Files
scummvm-cursorfix/engines/chewy/rooms/room77.cpp
2026-02-02 04:50:13 +01:00

128 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/rooms/room77.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room77::entry() {
_G(det)->playSound(0, 0);
_G(det)->playSound(0, 1);
_G(gameState).ScrollxStep = 2;
if (_G(gameState).r76State == 1) {
_G(gameState).flags29_4 = true;
_G(atds)->set_all_ats_str(452, 1, ATS_DATA);
}
if (_G(gameState).flags29_4) {
_G(det)->set_static_ani(0, -1);
for (int i = 0; i < 3; ++i) {
_G(det)->showStaticSpr(2 + i);
_G(atds)->delControlBit(460 + i, ATS_ACTIVE_BIT);
}
}
// WORKAROUND: Loading saved game in this room don't properly
// reset the flag used for cutscenes when returning to village
if (_G(flags).LoadGame) {
_G(gameState).r76State = -1;
} else if (_G(gameState).r76State == 1) {
_G(gameState).r76State = -1;
hideCur();
_G(gameState).scrollx = 62;
setPersonPos(158, 127, P_CHEWY, P_RIGHT);
startAadWait(440);
showCur();
}
}
void Room77::xit() {
_G(gameState).ScrollxStep = 1;
}
int Room77::procOpenBoatHoleWithCorkscrew() {
if (_G(gameState).flags29_4 || !isCurInventory(103))
return 0;
hideCur();
autoMove(1, P_CHEWY);
int diaNr, aniId;
if (_G(gameState).flags29_8) {
start_spz_wait(14, 1, false, P_CHEWY);
_G(atds)->set_all_ats_str(463, 1, ATS_DATA);
_G(gameState).flags29_10 = true;
_G(gameState).flags29_40 = true;
diaNr = 441;
aniId = 6;
} else {
diaNr = 439;
aniId = 4;
}
cur_2_inventory();
start_spz(aniId, 255, false, P_CHEWY);
startAadWait(diaNr);
showCur();
if (_G(gameState).flags29_10)
remove_inventory(103);
return 1;
}
int Room77::procPlugBoatHoleWithRubber() {
if (_G(gameState).flags29_4 || !isCurInventory(100))
return 0;
hideCur();
autoMove(2, P_CHEWY);
int diaNr, aniId;
if (_G(gameState).flags29_8) {
start_spz_wait(14, 1, false, P_CHEWY);
delInventory(_G(cur)->getInventoryCursor());
_G(atds)->set_all_ats_str(464, 1, ATS_DATA);
_G(gameState).flags29_20 = true;
_G(gameState).flags29_40 = true;
diaNr = 442;
aniId = 6;
} else {
diaNr = 439;
aniId = 4;
}
start_spz(aniId, 255, false, P_CHEWY);
startAadWait(diaNr);
showCur();
return 1;
}
} // namespace Rooms
} // namespace Chewy