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scummvm-cursorfix/engines/hpl1/engine/resources/MeshLoader.h
2026-02-02 04:50:13 +01:00

96 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_MESH_LOADER_H
#define HPL_MESH_LOADER_H
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
typedef tFlag tWorldLoadFlag;
#define eWorldLoadFlag_NoLights (0x00000001)
#define eWorldLoadFlag_NoEntities (0x00000002)
#define eWorldLoadFlag_NoGameEntities (0x00000004)
typedef tFlag tMeshLoadFlag;
#define eMeshLoadFlag_NoGeometry (0x00000001)
class cMesh;
class cResources;
class cMaterialManager;
class cMeshManager;
class cAnimationManager;
class cMeshLoaderHandler;
class iLowLevelGraphics;
class cWorld3D;
class cScene;
class cAnimation;
class cSystem;
class iMeshLoader {
friend class cMeshLoaderHandler;
public:
iMeshLoader(iLowLevelGraphics *apLowLevelGraphics)
: mpLowLevelGraphics(apLowLevelGraphics) {}
virtual ~iMeshLoader() = default;
virtual cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags) = 0;
virtual bool SaveMesh(cMesh *apMesh, const tString &asFile) = 0;
virtual cWorld3D *LoadWorld(const tString &asFile, cScene *apScene, tWorldLoadFlag aFlags) = 0;
virtual cAnimation *LoadAnimation(const tString &asFile) = 0;
virtual bool IsSupported(const tString asFileType) = 0;
virtual void AddSupportedTypes(tStringVec *avFileTypes) = 0;
static void SetRestricStaticLightToSector(bool abX) { mbRestricStaticLightToSector = abX; }
static void SetUseFastMaterial(bool abX) { mbUseFastMaterial = abX; }
protected:
cMaterialManager *mpMaterialManager;
cMeshManager *mpMeshManager;
cAnimationManager *mpAnimationManager;
iLowLevelGraphics *mpLowLevelGraphics;
cSystem *mpSystem;
static bool mbRestricStaticLightToSector;
static bool mbUseFastMaterial;
};
} // namespace hpl
#endif // HPL_MESH_LOADER_H