84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/grim/model.h"
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#include "engines/grim/costume/model_component.h"
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#include "engines/grim/costume/main_model_component.h"
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namespace Grim {
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MainModelComponent::MainModelComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) :
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ModelComponent(p, parentID, filename, prevComponent, t), _hierShared(false), _parentModel(nullptr) {
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if (parentID == -2 && prevComponent && prevComponent->isComponentType('M','M','D','L')) {
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MainModelComponent *mmc = static_cast<MainModelComponent *>(prevComponent);
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if (mmc->_name == _name) {
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_animation = mmc->_animation;
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_obj = mmc->_obj;
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_hier = mmc->_hier;
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_hierShared = true;
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mmc->_children.push_back(this);
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_parentModel = mmc;
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}
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}
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}
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MainModelComponent::~MainModelComponent() {
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if (_hierShared) {
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_obj = nullptr; // Keep ~ModelComp from deleting it
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_animation = nullptr;
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}
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for (MainModelComponent *child : _children) {
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child->_obj = nullptr;
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child->_hier = nullptr;
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child->_parentModel = nullptr;
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}
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if (_parentModel) {
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_parentModel->_children.remove(this);
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}
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}
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void MainModelComponent::init() {
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ModelComponent::init();
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_visible = true;
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_hier->_hierVisible = _visible;
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}
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void MainModelComponent::setColormap(CMap *cmap) {
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Component::setColormap(cmap);
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if (_parentModel) {
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_parentModel->setColormap(cmap);
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}
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}
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void MainModelComponent::reset() {
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_visible = true;
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// Can be NULL if this was attached to another costume which
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// was deleted.
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if (_hier) {
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_hier->_hierVisible = _visible;
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}
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}
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} // end of namespace Grim
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