/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_TILEMAP_H #define HPL_TILEMAP_H #include "common/array.h" #include "hpl1/engine/graphics/Graphics.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/scene/Camera2D.h" #include "hpl1/engine/scene/TileLayer.h" #include "hpl1/engine/scene/TileMapIt.h" #include "hpl1/engine/scene/TileSet.h" namespace hpl { typedef Common::Array tTileSetVec; typedef tTileSetVec::iterator tTileSetVecIt; typedef Common::Array tTileLayerVec; typedef tTileLayerVec::iterator tTileLayerVecIt; class cTileMap { friend class cTileMapRectIt; friend class cTileMapLineIt; public: cTileMap(cVector2l avSize, float afTileSize, cGraphics *apGraphics, cResources *apResources); ~cTileMap(); const cVector2l &GetSize() { return mvSize; } float GetTileSize() { return mfTileSize; } int GetTileNeighbours4Dir(int alTileNum, int alLayer, bool *avDir); void AddTileSet(cTileSet *apSet) { mvTileSet.push_back(apSet); } cTileSet *GetTileSet(int alNum) { return mvTileSet[alNum]; } void AddTileLayerFront(cTileLayer *apLayer); void AddTileLayerBack(cTileLayer *apLayer) { mvTileLayer.push_back(apLayer); } cTileLayer *GetTileLayer(int alNum) { return mvTileLayer[alNum]; } int GetTileLayerNum() { return (int)mvTileLayer.size(); } iTileMapIt *GetRectIterator(const cRect2f &aRect, int alLayer); iTileMapIt *GetLineIterator(const cVector2f &avStart, const cVector2f &avEnd, int alLayer); void Render(cCamera2D *apCam); cTile *GetScreenTile(cVector2f avPos, int alLayer, cCamera2D *apCam); void SetScreenTileData(cVector2f avPos, int alLayer, cCamera2D *apCam, int alTileSet, int alTileNum); void SetScreenTileAngle(cVector2f avPos, int alLayer, cCamera2D *apCam, int alAngle); cTile *GetWorldTile(cVector2f avPos, int alLayer); cVector2f GetWorldPos(cVector2f avScreenPos, cCamera2D *apCam); void SetShadowLayer(int alShadowLayer) { mlShadowLayer = alShadowLayer; } int GetShadowLayer() { return mlShadowLayer; } private: cGraphics *mpGraphics; cResources *mpResources; tTileSetVec mvTileSet; tTileLayerVec mvTileLayer; int mlShadowLayer; cVector2l mvSize; float mfTileSize; int mlCurrentLayer; inline void RenderTileData(cTile *apTile, int alLayer); }; } // namespace hpl #endif // HPL_TILEMAP_H