Files
scummvm-cursorfix/engines/crab/animation/fightanim.cpp
2026-02-02 04:50:13 +01:00

87 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/animation/fightanim.h"
namespace Crab {
using namespace pyrodactyl::anim;
//------------------------------------------------------------------------
// Purpose: Load a single frame of a fighting move
//------------------------------------------------------------------------
void FightAnimFrame::load(rapidxml::xml_node<char> *node, const Rect &VBOX, const uint32 &rep, const int &AX, const int &AY) {
AnimFrame::load(node, VBOX, rep, AX, AY);
if (nodeValid("box_d", node, false))
_boxD.load(node->first_node("box_d"));
if (nodeValid("shift", node, false))
_delta.load(node->first_node("shift"));
if (!loadNum(_state, "state", node, false))
_state = 0;
loadBool(_branch, "branch", node, false);
}
//------------------------------------------------------------------------
// Purpose: Load a fighting move
//------------------------------------------------------------------------
void FightAnimFrames::load(rapidxml::xml_node<char> *node) {
loadTextureFlipType(_flip, node);
if (!loadNum(_repeat, "repeat", node, false))
_repeat = 0;
if (nodeValid("anchor", node, false))
_anchor.load(node->first_node("anchor"));
if (nodeValid("box_v", node))
_boxV.load(node->first_node("box_v"));
if (nodeValid("shadow", node)) {
_shadow.load(node->first_node("shadow"));
_shadow._valid = true;
}
if (nodeValid("frames", node)) {
_frame.clear();
rapidxml::xml_node<char> *framenode = node->first_node("frames");
for (auto n = framenode->first_node("frame"); n != nullptr; n = n->next_sibling("frame")) {
FightAnimFrame faf;
faf.load(n, _boxV, _repeat, _anchor.x, _anchor.y);
_frame.push_back(faf);
}
}
}
} // End of namespace Crab