Files
scummvm-cursorfix/engines/chewy/rooms/room44.cpp
2026-02-02 04:50:13 +01:00

51 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room44.h"
namespace Chewy {
namespace Rooms {
void Room44::look_news() {
int16 tmproom = _G(gameState)._personRoomNr[P_CHEWY];
int16 tmpsx = _G(gameState).scrollx;
int16 tmpsy = _G(gameState).scrolly;
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 0;
hide_person();
_G(fx_blend) = BLEND1;
_G(gameState)._personRoomNr[P_CHEWY] = 44;
_G(room)->loadRoom(&_G(room_blk), 44, &_G(gameState));
startAadWait(172);
_G(gameState).scrollx = tmpsx;
_G(gameState).scrolly = tmpsy;
switchRoom(tmproom);
show_person();
}
} // namespace Rooms
} // namespace Chewy