Files
scummvm-cursorfix/engines/chewy/rooms/room81.cpp
2026-02-02 04:50:13 +01:00

157 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/rooms/room81.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room81::entry() {
_G(det)->playSound(0, 0);
_G(spieler_mi)[P_HOWARD].Mode = true;
_G(spieler_mi)[P_NICHELLE].Mode = true;
_G(zoom_horizont) = 140;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 3;
_G(gameState).DiaAMov = 0;
if (_G(gameState).R88UsedMonkey) {
_G(det)->showStaticSpr(0);
_G(atds)->delControlBit(488, ATS_ACTIVE_BIT);
}
proc3();
if (_G(flags).LoadGame || !_G(gameState).flags30_1)
return;
setPersonPos(155, 146, P_CHEWY, P_LEFT);
setPersonPos(103, 115, P_HOWARD, P_RIGHT);
setPersonPos(62, 112, P_NICHELLE, P_RIGHT);
_G(gameState).flags30_1 = false;
_G(mouseLeftClick) = false;
_G(gameState).scrollx = 0;
}
void Room81::xit(int16 eib_nr) {
_G(gameState).R79Val[P_CHEWY] = 1;
_G(gameState).R79Val[P_HOWARD] = 1;
_G(gameState)._personRoomNr[P_HOWARD] = 80;
_G(gameState).R79Val[P_NICHELLE] = 1;
_G(gameState)._personRoomNr[P_NICHELLE] = 80;
}
void Room81::proc1() {
int diaNr = -1;
hideCur();
autoMove(1, P_CHEWY);
if (!_G(gameState).flags30_2)
diaNr = 458;
else if (_G(gameState).flags30_4)
diaNr = 460;
else {
_G(spieler_mi)[P_CHEWY].Mode = true;
goAutoXy(222, 97, P_CHEWY, ANI_WAIT);
goAutoXy(100, 96, P_CHEWY, ANI_WAIT);
goAutoXy(171, 93, P_CHEWY, ANI_WAIT);
goAutoXy(143, 62, P_CHEWY, ANI_WAIT);
goAutoXy(112, 60, P_CHEWY, ANI_WAIT);
startAadWait(461);
goAutoXy(143, 62, P_CHEWY, ANI_WAIT);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(0, 1, ANI_FRONT);
_G(det)->startDetail(1, 255, false);
startAadWait(459);
_G(det)->stopDetail(1);
startSetAILWait(0, 1, ANI_GO);
_G(gameState)._personHide[P_CHEWY] = false;
goAutoXy(171, 93, P_CHEWY, ANI_WAIT);
goAutoXy(100, 96, P_CHEWY, ANI_WAIT);
goAutoXy(222, 97, P_CHEWY, ANI_WAIT);
autoMove(1, P_CHEWY);
_G(spieler_mi)[P_CHEWY].Mode = false;
invent_2_slot(DIARY_INV);
_G(gameState).R84GoonsPresent = true;
_G(gameState).gottenDiary = true;
}
if (diaNr != -1) {
start_spz(CH_TALK12, 255, false, P_CHEWY);
startAadWait(diaNr);
}
showCur();
}
int Room81::proc2() {
int retVal = 0;
int diaNr = -1;
int aniId = -1;
hideCur();
if (isCurInventory(110)) {
autoMove(1, P_CHEWY);
start_spz_wait(13, 1, false, P_CHEWY);
aniId = 5;
diaNr = 462;
delInventory(_G(cur)->getInventoryCursor());
_G(gameState).flags30_2 = true;
} else if (isCurInventory(104)) {
aniId = 4;
diaNr = 463;
} else if (isCurInventory(102)) {
aniId = 4;
diaNr = 464;
}
if (diaNr != -1) {
retVal = 1;
start_spz(aniId, 255, false, P_CHEWY);
startAadWait(diaNr);
proc3();
}
showCur();
return retVal;
}
void Room81::proc3() {
if (!_G(gameState).flags30_2) {
_G(det)->startDetail(2, 255, false);
return;
}
for (int16 i = 0; i < 3; ++i)
_G(det)->startDetail(3 + i, 255, false);
_G(det)->stopDetail(2);
_G(atds)->delControlBit(486, ATS_ACTIVE_BIT);
_G(atds)->setControlBit(490, ATS_ACTIVE_BIT);
}
} // namespace Rooms
} // namespace Chewy