/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Copyright 2020 Google * */ #include "hadesch/hadesch.h" #include "hadesch/video.h" #include "hadesch/ambient.h" namespace Hadesch { static const char * eyeOfFateVolcanoToStyx[] = { "eye of fates too good to be true", "eye of fates never ever", "eye of fates this place again" }; enum { kBackgroundZ = 10000, kHelmetZ = 550 }; class VolcanoHandler : public Handler { public: VolcanoHandler() { } void handleClick(const Common::String &name) override { Common::SharedPtr room = g_vm->getVideoRoom(); Persistent *persistent = g_vm->getPersistent(); if (name == "argo") { room->disableMouse(); g_vm->moveToRoom(kArgoRoom); return; } if (name == "first boulder") { if (persistent->_quest != kMedusaQuest || persistent->_volcanoPuzzleState != Persistent::VOLCANO_NO_BOULDERS_THROWN) { _boulder1Anim.play(false); return; } room->disableMouse(); room->disableHotzone("first boulder"); room->stopAnim("lever gem"); room->stopAnim("pain still"); room->stopAnim("panic still"); _boulder1Anim.hide(); room->playAnimWithSFX("first boulder falls", "first boulder falls sound", 400, PlayAnimParams::disappear(), 16023); return; } if (name == "second boulder") { for (int i = 1; i <= 3; i++) { room->stopAnim(Common::String::format("lava flow %d", i)); } room->stopAnim("second boulder"); room->stopAnim("lever gem"); _painAnim.hide(); _panicAnim.hide(); room->playVideo("plug volcano movie", 0, 16025); persistent->_volcanoPuzzleState = Persistent::VOLCANO_BOULDER_ON_VOLCANO; return; } if (name == "helmet") { persistent->_volcanoPuzzleState = Persistent::VOLCANO_HELMET_SHOWN; g_vm->getHeroBelt()->placeToInventory(kHelmet); room->playSFX("skeleton revealed sfx"); room->playAnimKeepLastFrame("helmet", kHelmetZ); return; } if (name == "near river styx" || name == "near river styx bg") { if (persistent->_quest != kRescuePhilQuest && persistent->_volcanoToStyxCounter < ARRAYSIZE(eyeOfFateVolcanoToStyx)) { room->disableMouse(); room->playVideo(eyeOfFateVolcanoToStyx[persistent->_volcanoToStyxCounter], 0, 16007, Common::Point(0, 216)); persistent->_volcanoToStyxCounter++; } else { handleEvent(16007); } return; } } void handleEvent(int eventId) override { Common::SharedPtr room = g_vm->getVideoRoom(); Persistent *persistent = g_vm->getPersistent(); switch (eventId) { case 16005: room->playAnimLoop("black lava pool", 500); AmbientAnim("bubble", "bubble sound", 500, 1000, 2000, AmbientAnim::DISAPPEAR, Common::Point(0, 0), AmbientAnim::PAN_ANY).start(); g_vm->addTimer(16008, 4000); // TODO: pan down break; case 16007: room->stopAnim("gem overlay"); room->playMusic("morph music", 16009); room->playVideo("morphing gems", 500, 16005, Common::Point(10, 10)); break; case 16008: g_vm->moveToRoom(kRiverStyxRoom); break; case 16011: room->enableMouse(); break; case 16016: if (!persistent->_volcanoHeyKid && persistent->_hintsAreEnabled) { persistent->_volcanoHeyKid = true; room->playVideo("eye of fates hey kid", 0, 16011, Common::Point(0, 216)); } else { room->enableMouse(); } room->selectFrame("panic still", 424, 0); room->selectFrame("pain still", 425, 0); break; case 16023: squashedPanic(); room->playAnimWithSFX("second boulder", "second boulder sound", 401, PlayAnimParams::keepLastFrame(), 16024); persistent->_volcanoPuzzleState = Persistent::VOLCANO_SQUASHED_PANIC; break; case 16024: if (persistent->_hintsAreEnabled) room->playVideo("eye of fates on ta something", 0, 16011, Common::Point(0, 216)); else room->enableMouse(); room->enableHotzone("second boulder"); break; case 16025: room->playSFX("volcanic rumble", 16028); room->selectFrame("volcano plug boulder", 400, 0); g_vm->addTimer(16026, 500); break; case 16026: // TODO: screen shake g_vm->addTimer(16030, 2500); break; case 16030: room->playSFX("explosion sound", 16033); g_vm->addTimer(16031, 1000); break; case 16031: room->playAnim("explosion", 400, PlayAnimParams::disappear(), 16032); break; // TODO: what's the difference? case 16032: case 16034: room->selectFrame("helmet", kHelmetZ, 0); room->enableHotzone("helmet"); // TODO: 16035 timer // TODO: Or is it "lava flow sound 1" room->playAnimWithSFX("final lava flow", "final lava flow sound", 500, PlayAnimParams::loop()); break; } } void prepareRoom() override { Common::SharedPtr room = g_vm->getVideoRoom(); Persistent *persistent = g_vm->getPersistent(); Quest quest = persistent->_quest; room->loadHotZones("Volcano.hot", false); room->addStaticLayer("background", kBackgroundZ); room->selectFrame("gem overlay", 500, 0); room->selectFrame("argo", 1000, 0); room->enableHotzone("argo"); if (quest == kMedusaQuest && persistent->_medisleShowFates && !persistent->_volcanoPainAndPanicIntroDone) { persistent->_volcanoPainAndPanicIntroDone = true; room->playVideo("pain and panic intro movie", 425, 16016, Common::Point(422, 165)); } if (quest < kMedusaQuest) { if (!persistent->isRoomVisited(kVolcanoRoom)) { room->playVideo("eye of fates we're rich", 0, 16010, Common::Point(0, 216)); } } if (quest < kMedusaQuest || (quest == kMedusaQuest && persistent->_volcanoPuzzleState == Persistent::VOLCANO_NO_BOULDERS_THROWN)) { room->selectFrame("lever gem", 450, 0); _boulder1Anim = AmbientAnim("first boulder", "first boulder sound", 400, 5000, 10000, AmbientAnim::KEEP_LOOP, Common::Point(0, 0), AmbientAnim::PAN_ANY); _boulder1Anim.start(); room->selectFrame("second boulder", 401, 0); } if (quest < kMedusaQuest || (quest == kMedusaQuest && persistent->_volcanoPuzzleState <= Persistent::VOLCANO_SQUASHED_PANIC)) { for (int i = 1; i <= 3; i++) { room->playAnimWithSFX(Common::String::format("lava flow %d", i), Common::String::format("lava flow sound %d", i), 500, PlayAnimParams::loop()); } } if (quest == kMedusaQuest && persistent->_volcanoPuzzleState == Persistent::VOLCANO_NO_BOULDERS_THROWN) { room->enableHotzone("first boulder"); } if (quest == kMedusaQuest && persistent->_volcanoPuzzleState == Persistent::VOLCANO_SQUASHED_PANIC) { room->enableHotzone("second boulder"); squashedPanic(); room->selectFrame("second boulder", 401, -1); } if (quest == kMedusaQuest && persistent->_volcanoPuzzleState == Persistent::VOLCANO_BOULDER_ON_VOLCANO) { room->selectFrame("helmet", kHelmetZ, 0); room->enableHotzone("helmet"); // TODO: Or is it "lava flow sound 1" room->playAnimWithSFX("final lava flow", "final lava flow sound", 500, PlayAnimParams::loop()); room->selectFrame("volcano plug boulder", 400, 0); } if (quest > kMedusaQuest || (quest == kMedusaQuest && persistent->_volcanoPuzzleState == Persistent::VOLCANO_HELMET_SHOWN)) { room->selectFrame("helmet", kHelmetZ, -1); room->playAnimWithSFX("final lava flow", "final lava flow sound", 500, PlayAnimParams::loop()); room->selectFrame("volcano plug boulder", 400, 0); } for (int i = 1; i <= 3; i++) { AmbientAnim(Common::String::format("sparkle %d", i), "", 475, 5000, 10000, AmbientAnim::DISAPPEAR, Common::Point(0,0), AmbientAnim::PAN_ANY).start(); } if (quest == kRescuePhilQuest) { room->playMusic("theme music"); } else { room->playMusicLoop("W1010eA0"); } room->playAnimLoop("waves", 900); room->enableHotzone("near river styx"); room->enableHotzone("near river styx bg"); g_vm->getHeroBelt()->setColour(HeroBelt::kWarm); } private: void squashedPanic() { // TODO: transcribe and change to speech sound type _painAnim = AmbientAnim("squashed pain", "squashed pain sound", 425, 5000, 10000, AmbientAnim::KEEP_LOOP, Common::Point(0, 0), AmbientAnim::PAN_ANY); _panicAnim = AmbientAnim("squashed panic", "squashed panic sound", 425, 5000, 10000, AmbientAnim::KEEP_LOOP, Common::Point(0, 0), AmbientAnim::PAN_ANY); _painAnim.start(); _panicAnim.start(); } AmbientAnim _boulder1Anim; AmbientAnim _painAnim, _panicAnim; }; Common::SharedPtr makeVolcanoHandler() { return Common::SharedPtr(new VolcanoHandler()); } }