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scummvm-cursorfix/engines/director/lingo/lingo-bytecode.h
2026-02-02 04:50:13 +01:00

56 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DIRECTOR_LINGO_LINGO_BYTECODE_H
#define DIRECTOR_LINGO_LINGO_BYTECODE_H
namespace Director {
typedef void (*inst)(void);
struct LingoV4Bytecode {
const uint8 opcode;
const inst func;
const char *proto;
};
enum TheEntityArgsType {
kTEANOArgs = 0,
kTEAItemId = 1,
kTEAString,
kTEAMenuId,
kTEAMenuIdItemId,
kTEAChunk
};
struct LingoV4TheEntity {
const uint8 bank;
const uint8 firstArg;
const int entity;
const int field;
const bool writable;
const TheEntityArgsType type;
};
} // End of namespace Director
#endif