/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/sound/speech_manager.h" #include "engines/icb/sound/music_manager.h" #include "engines/icb/sound/fx_manager.h" #include "engines/icb/sound/direct_sound.h" #include "engines/icb/res_man_pc.h" #include "engines/icb/debug.h" #include "engines/icb/p4.h" #include "engines/icb/sound/sound_common.h" #include "engines/icb/icb.h" #include "common/textconsole.h" #include "audio/mixer.h" #include "audio/decoders/wave.h" namespace ICB { SpeechManager::SpeechManager() { m_wavByteOffsetInCluster = 0; m_wavDataSize = 0; m_paused = FALSE8; m_lengthInCycles = 0; m_speechVol = 0; _audioStream = nullptr; } SpeechManager::~SpeechManager() { KillBuffer(); } bool8 SpeechManager::IsPlaying() { if (noSoundEngine) return FALSE8; if (g_icb->_mixer->isSoundHandleActive(_handle)) { return TRUE8; } return FALSE8; } bool8 SpeechManager::StartSpeech(const char *fileName, uint32 byteOffsetToWav, int32 vol) { if (noSoundEngine) return FALSE8; if (fileName[0] == '\0') return FALSE8; // Stops and fills the buffer with silence KillBuffer(); // A new speech file overrides paused status m_paused = FALSE8; // Open the cluster file Common::SeekableReadStream *stream = openDiskFileForBinaryStreamRead(fileName); if (stream == nullptr) return FALSE8; // Need to seek to the correct position in the cluster stream->seek(byteOffsetToWav, SEEK_SET); // Read in header information and make buffer if (!OpenSpeech(stream)) { warning("SpeechManager::OpenStream(%s, header) failed", fileName); return FALSE8; } float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f; g_icb->_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_handle, _audioStream, -1, vol * volumeConversion, 0, DisposeAfterUse::YES); return TRUE8; } bool8 SpeechManager::UpdateSpeech() { if (noSoundEngine) return TRUE8; // Don't do anything if we're paused or buffer invalid if (m_paused == FALSE8) { if (IsPlaying() == FALSE8) KillBuffer(); } return TRUE8; } void SpeechManager::StopSpeech() { if (noSoundEngine) return; KillBuffer(); } void SpeechManager::PauseSpeech() { if (noSoundEngine) return; if (m_paused || !IsPlaying()) return; if (g_icb->_mixer->isSoundHandleActive(_handle)) g_icb->_mixer->pauseHandle(_handle, true); m_paused = TRUE8; } void SpeechManager::ResumeSpeech() { if (noSoundEngine) return; if (m_paused) { m_paused = FALSE8; if (g_icb->_mixer->isSoundHandleActive(_handle)) { g_icb->_mixer->pauseHandle(_handle, false); } } } void SpeechManager::SetSpeechVolume(int32 volume) { if (noSoundEngine) return; SetVolume(volume); } void SpeechManager::SetVolume(int32 volume) { if (g_icb->_mixer->isSoundHandleActive(_handle)) { float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f; g_icb->_mixer->setChannelVolume(_handle, volume * volumeConversion); } } bool8 SpeechManager::OpenSpeech(Common::SeekableReadStream *stream) { _wavHeader header; // Get the length etc. if (openWav(stream, header, m_wavDataSize, m_wavByteOffsetInCluster, m_lengthInCycles) != TRUE8) { delete stream; return FALSE8; } // _audioStream contains the latest Opened WAV, which should be played immediately after, and // thus cleaned by the mixer when done. _audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES); return TRUE8; } void SpeechManager::KillBuffer() { if (noSoundEngine) return; if (g_icb->_mixer->isSoundHandleActive(_handle)) g_icb->_mixer->stopHandle(_handle); // No need to free _audioStream as it is auto-freed by the mixer. } } // End of namespace ICB