266 lines
8.0 KiB
C++
266 lines
8.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_EOB
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#ifndef KYRA_EOB1_H
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#define KYRA_EOB1_H
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#include "kyra/engine/eobcommon.h"
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namespace Kyra {
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class SegaCDResource;
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class SegaSequencePlayer;
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class EoBEngine : public EoBCoreEngine {
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friend class GUI_EoB;
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friend class GUI_EoB_SegaCD;
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friend class EoBSeqPlayerCommon;
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friend class EoBIntroPlayer;
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friend class EoBPC98FinalePlayer;
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friend class EoBAmigaFinalePlayer;
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friend class TextDisplayer_SegaCD;
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friend class SegaSequencePlayer;
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public:
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EoBEngine(OSystem *system, const GameFlags &flags);
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~EoBEngine() override;
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private:
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// Init
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Common::Error init() override;
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void initStaticResource();
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void initSpells() override;
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void loadItemsAndDecorationsShapes() override;
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Common::SeekableReadStreamEndian *getItemDefinitionFile(int index) override;
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// Main Menu
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int mainMenu() override;
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int mainMenuLoop();
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int _menuChoiceInit;
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struct RenderModePalFile {
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int renderMode;
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char filename[12];
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};
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struct TitleScreenConfig {
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const Common::Platform platform;
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const Common::Language lang;
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const char bmpFile[12];
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const RenderModePalFile *palFiles;
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const int pc98PaletteID;
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const int page;
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const bool fade;
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const int menu1X, menu1Y, menu1W, menu1H, menu1col1, menu1col2, menu1col3;
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const int menu2X, menu2Y, menu2W, menu2H, menu2col1, menu2col2, menu2col3;
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const int versionStrYOffs;
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};
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static const RenderModePalFile _renderModePalFiles[3];
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static const TitleScreenConfig _titleConfig[5];
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const TitleScreenConfig *_ttlCfg;
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// Main loop
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void startupNew() override;
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void startupLoad() override;
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void startupReset() override;
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// Intro/Outro/Sequence Playback
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enum IntroPart {
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kOnlyCredits = 0,
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kOnlyIntro,
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kCreditsAndIntro
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};
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void seq_playIntro(int part);
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void seq_playFinale() override;
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void seq_xdeath() override;
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void seq_segaOpeningCredits(bool jumpToTitle);
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void seq_segaFinalCredits();
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void seq_segaShowStats();
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void seq_segaSetupSequence(int sequenceId);
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void seq_segaRestoreAfterSequence();
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bool seq_segaPlaySequence(int sequenceId, bool setupScreen = false);
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void seq_segaPausePlayer(bool pause) override;
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const char *const *_finBonusStrings;
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SegaSequencePlayer *_seqPlayer;
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bool _xdth;
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// characters
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void drawNpcScene(int npcIndex) override;
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void encodeDrawNpcSeqShape(int npcIndex, int drawX, int drawY);
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void runNpcDialogue(int npcIndex) override;
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const uint8 *_npcShpData;
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const uint8 *_npcSubShpIndex1;
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const uint8 *_npcSubShpIndex2;
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const uint8 *_npcSubShpY;
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const char *const *_npcStrings[11];
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// items
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void updateUsedCharacterHandItem(int charIndex, int slot) override;
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// Monsters
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void loadMonsterShapes(const char *filename, int monsterIndex, bool hasDecorations, int encodeTableIndex) override;
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void replaceMonster(int unit, uint16 block, int d, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem) override;
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bool killMonsterExtra(EoBMonsterInPlay *m) override;
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void updateScriptTimersExtra() override;
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// Level
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void readLevelFileData(int level) override;
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void loadVcnData(const char *file, const uint8 *cgaMapping) override;
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Common::SeekableReadStreamEndian *getVmpData(const char *file) override;
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const uint8 *getBlockFileData(int level) override;
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Common::SeekableReadStreamEndian *getDecDefinitions(const char *decFile) override;
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void loadDecShapesToPage3(const char *shpFile) override;
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const uint8 *loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs) override { return 0; }
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void loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2) override;
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void drawDoorIntern(int type, int index, int x, int y, int w, int wall, int mDim, int16 y1, int16 y2) override;
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void setLevelPalettes(int level) override;
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const int16 *_dscDoorCoordsExt;
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const uint8 *_dscDoorScaleMult4;
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const uint8 *_dscDoorScaleMult5;
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const uint8 *_dscDoorScaleMult6;
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const uint8 *_dscDoorY3;
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const uint8 *_dscDoorY4;
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const uint8 *_dscDoorY5;
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const uint8 *_dscDoorY6;
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const uint8 *_dscDoorY7;
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const uint8 *_doorShapeEncodeDefs;
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const uint8 *_doorSwitchShapeEncodeDefs;
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const uint8 *_doorSwitchCoords;
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const uint8 *const *_doorShapesSrc;
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const uint8 *const *_doorSwitchShapesSrc;
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int _dcrResCur;
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// Fight
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void playStrikeAnimation(uint8 pos, Item itm) override;
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const uint8 *_redGrid;
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const uint8 **_strikeAnimShapes[7];
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static const uint8 _monsterAcHitChanceTbl1[];
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static const uint8 _monsterAcHitChanceTbl2[];
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// Magic
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void turnUndeadAuto() override;
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void turnUndeadAutoHit() override;
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const char *const *_turnUndeadString;
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const uint8 *_scrYellow;
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// Sound
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void snd_loadAmigaSounds(int level, int) override;
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void snd_playLevelScore() override;
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void snd_updateLevelScore() override;
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int _levelCurTrack;
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// Misc
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void displayParchment(int id) override;
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const uint8 **makePortalShapes() override;
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bool checkPartyStatusExtra() override;
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int resurrectionSelectDialogue() override;
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void healParty();
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int _sceneShakeOffsetX;
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int _sceneShakeOffsetY;
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uint8 *_shakeBackBuffer1;
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uint8 *_shakeBackBuffer2;
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// Resource
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SegaCDResource *_sres;
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// GUI
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int clickedCamp(Button *button) override;
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void gui_drawPlayField(bool refresh) override;
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void gui_setupPlayFieldHelperPages(bool keepText = false) override;
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void gui_drawWeaponSlotStatus(int x, int y, int status) override;
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void gui_printInventoryDigits(int x, int y, int val) override;
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void gui_drawCharacterStatsPage() override;
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void gui_displayMap() override;
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void gui_drawSpellbook() override;
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void gui_updateAnimations() override;
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void gui_resetAnimations();
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void makeNameShapes(int charId = -1) override;
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void makeFaceShapes(int charId = -1) override;
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void printStatsString(const char *str, int x, int y);
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void printSpellbookString(uint16 *dst, const char *str, uint16 ntbl);
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void drawMapButton(const char *str, int x, int y);
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void drawMapPage(int level);
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void drawMapSpots(int level, int animState);
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void drawDialogueButtons() override;
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const KyraRpgGUISettings *guiSettings() const override;
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void useMainMenuGUISettings(bool toggle) override { _useMainMenuGUISettings = toggle; }
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int _compassDirection2;
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int _compassAnimDest;
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int _compassAnimPhase;
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int _compassAnimStep;
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int _compassAnimDelayCounter;
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bool _compassAnimSwitch;
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bool _compassAnimDone;
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bool _compassTilesRestore;
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uint8 *_compassData;
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const char *const *_mapStrings1;
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const char *const *_mapStrings2;
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const char *const *_mapStrings3;
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const uint8 **_invSmallDigits;
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const uint8 **_weaponSlotShapes;
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const uint16 *_addrTbl1;
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const uint16 *_textFieldPattern;
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const uint16 *_playFldPattern1;
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const uint16 *_invPattern;
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const uint16 *_statsPattern;
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const uint8 *_charTilesTable;
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uint16 *_playFldPattern2;
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uint16 *_tempPattern;
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static const KyraRpgGUISettings _guiSettingsVGA;
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static const KyraRpgGUISettings _guiSettingsEGA;
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static const KyraRpgGUISettings _guiSettingsPC98;
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static const KyraRpgGUISettings _guiSettingsAmiga;
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static const KyraRpgGUISettings _guiSettingsAmigaMainMenu;
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static const KyraRpgGUISettings _guiSettingsSegaCD;
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static const uint8 _egaDefaultPalette[];
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static const uint8 _redGridTile[8];
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static const int8 _sceneShakeOffsets[66];
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static const uint16 _dlgButtonPosX_Sega[18];
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static const uint8 _dlgButtonPosY_Sega[18];
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bool _useMainMenuGUISettings;
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};
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} // End of namespace Kyra
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#endif
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#endif // ENABLE_EOB
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