/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/animation/fightanim.h" namespace Crab { using namespace pyrodactyl::anim; //------------------------------------------------------------------------ // Purpose: Load a single frame of a fighting move //------------------------------------------------------------------------ void FightAnimFrame::load(rapidxml::xml_node *node, const Rect &VBOX, const uint32 &rep, const int &AX, const int &AY) { AnimFrame::load(node, VBOX, rep, AX, AY); if (nodeValid("box_d", node, false)) _boxD.load(node->first_node("box_d")); if (nodeValid("shift", node, false)) _delta.load(node->first_node("shift")); if (!loadNum(_state, "state", node, false)) _state = 0; loadBool(_branch, "branch", node, false); } //------------------------------------------------------------------------ // Purpose: Load a fighting move //------------------------------------------------------------------------ void FightAnimFrames::load(rapidxml::xml_node *node) { loadTextureFlipType(_flip, node); if (!loadNum(_repeat, "repeat", node, false)) _repeat = 0; if (nodeValid("anchor", node, false)) _anchor.load(node->first_node("anchor")); if (nodeValid("box_v", node)) _boxV.load(node->first_node("box_v")); if (nodeValid("shadow", node)) { _shadow.load(node->first_node("shadow")); _shadow._valid = true; } if (nodeValid("frames", node)) { _frame.clear(); rapidxml::xml_node *framenode = node->first_node("frames"); for (auto n = framenode->first_node("frame"); n != nullptr; n = n->next_sibling("frame")) { FightAnimFrame faf; faf.load(n, _boxV, _repeat, _anchor.x, _anchor.y); _frame.push_back(faf); } } } } // End of namespace Crab