185 lines
4.6 KiB
C++
185 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/icb/sound/speech_manager.h"
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#include "engines/icb/sound/music_manager.h"
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#include "engines/icb/sound/fx_manager.h"
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#include "engines/icb/sound/direct_sound.h"
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#include "engines/icb/res_man_pc.h"
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#include "engines/icb/debug.h"
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#include "engines/icb/p4.h"
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#include "engines/icb/sound/sound_common.h"
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#include "engines/icb/icb.h"
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#include "common/textconsole.h"
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#include "audio/mixer.h"
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#include "audio/decoders/wave.h"
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namespace ICB {
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SpeechManager::SpeechManager() {
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m_wavByteOffsetInCluster = 0;
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m_wavDataSize = 0;
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m_paused = FALSE8;
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m_lengthInCycles = 0;
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m_speechVol = 0;
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_audioStream = nullptr;
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}
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SpeechManager::~SpeechManager() { KillBuffer(); }
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bool8 SpeechManager::IsPlaying() {
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if (noSoundEngine)
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return FALSE8;
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if (g_icb->_mixer->isSoundHandleActive(_handle)) {
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return TRUE8;
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}
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return FALSE8;
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}
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bool8 SpeechManager::StartSpeech(const char *fileName, uint32 byteOffsetToWav, int32 vol) {
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if (noSoundEngine)
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return FALSE8;
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if (fileName[0] == '\0')
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return FALSE8;
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// Stops and fills the buffer with silence
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KillBuffer();
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// A new speech file overrides paused status
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m_paused = FALSE8;
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// Open the cluster file
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Common::SeekableReadStream *stream = openDiskFileForBinaryStreamRead(fileName);
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if (stream == nullptr)
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return FALSE8;
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// Need to seek to the correct position in the cluster
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stream->seek(byteOffsetToWav, SEEK_SET);
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// Read in header information and make buffer
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if (!OpenSpeech(stream)) {
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warning("SpeechManager::OpenStream(%s, header) failed", fileName);
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return FALSE8;
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}
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float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f;
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g_icb->_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_handle, _audioStream,
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-1, vol * volumeConversion, 0, DisposeAfterUse::YES);
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return TRUE8;
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}
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bool8 SpeechManager::UpdateSpeech() {
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if (noSoundEngine)
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return TRUE8;
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// Don't do anything if we're paused or buffer invalid
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if (m_paused == FALSE8) {
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if (IsPlaying() == FALSE8)
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KillBuffer();
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}
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return TRUE8;
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}
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void SpeechManager::StopSpeech() {
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if (noSoundEngine)
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return;
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KillBuffer();
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}
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void SpeechManager::PauseSpeech() {
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if (noSoundEngine)
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return;
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if (m_paused || !IsPlaying())
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return;
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if (g_icb->_mixer->isSoundHandleActive(_handle))
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g_icb->_mixer->pauseHandle(_handle, true);
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m_paused = TRUE8;
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}
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void SpeechManager::ResumeSpeech() {
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if (noSoundEngine)
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return;
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if (m_paused) {
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m_paused = FALSE8;
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if (g_icb->_mixer->isSoundHandleActive(_handle)) {
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g_icb->_mixer->pauseHandle(_handle, false);
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}
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}
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}
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void SpeechManager::SetSpeechVolume(int32 volume) {
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if (noSoundEngine)
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return;
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SetVolume(volume);
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}
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void SpeechManager::SetVolume(int32 volume) {
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if (g_icb->_mixer->isSoundHandleActive(_handle)) {
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float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f;
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g_icb->_mixer->setChannelVolume(_handle, volume * volumeConversion);
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}
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}
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bool8 SpeechManager::OpenSpeech(Common::SeekableReadStream *stream) {
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_wavHeader header;
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// Get the length etc.
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if (openWav(stream, header, m_wavDataSize, m_wavByteOffsetInCluster, m_lengthInCycles) != TRUE8) {
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delete stream;
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return FALSE8;
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}
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// _audioStream contains the latest Opened WAV, which should be played immediately after, and
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// thus cleaned by the mixer when done.
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_audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
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return TRUE8;
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}
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void SpeechManager::KillBuffer() {
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if (noSoundEngine)
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return;
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if (g_icb->_mixer->isSoundHandleActive(_handle))
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g_icb->_mixer->stopHandle(_handle);
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// No need to free _audioStream as it is auto-freed by the mixer.
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}
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} // End of namespace ICB
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