/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DIRECTOR_LINGO_LINGO_BYTECODE_H #define DIRECTOR_LINGO_LINGO_BYTECODE_H namespace Director { typedef void (*inst)(void); struct LingoV4Bytecode { const uint8 opcode; const inst func; const char *proto; }; enum TheEntityArgsType { kTEANOArgs = 0, kTEAItemId = 1, kTEAString, kTEAMenuId, kTEAMenuIdItemId, kTEAChunk }; struct LingoV4TheEntity { const uint8 bank; const uint8 firstArg; const int entity; const int field; const bool writable; const TheEntityArgsType type; }; } // End of namespace Director #endif