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scummvm-cursorfix/engines/hpl1/engine/scene/TileMap.h
2026-02-02 04:50:13 +01:00

102 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_TILEMAP_H
#define HPL_TILEMAP_H
#include "common/array.h"
#include "hpl1/engine/graphics/Graphics.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/scene/Camera2D.h"
#include "hpl1/engine/scene/TileLayer.h"
#include "hpl1/engine/scene/TileMapIt.h"
#include "hpl1/engine/scene/TileSet.h"
namespace hpl {
typedef Common::Array<cTileSet *> tTileSetVec;
typedef tTileSetVec::iterator tTileSetVecIt;
typedef Common::Array<cTileLayer *> tTileLayerVec;
typedef tTileLayerVec::iterator tTileLayerVecIt;
class cTileMap {
friend class cTileMapRectIt;
friend class cTileMapLineIt;
public:
cTileMap(cVector2l avSize, float afTileSize, cGraphics *apGraphics, cResources *apResources);
~cTileMap();
const cVector2l &GetSize() { return mvSize; }
float GetTileSize() { return mfTileSize; }
int GetTileNeighbours4Dir(int alTileNum, int alLayer, bool *avDir);
void AddTileSet(cTileSet *apSet) { mvTileSet.push_back(apSet); }
cTileSet *GetTileSet(int alNum) { return mvTileSet[alNum]; }
void AddTileLayerFront(cTileLayer *apLayer);
void AddTileLayerBack(cTileLayer *apLayer) { mvTileLayer.push_back(apLayer); }
cTileLayer *GetTileLayer(int alNum) { return mvTileLayer[alNum]; }
int GetTileLayerNum() { return (int)mvTileLayer.size(); }
iTileMapIt *GetRectIterator(const cRect2f &aRect, int alLayer);
iTileMapIt *GetLineIterator(const cVector2f &avStart, const cVector2f &avEnd, int alLayer);
void Render(cCamera2D *apCam);
cTile *GetScreenTile(cVector2f avPos, int alLayer, cCamera2D *apCam);
void SetScreenTileData(cVector2f avPos, int alLayer, cCamera2D *apCam, int alTileSet, int alTileNum);
void SetScreenTileAngle(cVector2f avPos, int alLayer, cCamera2D *apCam, int alAngle);
cTile *GetWorldTile(cVector2f avPos, int alLayer);
cVector2f GetWorldPos(cVector2f avScreenPos, cCamera2D *apCam);
void SetShadowLayer(int alShadowLayer) { mlShadowLayer = alShadowLayer; }
int GetShadowLayer() { return mlShadowLayer; }
private:
cGraphics *mpGraphics;
cResources *mpResources;
tTileSetVec mvTileSet;
tTileLayerVec mvTileLayer;
int mlShadowLayer;
cVector2l mvSize;
float mfTileSize;
int mlCurrentLayer;
inline void RenderTileData(cTile *apTile, int alLayer);
};
} // namespace hpl
#endif // HPL_TILEMAP_H