81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of HPL1 Engine.
|
|
*/
|
|
|
|
#include "hpl1/engine/graphics/RenderObject2D.h"
|
|
|
|
#include "hpl1/engine/graphics/Material.h"
|
|
|
|
namespace hpl {
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CONSTRUCTORS
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
cRenderObject2D::cRenderObject2D(iMaterial *apMaterial, tVertexVec *apVtxVec, tUIntVec *apIdxVec,
|
|
ePrimitiveType aType, float afZ, cRect2f &aRect,
|
|
cMatrixf *apMtx, cVector3f *avTransform) {
|
|
mpMaterial = apMaterial;
|
|
mpVtxVec = apVtxVec;
|
|
mpIdxVec = apIdxVec;
|
|
mType = aType;
|
|
mpMtx = apMtx;
|
|
mpTransform = avTransform;
|
|
mfZ = afZ;
|
|
mRect = aRect;
|
|
mpCustomRenderer = NULL;
|
|
}
|
|
|
|
cRenderObject2D::cRenderObject2D(iMaterial *apMaterial, iRenderObject2DRenderer *apRenderer,
|
|
ePrimitiveType aType, float afZ) {
|
|
mpMaterial = apMaterial;
|
|
mpVtxVec = NULL;
|
|
mpIdxVec = NULL;
|
|
mType = aType;
|
|
mpMtx = NULL;
|
|
mpTransform = NULL;
|
|
mfZ = afZ;
|
|
mpCustomRenderer = apRenderer;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
cRenderObject2D::~cRenderObject2D() {
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PUBLIC METHODS
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------
|
|
} // namespace hpl
|