAllCharacterEffects(charIndex);
|
|
snd_playSoundEffect(_flags.platform == Common::kPlatformSegaCD ? 0x8001 + (c->raceSex & 1) : 22);
|
|
}
|
|
|
|
if (c->effectsRemainder[0]) {
|
|
c->effectsRemainder[0] = (damage < c->effectsRemainder[0]) ? (c->effectsRemainder[0] - damage) : 0;
|
|
if (!c->effectsRemainder[0])
|
|
removeCharacterEffect(1, charIndex, 1);
|
|
}
|
|
|
|
if (_currentControlMode)
|
|
gui_drawFaceShape(charIndex);
|
|
else
|
|
gui_drawCharPortraitWithStats(charIndex);
|
|
|
|
if (c->hitPointsCur <= 0 && _updateFlags == 1 && charIndex == _openBookChar) {
|
|
Button b;
|
|
clickedSpellbookAbort(&b);
|
|
}
|
|
|
|
setCharEventTimer(charIndex, 18, 6, 1);
|
|
}
|
|
|
|
bool EoBCoreEngine::isElf(int charIndex)
|
|
{
|
|
const uint8 kRaceElf = 1;
|
|
return kRaceElf == _characters[charIndex].raceSex >> 1;
|
|
}
|
|
|
|
bool EoBCoreEngine::isSword(Item item)
|
|
{
|
|
return _items[item].type == kItemTypeLongSword || _items[item].type == kItemTypeShortSword;
|
|
}
|
|
|
|
bool EoBCoreEngine::isBow(Item projectileWeapon)
|
|
{
|
|
if (projectileWeapon == kItemNone) return false;
|
|
int projectileWeaopnType = normalizeProjectileWeaponType(_items[projectileWeapon].type);
|
|
return projectileWeaopnType == kItemTypeBow;
|
|
}
|
|
|
|
bool EoBCoreEngine::characterAttackHitTest(int charIndex, int monsterIndex, int item, int attackType, Item projectileWeapon) {
|
|
if (charIndex < 0)
|
|
return true;
|
|
|
|
int p = item ? (_flags.gameID == GI_EOB1 ? _items[item].type : (_itemTypes[_items[item].type].extraProperties & 0x7F)) : 0;
|
|
|
|
if (_monsters[monsterIndex].flags & 0x20)
|
|
return true;
|
|
|
|
int t = _monsters[monsterIndex].type;
|
|
int d = (p < 1 || p > 3) ? 0 : _items[item].value;
|
|
|
|
if (_flags.gameID == GI_EOB2) {
|
|
if ((p > 0 && p < 4) || !item) {
|
|
if (((_monsterProps[t].immunityFlags & 0x200) && (d <= 0)) || ((_monsterProps[t].immunityFlags & 0x1000) && (d <= 1)))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
d += attackType ? getStrHitChanceModifier(charIndex) : getDexHitChanceModifier(charIndex);
|
|
|
|
int m = getMonsterAcHitChanceModifier(charIndex, _monsterProps[t].armorClass) - d;
|
|
int s = rollDice(1, 20);
|
|
|
|
_monsters[monsterIndex].flags |= 1;
|
|
|
|
if (_flags.gameID == GI_EOB1) {
|
|
if (_partyEffectFlags & 0x30)
|
|
s++;
|
|
if (_characters[charIndex].effectFlags & 0x40) /* invisibility */
|
|
s++;
|
|
} else if ((_partyEffectFlags & 0x8400) || (_characters[charIndex].effectFlags & 0x1000)) {
|
|
s++;
|
|
}
|
|
|
|
/*
|
|
* According to the official game manual, Elves should get a +1 to hit
|
|
* bonus when using swords or bows.
|
|
*/
|
|
if (_configADDRuleEnhancements) {
|
|
if (isElf(charIndex) && (isSword(item) || isBow(projectileWeapon))) {
|
|
debugC(1, kDebugLevelMain, "Applying elven +1 to hit bonus");
|
|
s += 1;
|
|
}
|
|
}
|
|
|
|
s = CLIP(s, 1, 20);
|
|
|
|
return s >= m;
|
|
}
|
|
|
|
bool EoBCoreEngine::monsterAttackHitTest(EoBMonsterInPlay *m, int charIndex) {
|
|
int tp = m->type;
|
|
EoBMonsterProperty *p = &_monsterProps[tp];
|
|
|
|
int r = rollDice(1, 20);
|
|
if (r != 20) {
|
|
// Prot from evil
|
|
if (_characters[charIndex].effectFlags & 0x800)
|
|
r -= 2;
|
|
// blur
|
|
if (_characters[charIndex].effectFlags & 0x10)
|
|
r -= 2;
|
|
// prayer
|
|
if (_partyEffectFlags & 0x8000)
|
|
r--;
|
|
}
|
|
|
|
return ((r == 20) || (r >= (p->hitChance - _characters[charIndex].armorClass)));
|
|
}
|
|
|
|
bool EoBCoreEngine::flyingObjectMonsterHit(EoBFlyingObject *fo, int monsterIndex) {
|
|
if (fo->attackerId != -1) {
|
|
if (!characterAttackHitTest(fo->attackerId, monsterIndex, fo->item, 0, fo->projectileWeapon))
|
|
return false;
|
|
}
|
|
calcAndInflictMonsterDamage(&_monsters[monsterIndex], fo->attackerId, fo->item, 0, (fo->attackerId == -1) ? 0x110 : 0x910, 5, 3, fo->projectileWeapon);
|
|
return true;
|
|
}
|
|
|
|
bool EoBCoreEngine::flyingObjectPartyHit(EoBFlyingObject *fo) {
|
|
int ps = _dscItemPosIndex[(_currentDirection << 2) + (_items[fo->item].pos & 3)];
|
|
bool res = false;
|
|
|
|
bool b = ((_currentDirection == fo->direction || _currentDirection == (fo->direction ^ 2)) && ps > 2);
|
|
int s = ps << 1;
|
|
if (ps > 2)
|
|
s += rollDice(1, 2, -1);
|
|
|
|
static const int8 charId[] = { 0, -1, 1, -1, 2, 4, 3, 5 };
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
int c = charId[s];
|
|
s ^= 1;
|
|
if (!testCharacter(c, 3))
|
|
continue;
|
|
calcAndInflictCharacterDamage(c, -1, fo->item, 0, 0x110, 5, 3, fo->projectileWeapon);
|
|
res = true;
|
|
if (ps < 2 || b == 0)
|
|
break;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void EoBCoreEngine::monsterCloseAttack(EoBMonsterInPlay *m) {
|
|
int first = _monsterCloseAttDstTable1[(_currentDirection << 2) + m->dir] * 12;
|
|
int v = (m->pos == 4) ? rollDice(1, 2, -1) : _monsterCloseAttChkTable2[(m->dir << 2) + m->pos];
|
|
if (!v)
|
|
first += 6;
|
|
|
|
int last = first + 6;
|
|
for (int i = first; i < last; i++) {
|
|
int c = _monsterCloseAttDstTable2[i];
|
|
if (!testCharacter(c, 3))
|
|
continue;
|
|
|
|
// Character Invisibility
|
|
if ((_characters[c].effectFlags & 0x140) && (rollDice(1, 20) >= 5))
|
|
continue;
|
|
|
|
int dmg = 0;
|
|
for (int ii = 0; ii < _monsterProps[m->type].attacksPerRound; ii++) {
|
|
if (!monsterAttackHitTest(m, c))
|
|
continue;
|
|
dmg += rollDice(_monsterProps[m->type].dmgDc[ii].times, _monsterProps[m->type].dmgDc[ii].pips, _monsterProps[m->type].dmgDc[ii].base);
|
|
if (_characters[c].effectsRemainder[1]) {
|
|
if (--_characters[c].effectsRemainder[1])
|
|
dmg = 0;
|
|
}
|
|
}
|
|
|
|
if (dmg > 0) {
|
|
if ((_monsterProps[m->type].capsFlags & 0x80) && rollDice(1, 4, -1) != 3) {
|
|
int slot = rollDice(1, 27, -1);
|
|
for (int iii = 0; iii < 27; iii++) {
|
|
Item itm = _characters[c].inventory[slot];
|
|
if (!itm || !(_itemTypes[_items[itm].type].extraProperties & 0x80)) {
|
|
if (++slot == 27)
|
|
slot = 0;
|
|
continue;
|
|
}
|
|
|
|
_characters[c].inventory[slot] = 0;
|
|
_txt->printMessage(_ripItemStrings[(_characters[c].raceSex & 1) ^ 1], -1, _characters[c].name);
|
|
printFullItemName(itm);
|
|
_txt->printMessage(_ripItemStrings[2]);
|
|
break;
|
|
}
|
|
gui_drawCharPortraitWithStats(c);
|
|
}
|
|
|
|
inflictCharacterDamage(c, dmg);
|
|
|
|
if (_monsterProps[m->type].capsFlags & 0x10) {
|
|
statusAttack(c, 2, _monsterSpecAttStrings[_flags.gameID == GI_EOB1 ? 3 : 2], 0, 1, 8, 1);
|
|
_characters[c].effectFlags &= ~0x2000;
|
|
}
|
|
|
|
if (_monsterProps[m->type].capsFlags & 0x20)
|
|
statusAttack(c, 4, _monsterSpecAttStrings[_flags.gameID == GI_EOB1 ? 4 : 3], 2, 5, 9, 1);
|
|
|
|
if (_monsterProps[m->type].capsFlags & 0x8000)
|
|
statusAttack(c, 8, _monsterSpecAttStrings[4], 2, 0, 0, 1);
|
|
|
|
}
|
|
|
|
if (!(_monsterProps[m->type].capsFlags & 0x4000))
|
|
return;
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::monsterSpellCast(EoBMonsterInPlay *m, int type) {
|
|
launchMagicObject(-1, type, m->block, m->pos, m->dir);
|
|
snd_processEnvironmentalSoundEffect(_spells[_magicFlightObjectProperties[type << 2]].sound, m->block);
|
|
}
|
|
|
|
void EoBCoreEngine::statusAttack(int charIndex, int attackStatusFlags, const char *attackStatusString, int savingThrowType, uint32 effectDuration, int restoreEvent, int noRefresh) {
|
|
EoBCharacter *c = &_characters[charIndex];
|
|
if ((c->flags & attackStatusFlags) && noRefresh)
|
|
return;
|
|
if (!testCharacter(charIndex, 3))
|
|
return;
|
|
|
|
if (savingThrowType != 5 && specialAttackSavingThrow(charIndex, savingThrowType))
|
|
return;
|
|
|
|
if (attackStatusFlags & 8) {
|
|
removeAllCharacterEffects(charIndex);
|
|
c->flags = (c->flags & 1) | 8;
|
|
} else {
|
|
c->flags |= attackStatusFlags;
|
|
}
|
|
|
|
if ((attackStatusFlags & 0x0C) && (_openBookChar == charIndex) && _updateFlags) {
|
|
Button b;
|
|
clickedSpellbookAbort(&b);
|
|
}
|
|
|
|
if (effectDuration)
|
|
setCharEventTimer(charIndex, effectDuration * 546, restoreEvent, 1);
|
|
|
|
gui_drawCharPortraitWithStats(charIndex);
|
|
_txt->printMessage(_characterStatusStrings13[0], -1, c->name, attackStatusString);
|
|
}
|
|
|
|
int EoBCoreEngine::calcMonsterDamage(EoBMonsterInPlay *m, int charIndexOrTimes, int itemOrPips, int offs, int flags, int savingThrowType, int savingThrowEffect, Item projectileWeapon) {
|
|
int s = flags & 0x100 ? calcDamageModifers(charIndexOrTimes, m, itemOrPips, _items[itemOrPips].type, offs, projectileWeapon) : rollDice(charIndexOrTimes, itemOrPips, offs);
|
|
EoBMonsterProperty *p = &_monsterProps[m->type];
|
|
|
|
if (savingThrowType != 5) {
|
|
if (trySavingThrow(m, 0, p->level, savingThrowType, 6))
|
|
s = savingThrowReduceDamage(savingThrowEffect, s);
|
|
}
|
|
|
|
if ((flags & 0x110) == 0x110) { /* damage is inflicted by a flying object */
|
|
if (!calcDamageCheckItemType(_items[itemOrPips].type))
|
|
s = 1;
|
|
}
|
|
|
|
if ((flags & 0x100) && (!(_itemTypes[_items[itemOrPips].type].allowedClasses & 4 /* bug in original code? */))
|
|
&& ((_flags.gameID == GI_EOB2 && (p->immunityFlags & 0x100)) || (_flags.gameID == GI_EOB1 && (p->capsFlags & 4))))
|
|
s >>= 1;
|
|
|
|
if (p->immunityFlags & 0x2000) {
|
|
if (flags & 0x100) {
|
|
if (_items[itemOrPips].value < 3)
|
|
s >>= 2;
|
|
if (_items[itemOrPips].value == 3)
|
|
s >>= 1;
|
|
if (s == 0)
|
|
s = _items[itemOrPips].value;
|
|
|
|
} else {
|
|
s >>= 1;
|
|
}
|
|
}
|
|
|
|
if (flags & 1) {
|
|
if (tryMonsterAttackEvasion(m))
|
|
s = 0;
|
|
}
|
|
|
|
if (_flags.gameID == GI_EOB1)
|
|
return s;
|
|
|
|
static const uint16 damageImmunityFlags[] = { 0x01, 0x10, 0x02, 0x20, 0x80, 0x400, 0x20, 0x800, 0x40, 0x80, 0x400, 0x40 };
|
|
for (int i = 0; i < 12; i += 2) {
|
|
if ((flags & damageImmunityFlags[i]) && (p->immunityFlags & damageImmunityFlags[i + 1]))
|
|
s = 0;
|
|
}
|
|
|
|
return s;
|
|
}
|
|
|
|
int EoBCoreEngine::calcDamageModifers(int charIndex, EoBMonsterInPlay *m, int item, int itemType, int useStrModifier, Item projectileWeapon) {
|
|
int s = (useStrModifier && (charIndex != -1)) ? getStrDamageModifier(charIndex) : 0;
|
|
if (item) {
|
|
/*
|
|
* If the damaging item was launched from a projectile weapon,
|
|
* roll damage dice from that projectile weapon type and
|
|
* add any damage bonus from that particular projectile weapon.
|
|
*/
|
|
if (_configADDRuleEnhancements && projectileWeapon != kItemNone) {
|
|
itemType = normalizeProjectileWeaponType(_items[projectileWeapon].type);
|
|
s += _items[projectileWeapon].value;
|
|
debugC(1, kDebugLevelMain, "calcDamageModifers: damage bonus from projectile weapon: %d", _items[projectileWeapon].value);
|
|
}
|
|
EoBItemType *p = &_itemTypes[itemType];
|
|
int monsterType = m ? m->type : 0;
|
|
bool largeMonster = m && (_monsterProps[monsterType].capsFlags & 1);
|
|
int dieRoll = largeMonster ? rollDice(p->dmgNumDiceL, p->dmgNumPipsL, p->dmgIncS /* bug in original code ? */) :
|
|
rollDice(p->dmgNumDiceS, p->dmgNumPipsS, p->dmgIncS);
|
|
s += dieRoll;
|
|
debugC(1, kDebugLevelMain, "calcDamageModifers: damage roll (d%d): %d", largeMonster ? p->dmgNumPipsL : p->dmgNumPipsS, dieRoll);
|
|
s += _items[item].value;
|
|
debugC(1, kDebugLevelMain, "calcDamageModifers: item damage bonus: %d", _items[item].value);
|
|
} else {
|
|
s += rollDice(1, 2);
|
|
}
|
|
|
|
return (s < 0) ? 0 : s;
|
|
}
|
|
|
|
bool EoBCoreEngine::trySavingThrow(void *target, int hpModifier, int level, int type, int race) {
|
|
static const int8 constMod[] = { 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5 };
|
|
|
|
if (type == 5)
|
|
return false;
|
|
|
|
int s = getSaveThrowModifier(hpModifier, level, type);
|
|
if (((race == 3 || race == 5) && (type == 4 || type == 1 || type == 0)) || (race == 4 && (type == 4 || type == 1))) {
|
|
EoBCharacter *c = (EoBCharacter *)target;
|
|
s -= constMod[c->constitutionCur];
|
|
}
|
|
|
|
return rollDice(1, 20) >= s;
|
|
}
|
|
|
|
bool EoBCoreEngine::specialAttackSavingThrow(int charIndex, int type) {
|
|
return trySavingThrow(&_characters[charIndex], _charClassModifier[_characters[charIndex].cClass], _characters[charIndex].level[0], type, _characters[charIndex].raceSex >> 1);
|
|
}
|
|
|
|
int EoBCoreEngine::getSaveThrowModifier(int hpModifier, int level, int type) {
|
|
const uint8 *tbl = _saveThrowTables[hpModifier];
|
|
if (_saveThrowLevelIndex[hpModifier] < level)
|
|
level = _saveThrowLevelIndex[hpModifier];
|
|
level /= _saveThrowModDiv[hpModifier];
|
|
level += (_saveThrowModExt[hpModifier] * type);
|
|
|
|
return tbl[level];
|
|
}
|
|
|
|
bool EoBCoreEngine::calcDamageCheckItemType(int itemType) {
|
|
/*
|
|
* This check signals to the damage calculation code if the damage dice
|
|
* from the flying object item type should be used for damage calculation.
|
|
*
|
|
* Projectile damage dice is recorded on the projectile weapon type,
|
|
* rather than on the projectile ammo item type, possibly in an attempt
|
|
* to differentiate between e.g. a rock thrown by hand from a rock fired
|
|
* from a sling.
|
|
*
|
|
* Since in the original games this check permits both projectiles and
|
|
* projectile weapons, when a projectile weapon is thrown by dropping it
|
|
* onto the 3-D view, it may inflict the damage that the projectile itself
|
|
* should inflict.
|
|
*
|
|
* Excluding projectile weapons from this check makes a thrown projectile
|
|
* weapon deal 1 damage.
|
|
*/
|
|
const unsigned int kItemTypeAmmo = 2;
|
|
const unsigned int kItemTypeProjectileWeapon = 3;
|
|
itemType = _itemTypes[itemType].extraProperties & 0x7F;
|
|
if (_configADDRuleEnhancements) return itemType == kItemTypeAmmo;
|
|
return itemType == kItemTypeAmmo || itemType == kItemTypeProjectileWeapon;
|
|
}
|
|
|
|
int EoBCoreEngine::savingThrowReduceDamage(int savingThrowEffect, int damage) {
|
|
if (savingThrowEffect == 3)
|
|
return 0;
|
|
|
|
if (savingThrowEffect == 0 || savingThrowEffect == 1)
|
|
return damage >> 1;
|
|
|
|
return damage;
|
|
}
|
|
|
|
bool EoBCoreEngine::tryMonsterAttackEvasion(EoBMonsterInPlay *m) {
|
|
return rollDice(1, 100) < _monsterProps[m->type].dmgModifierEvade ? true : false;
|
|
}
|
|
|
|
int EoBCoreEngine::getStrHitChanceModifier(int charIndex) {
|
|
static const int8 strExtLimit[] = { 1, 51, 76, 91, 100 };
|
|
static const int8 strExtMod[] = { 1, 2, 2, 2, 3 };
|
|
static const int8 strMod[] = { -4, -3, -3, -2, -2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 4, 4, 5, 6, 7 };
|
|
|
|
int r = strMod[_characters[charIndex].strengthCur - 1];
|
|
if (_characters[charIndex].strengthExtCur) {
|
|
for (int i = 0; i < 5; i++) {
|
|
if (_characters[charIndex].strengthExtCur >= strExtLimit[i])
|
|
r = strExtMod[i];
|
|
}
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
int EoBCoreEngine::getStrDamageModifier(int charIndex) {
|
|
static const int8 strExtLimit[] = { 1, 51, 76, 91, 100 };
|
|
static const int8 strExtMod[] = { 3, 3, 4, 5, 6 };
|
|
static const int8 strMod[] = { -3, -2, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 7, 8, 9, 10, 11, 12, 14 };
|
|
|
|
int r = strMod[_characters[charIndex].strengthCur - 1];
|
|
if (_characters[charIndex].strengthExtCur) {
|
|
for (int i = 0; i < 5; i++) {
|
|
if (_characters[charIndex].strengthExtCur >= strExtLimit[i])
|
|
r = strExtMod[i];
|
|
}
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
int EoBCoreEngine::getDexHitChanceModifier(int charIndex) {
|
|
static const int8 dexMod[] = { -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 3, 4, 4, 4 };
|
|
return dexMod[_characters[charIndex].dexterityCur - 1];
|
|
}
|
|
|
|
int EoBCoreEngine::getMonsterAcHitChanceModifier(int charIndex, int monsterAc) {
|
|
int l = _characters[charIndex].level[0] - 1;
|
|
int cm = _charClassModifier[_characters[charIndex].cClass];
|
|
|
|
return (20 - ((l / _monsterAcHitChanceTable1[cm]) * _monsterAcHitChanceTable2[cm])) - monsterAc;
|
|
}
|
|
|
|
void EoBCoreEngine::explodeMonster(EoBMonsterInPlay *m) {
|
|
m->flags |= 2;
|
|
if (getBlockDistance(m->block, _currentBlock) < 2) {
|
|
explodeObject(0, _currentBlock, 2);
|
|
for (int i = 0; i < 6; i++)
|
|
calcAndInflictCharacterDamage(i, 6, 6, 0, 8, 1, 0);
|
|
} else {
|
|
explodeObject(0, m->block, 2);
|
|
}
|
|
m->flags &= ~2;
|
|
}
|
|
|
|
void EoBCoreEngine::addLevelMap(int level) {
|
|
assert(level);
|
|
_levelMaps |= (1 << (level - 1));
|
|
}
|
|
|
|
bool EoBCoreEngine::hasLevelMap(int level) const {
|
|
return _levelMaps & (1 << (level - 1));
|
|
}
|
|
|
|
uint32 EoBCoreEngine::countMaps() const {
|
|
uint32 res = 0;
|
|
for (int i = 1; i < 13; ++i) {
|
|
if (hasLevelMap(i))
|
|
res++;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
uint32 EoBCoreEngine::countArrows() const {
|
|
uint32 res = 0;
|
|
for (int i = 0; i < 6; ++i)
|
|
res += countQueuedItems(_characters[i].inventory[16], -1, -1, 1, 1);
|
|
return res;
|
|
}
|
|
|
|
void EoBCoreEngine::snd_playSong(int track, bool loop) {
|
|
if (_flags.platform == Common::kPlatformSegaCD && !loop)
|
|
track |= 0x80;
|
|
_sound->playTrack(track);
|
|
}
|
|
|
|
void EoBCoreEngine::snd_playSoundEffect(int track, int volume) {
|
|
if ((track < 1) || (_flags.gameID == GI_EOB2 && track > 119) || shouldQuit())
|
|
return;
|
|
|
|
if (_flags.platform == Common::kPlatformSegaCD) {
|
|
if (volume == 0xFF)
|
|
volume = 0x0E;
|
|
if (track == 23 || track == 28)
|
|
track |= 0x1000;
|
|
}
|
|
|
|
_sound->playSoundEffect(track, volume);
|
|
}
|
|
|
|
void EoBCoreEngine::snd_stopSound() {
|
|
_sound->haltTrack();
|
|
_sound->stopAllSoundEffects();
|
|
}
|
|
|
|
void EoBCoreEngine::snd_fadeOut(int del) {
|
|
_sound->beginFadeOut(del);
|
|
}
|
|
|
|
} // End of namespace Kyra
|
|
|
|
#endif // ENABLE_EOB
|