87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/animation/fightanim.h"
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namespace Crab {
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using namespace pyrodactyl::anim;
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//------------------------------------------------------------------------
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// Purpose: Load a single frame of a fighting move
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//------------------------------------------------------------------------
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void FightAnimFrame::load(rapidxml::xml_node<char> *node, const Rect &VBOX, const uint32 &rep, const int &AX, const int &AY) {
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AnimFrame::load(node, VBOX, rep, AX, AY);
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if (nodeValid("box_d", node, false))
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_boxD.load(node->first_node("box_d"));
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if (nodeValid("shift", node, false))
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_delta.load(node->first_node("shift"));
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if (!loadNum(_state, "state", node, false))
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_state = 0;
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loadBool(_branch, "branch", node, false);
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}
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//------------------------------------------------------------------------
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// Purpose: Load a fighting move
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//------------------------------------------------------------------------
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void FightAnimFrames::load(rapidxml::xml_node<char> *node) {
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loadTextureFlipType(_flip, node);
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if (!loadNum(_repeat, "repeat", node, false))
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_repeat = 0;
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if (nodeValid("anchor", node, false))
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_anchor.load(node->first_node("anchor"));
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if (nodeValid("box_v", node))
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_boxV.load(node->first_node("box_v"));
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if (nodeValid("shadow", node)) {
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_shadow.load(node->first_node("shadow"));
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_shadow._valid = true;
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}
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if (nodeValid("frames", node)) {
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_frame.clear();
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rapidxml::xml_node<char> *framenode = node->first_node("frames");
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for (auto n = framenode->first_node("frame"); n != nullptr; n = n->next_sibling("frame")) {
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FightAnimFrame faf;
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faf.load(n, _boxV, _repeat, _anchor.x, _anchor.y);
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_frame.push_back(faf);
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}
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}
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}
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} // End of namespace Crab
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