90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of Penumbra Overture.
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*/
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#ifndef GAME_RADIO_HANDLER_H
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#define GAME_RADIO_HANDLER_H
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#include "hpl1/engine/engine.h"
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#include "hpl1/penumbra-overture/GameTypes.h"
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using namespace hpl;
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class cInit;
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class cRadioMessage {
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public:
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cRadioMessage(const tWString &asText, const tString &asSound);
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void Update(float afTimeStep);
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tWString msText;
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tString msSound;
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iSoundChannel *mpChannel;
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};
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typedef Common::List<cRadioMessage *> tRadioMessageList;
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typedef tRadioMessageList::iterator tRadioMessageListIt;
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//---------------------------------------
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class cRadioHandler : public iUpdateable {
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public:
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cRadioHandler(cInit *apInit);
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~cRadioHandler();
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void Add(const tWString &asText, const tString &asSound);
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void Update(float afTimeStep);
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void OnDraw();
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void Reset();
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void SetOnEndCallback(const tString &asFunc) { msOnEndCallback = asFunc; }
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tString GetOnEndCallback() { return msOnEndCallback; }
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bool IsActive();
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private:
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cInit *mpInit;
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cSoundHandler *mpSoundHandler;
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FontData *mpFont;
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cRadioMessage *mpCurrentMessage;
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tWString msCurrentText;
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tWString msPrevText;
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tString msOnEndCallback;
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float mfAlpha;
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tRadioMessageList mlstMessages;
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};
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#endif // GAME_RADIO_HANDLER_H
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