147 lines
4.4 KiB
C++
147 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/resources/SoundEntityManager.h"
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#include "hpl1/engine/resources/Resources.h"
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#include "hpl1/engine/sound/Sound.h"
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#include "hpl1/engine/sound/SoundChannel.h"
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#include "hpl1/engine/sound/SoundEntityData.h"
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#include "hpl1/engine/sound/SoundHandler.h"
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#include "hpl1/engine/system/String.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cSoundEntityManager::cSoundEntityManager(cSound *apSound, cResources *apResources)
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: iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(),
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apResources->GetLowLevelSystem()) {
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mpSound = apSound;
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mpResources = apResources;
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}
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cSoundEntityManager::~cSoundEntityManager() {
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DestroyAll();
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Log(" Done with sound entities\n");
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cSoundEntityManager::Preload(const tString &asFile) {
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cSoundEntityData *pData = CreateSoundEntity(asFile);
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if (pData == NULL) {
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Warning("Couldn't preload sound '%s'\n", asFile.c_str());
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return;
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}
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if (pData->GetMainSoundName() != "") {
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iSoundChannel *pChannel = mpSound->GetSoundHandler()->CreateChannel(pData->GetMainSoundName(), 0);
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if (pChannel)
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hplDelete(pChannel);
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}
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if (pData->GetStartSoundName() != "") {
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iSoundChannel *pChannel = mpSound->GetSoundHandler()->CreateChannel(pData->GetStartSoundName(), 0);
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if (pChannel)
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hplDelete(pChannel);
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}
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if (pData->GetStopSoundName() != "") {
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iSoundChannel *pChannel = mpSound->GetSoundHandler()->CreateChannel(pData->GetStopSoundName(), 0);
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if (pChannel)
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hplDelete(pChannel);
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}
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}
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//-----------------------------------------------------------------------
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cSoundEntityData *cSoundEntityManager::CreateSoundEntity(const tString &asName) {
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tString sPath;
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cSoundEntityData *pSoundEntity;
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tString asNewName;
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BeginLoad(asName);
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asNewName = cString::SetFileExt(asName, "snt");
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pSoundEntity = static_cast<cSoundEntityData *>(this->FindLoadedResource(asNewName, sPath));
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if (pSoundEntity == NULL && sPath != "") {
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pSoundEntity = hplNew(cSoundEntityData, (asNewName));
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if (pSoundEntity->CreateFromFile(sPath)) {
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AddResource(pSoundEntity);
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} else {
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hplDelete(pSoundEntity);
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pSoundEntity = NULL;
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}
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}
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if (pSoundEntity)
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pSoundEntity->IncUserCount();
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else
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Error("Couldn't create SoundEntity '%s'\n", asNewName.c_str());
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EndLoad();
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return pSoundEntity;
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}
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//-----------------------------------------------------------------------
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iResourceBase *cSoundEntityManager::Create(const tString &asName) {
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return CreateSoundEntity(asName);
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}
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//-----------------------------------------------------------------------
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void cSoundEntityManager::Unload(iResourceBase *apResource) {
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}
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//-----------------------------------------------------------------------
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void cSoundEntityManager::Destroy(iResourceBase *apResource) {
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apResource->DecUserCount();
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if (apResource->HasUsers() == false) {
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RemoveResource(apResource);
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hplDelete(apResource);
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}
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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