/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of Penumbra Overture. */ #ifndef GAME_RADIO_HANDLER_H #define GAME_RADIO_HANDLER_H #include "hpl1/engine/engine.h" #include "hpl1/penumbra-overture/GameTypes.h" using namespace hpl; class cInit; class cRadioMessage { public: cRadioMessage(const tWString &asText, const tString &asSound); void Update(float afTimeStep); tWString msText; tString msSound; iSoundChannel *mpChannel; }; typedef Common::List tRadioMessageList; typedef tRadioMessageList::iterator tRadioMessageListIt; //--------------------------------------- class cRadioHandler : public iUpdateable { public: cRadioHandler(cInit *apInit); ~cRadioHandler(); void Add(const tWString &asText, const tString &asSound); void Update(float afTimeStep); void OnDraw(); void Reset(); void SetOnEndCallback(const tString &asFunc) { msOnEndCallback = asFunc; } tString GetOnEndCallback() { return msOnEndCallback; } bool IsActive(); private: cInit *mpInit; cSoundHandler *mpSoundHandler; FontData *mpFont; cRadioMessage *mpCurrentMessage; tWString msCurrentText; tWString msPrevText; tString msOnEndCallback; float mfAlpha; tRadioMessageList mlstMessages; }; #endif // GAME_RADIO_HANDLER_H