56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DIRECTOR_LINGO_LINGO_BYTECODE_H
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#define DIRECTOR_LINGO_LINGO_BYTECODE_H
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namespace Director {
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typedef void (*inst)(void);
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struct LingoV4Bytecode {
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const uint8 opcode;
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const inst func;
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const char *proto;
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};
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enum TheEntityArgsType {
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kTEANOArgs = 0,
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kTEAItemId = 1,
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kTEAString,
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kTEAMenuId,
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kTEAMenuIdItemId,
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kTEAChunk
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};
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struct LingoV4TheEntity {
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const uint8 bank;
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const uint8 firstArg;
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const int entity;
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const int field;
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const bool writable;
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const TheEntityArgsType type;
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};
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} // End of namespace Director
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#endif
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