Files
scummvm-cursorfix/engines/hadesch/rooms/volcano.cpp
2026-02-02 04:50:13 +01:00

281 lines
9.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2020 Google
*
*/
#include "hadesch/hadesch.h"
#include "hadesch/video.h"
#include "hadesch/ambient.h"
namespace Hadesch {
static const char * eyeOfFateVolcanoToStyx[] = {
"eye of fates too good to be true",
"eye of fates never ever",
"eye of fates this place again"
};
enum {
kBackgroundZ = 10000,
kHelmetZ = 550
};
class VolcanoHandler : public Handler {
public:
VolcanoHandler() {
}
void handleClick(const Common::String &name) override {
Common::SharedPtr<VideoRoom> room = g_vm->getVideoRoom();
Persistent *persistent = g_vm->getPersistent();
if (name == "argo") {
room->disableMouse();
g_vm->moveToRoom(kArgoRoom);
return;
}
if (name == "first boulder") {
if (persistent->_quest != kMedusaQuest || persistent->_volcanoPuzzleState != Persistent::VOLCANO_NO_BOULDERS_THROWN) {
_boulder1Anim.play(false);
return;
}
room->disableMouse();
room->disableHotzone("first boulder");
room->stopAnim("lever gem");
room->stopAnim("pain still");
room->stopAnim("panic still");
_boulder1Anim.hide();
room->playAnimWithSFX("first boulder falls", "first boulder falls sound", 400,
PlayAnimParams::disappear(), 16023);
return;
}
if (name == "second boulder") {
for (int i = 1; i <= 3; i++) {
room->stopAnim(Common::String::format("lava flow %d", i));
}
room->stopAnim("second boulder");
room->stopAnim("lever gem");
_painAnim.hide();
_panicAnim.hide();
room->playVideo("plug volcano movie", 0, 16025);
persistent->_volcanoPuzzleState = Persistent::VOLCANO_BOULDER_ON_VOLCANO;
return;
}
if (name == "helmet") {
persistent->_volcanoPuzzleState = Persistent::VOLCANO_HELMET_SHOWN;
g_vm->getHeroBelt()->placeToInventory(kHelmet);
room->playSFX("skeleton revealed sfx");
room->playAnimKeepLastFrame("helmet", kHelmetZ);
return;
}
if (name == "near river styx" || name == "near river styx bg") {
if (persistent->_quest != kRescuePhilQuest
&& persistent->_volcanoToStyxCounter < ARRAYSIZE(eyeOfFateVolcanoToStyx)) {
room->disableMouse();
room->playVideo(eyeOfFateVolcanoToStyx[persistent->_volcanoToStyxCounter], 0, 16007, Common::Point(0, 216));
persistent->_volcanoToStyxCounter++;
} else {
handleEvent(16007);
}
return;
}
}
void handleEvent(int eventId) override {
Common::SharedPtr<VideoRoom> room = g_vm->getVideoRoom();
Persistent *persistent = g_vm->getPersistent();
switch (eventId) {
case 16005:
room->playAnimLoop("black lava pool", 500);
AmbientAnim("bubble", "bubble sound", 500, 1000, 2000,
AmbientAnim::DISAPPEAR, Common::Point(0, 0), AmbientAnim::PAN_ANY).start();
g_vm->addTimer(16008, 4000); // TODO: pan down
break;
case 16007:
room->stopAnim("gem overlay");
room->playMusic("morph music", 16009);
room->playVideo("morphing gems", 500, 16005, Common::Point(10, 10));
break;
case 16008:
g_vm->moveToRoom(kRiverStyxRoom);
break;
case 16011:
room->enableMouse();
break;
case 16016:
if (!persistent->_volcanoHeyKid
&& persistent->_hintsAreEnabled) {
persistent->_volcanoHeyKid = true;
room->playVideo("eye of fates hey kid", 0, 16011, Common::Point(0, 216));
} else {
room->enableMouse();
}
room->selectFrame("panic still", 424, 0);
room->selectFrame("pain still", 425, 0);
break;
case 16023:
squashedPanic();
room->playAnimWithSFX("second boulder", "second boulder sound",
401, PlayAnimParams::keepLastFrame(), 16024);
persistent->_volcanoPuzzleState = Persistent::VOLCANO_SQUASHED_PANIC;
break;
case 16024:
if (persistent->_hintsAreEnabled)
room->playVideo("eye of fates on ta something", 0, 16011, Common::Point(0, 216));
else
room->enableMouse();
room->enableHotzone("second boulder");
break;
case 16025:
room->playSFX("volcanic rumble", 16028);
room->selectFrame("volcano plug boulder", 400, 0);
g_vm->addTimer(16026, 500);
break;
case 16026:
// TODO: screen shake
g_vm->addTimer(16030, 2500);
break;
case 16030:
room->playSFX("explosion sound", 16033);
g_vm->addTimer(16031, 1000);
break;
case 16031:
room->playAnim("explosion", 400, PlayAnimParams::disappear(), 16032);
break;
// TODO: what's the difference?
case 16032:
case 16034:
room->selectFrame("helmet", kHelmetZ, 0);
room->enableHotzone("helmet");
// TODO: 16035 timer
// TODO: Or is it "lava flow sound 1"
room->playAnimWithSFX("final lava flow", "final lava flow sound", 500,
PlayAnimParams::loop());
break;
}
}
void prepareRoom() override {
Common::SharedPtr<VideoRoom> room = g_vm->getVideoRoom();
Persistent *persistent = g_vm->getPersistent();
Quest quest = persistent->_quest;
room->loadHotZones("Volcano.hot", false);
room->addStaticLayer("background", kBackgroundZ);
room->selectFrame("gem overlay", 500, 0);
room->selectFrame("argo", 1000, 0);
room->enableHotzone("argo");
if (quest == kMedusaQuest && persistent->_medisleShowFates && !persistent->_volcanoPainAndPanicIntroDone) {
persistent->_volcanoPainAndPanicIntroDone = true;
room->playVideo("pain and panic intro movie", 425, 16016, Common::Point(422, 165));
}
if (quest < kMedusaQuest) {
if (!persistent->isRoomVisited(kVolcanoRoom)) {
room->playVideo("eye of fates we're rich", 0, 16010, Common::Point(0, 216));
}
}
if (quest < kMedusaQuest || (quest == kMedusaQuest && persistent->_volcanoPuzzleState == Persistent::VOLCANO_NO_BOULDERS_THROWN)) {
room->selectFrame("lever gem", 450, 0);
_boulder1Anim = AmbientAnim("first boulder", "first boulder sound", 400, 5000, 10000,
AmbientAnim::KEEP_LOOP, Common::Point(0, 0),
AmbientAnim::PAN_ANY);
_boulder1Anim.start();
room->selectFrame("second boulder", 401, 0);
}
if (quest < kMedusaQuest || (quest == kMedusaQuest && persistent->_volcanoPuzzleState <= Persistent::VOLCANO_SQUASHED_PANIC)) {
for (int i = 1; i <= 3; i++) {
room->playAnimWithSFX(Common::String::format("lava flow %d", i),
Common::String::format("lava flow sound %d", i),
500, PlayAnimParams::loop());
}
}
if (quest == kMedusaQuest && persistent->_volcanoPuzzleState == Persistent::VOLCANO_NO_BOULDERS_THROWN) {
room->enableHotzone("first boulder");
}
if (quest == kMedusaQuest && persistent->_volcanoPuzzleState == Persistent::VOLCANO_SQUASHED_PANIC) {
room->enableHotzone("second boulder");
squashedPanic();
room->selectFrame("second boulder", 401, -1);
}
if (quest == kMedusaQuest && persistent->_volcanoPuzzleState == Persistent::VOLCANO_BOULDER_ON_VOLCANO) {
room->selectFrame("helmet", kHelmetZ, 0);
room->enableHotzone("helmet");
// TODO: Or is it "lava flow sound 1"
room->playAnimWithSFX("final lava flow", "final lava flow sound", 500,
PlayAnimParams::loop());
room->selectFrame("volcano plug boulder", 400, 0);
}
if (quest > kMedusaQuest || (quest == kMedusaQuest && persistent->_volcanoPuzzleState == Persistent::VOLCANO_HELMET_SHOWN)) {
room->selectFrame("helmet", kHelmetZ, -1);
room->playAnimWithSFX("final lava flow", "final lava flow sound", 500,
PlayAnimParams::loop());
room->selectFrame("volcano plug boulder", 400, 0);
}
for (int i = 1; i <= 3; i++) {
AmbientAnim(Common::String::format("sparkle %d", i), "", 475, 5000, 10000,
AmbientAnim::DISAPPEAR,
Common::Point(0,0), AmbientAnim::PAN_ANY).start();
}
if (quest == kRescuePhilQuest) {
room->playMusic("theme music");
} else {
room->playMusicLoop("W1010eA0");
}
room->playAnimLoop("waves", 900);
room->enableHotzone("near river styx");
room->enableHotzone("near river styx bg");
g_vm->getHeroBelt()->setColour(HeroBelt::kWarm);
}
private:
void squashedPanic() {
// TODO: transcribe and change to speech sound type
_painAnim = AmbientAnim("squashed pain", "squashed pain sound", 425, 5000, 10000, AmbientAnim::KEEP_LOOP,
Common::Point(0, 0), AmbientAnim::PAN_ANY);
_panicAnim = AmbientAnim("squashed panic", "squashed panic sound", 425, 5000, 10000, AmbientAnim::KEEP_LOOP,
Common::Point(0, 0), AmbientAnim::PAN_ANY);
_painAnim.start();
_panicAnim.start();
}
AmbientAnim _boulder1Anim;
AmbientAnim _painAnim, _panicAnim;
};
Common::SharedPtr<Hadesch::Handler> makeVolcanoHandler() {
return Common::SharedPtr<Hadesch::Handler>(new VolcanoHandler());
}
}