157 lines
3.9 KiB
C++
157 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/rooms/room81.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room81::entry() {
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_G(det)->playSound(0, 0);
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(spieler_mi)[P_NICHELLE].Mode = true;
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_G(zoom_horizont) = 140;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 3;
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_G(gameState).DiaAMov = 0;
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if (_G(gameState).R88UsedMonkey) {
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_G(det)->showStaticSpr(0);
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_G(atds)->delControlBit(488, ATS_ACTIVE_BIT);
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}
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proc3();
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if (_G(flags).LoadGame || !_G(gameState).flags30_1)
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return;
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setPersonPos(155, 146, P_CHEWY, P_LEFT);
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setPersonPos(103, 115, P_HOWARD, P_RIGHT);
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setPersonPos(62, 112, P_NICHELLE, P_RIGHT);
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_G(gameState).flags30_1 = false;
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_G(mouseLeftClick) = false;
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_G(gameState).scrollx = 0;
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}
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void Room81::xit(int16 eib_nr) {
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_G(gameState).R79Val[P_CHEWY] = 1;
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_G(gameState).R79Val[P_HOWARD] = 1;
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_G(gameState)._personRoomNr[P_HOWARD] = 80;
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_G(gameState).R79Val[P_NICHELLE] = 1;
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_G(gameState)._personRoomNr[P_NICHELLE] = 80;
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}
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void Room81::proc1() {
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int diaNr = -1;
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hideCur();
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autoMove(1, P_CHEWY);
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if (!_G(gameState).flags30_2)
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diaNr = 458;
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else if (_G(gameState).flags30_4)
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diaNr = 460;
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else {
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_G(spieler_mi)[P_CHEWY].Mode = true;
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goAutoXy(222, 97, P_CHEWY, ANI_WAIT);
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goAutoXy(100, 96, P_CHEWY, ANI_WAIT);
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goAutoXy(171, 93, P_CHEWY, ANI_WAIT);
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goAutoXy(143, 62, P_CHEWY, ANI_WAIT);
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goAutoXy(112, 60, P_CHEWY, ANI_WAIT);
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startAadWait(461);
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goAutoXy(143, 62, P_CHEWY, ANI_WAIT);
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(0, 1, ANI_FRONT);
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_G(det)->startDetail(1, 255, false);
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startAadWait(459);
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_G(det)->stopDetail(1);
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startSetAILWait(0, 1, ANI_GO);
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_G(gameState)._personHide[P_CHEWY] = false;
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goAutoXy(171, 93, P_CHEWY, ANI_WAIT);
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goAutoXy(100, 96, P_CHEWY, ANI_WAIT);
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goAutoXy(222, 97, P_CHEWY, ANI_WAIT);
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autoMove(1, P_CHEWY);
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_G(spieler_mi)[P_CHEWY].Mode = false;
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invent_2_slot(DIARY_INV);
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_G(gameState).R84GoonsPresent = true;
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_G(gameState).gottenDiary = true;
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}
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if (diaNr != -1) {
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start_spz(CH_TALK12, 255, false, P_CHEWY);
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startAadWait(diaNr);
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}
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showCur();
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}
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int Room81::proc2() {
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int retVal = 0;
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int diaNr = -1;
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int aniId = -1;
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hideCur();
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if (isCurInventory(110)) {
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autoMove(1, P_CHEWY);
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start_spz_wait(13, 1, false, P_CHEWY);
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aniId = 5;
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diaNr = 462;
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delInventory(_G(cur)->getInventoryCursor());
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_G(gameState).flags30_2 = true;
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} else if (isCurInventory(104)) {
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aniId = 4;
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diaNr = 463;
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} else if (isCurInventory(102)) {
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aniId = 4;
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diaNr = 464;
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}
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if (diaNr != -1) {
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retVal = 1;
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start_spz(aniId, 255, false, P_CHEWY);
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startAadWait(diaNr);
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proc3();
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}
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showCur();
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return retVal;
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}
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void Room81::proc3() {
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if (!_G(gameState).flags30_2) {
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_G(det)->startDetail(2, 255, false);
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return;
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}
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for (int16 i = 0; i < 3; ++i)
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_G(det)->startDetail(3 + i, 255, false);
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_G(det)->stopDetail(2);
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_G(atds)->delControlBit(486, ATS_ACTIVE_BIT);
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_G(atds)->setControlBit(490, ATS_ACTIVE_BIT);
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}
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} // namespace Rooms
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} // namespace Chewy
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