Files
scummvm-cursorfix/engines/director/picture.cpp
2026-02-02 04:50:13 +01:00

58 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/textconsole.h"
#include "graphics/palette.h"
#include "image/image_decoder.h"
#include "director/picture.h"
namespace Director {
Picture::Picture(Image::ImageDecoder &img) {
_surface.copyFrom(*img.getSurface());
copyPalette(img.getPalette().data(), img.getPalette().size());
}
Picture::Picture(Picture &picture) {
_surface.copyFrom(picture._surface);
copyPalette(picture._palette, picture._paletteColors);
}
Picture::~Picture() {
_surface.free();
}
void Picture::copyPalette(const byte *src, int numColors) {
if (src) {
if (numColors > 256) {
warning("Picture::copyPalette: tried to load a palette with %d colors, capping to 256", numColors);
numColors = 256;
}
_paletteColors = numColors;
memset(_palette, 0, sizeof(_palette));
memcpy(_palette, src, getPaletteSize());
} else {
_paletteColors = 0;
}
}
} // End of namespace Director