Files
scummvm-cursorfix/engines/chewy/rooms/room06.cpp
2026-02-02 04:50:13 +01:00

131 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/rooms/room06.h"
namespace Chewy {
namespace Rooms {
static const int16 ROBO_PHASEN[4][2] = {
{ 86, 86 },
{ 86, 86 },
{ 86, 86 },
{ 86, 86 }
};
static const MovLine ROBO_MPKT[3] = {
{ { 168, 71, 180 }, 1, 1 },
{ { 180, 71, 100 }, 1, 2 },
{ { 60, 210, 110 }, 1, 16 }
};
static const AniBlock ABLOCK6[3] = {
{ 3, 1, ANI_FRONT, ANI_GO, 0 },
{ 13, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 14, 4, ANI_FRONT, ANI_GO, 0 },
};
static const AniBlock ABLOCK7[2] = {
{ 1, 2, ANI_FRONT, ANI_WAIT, 0 },
{ 2, 1, ANI_FRONT, ANI_GO, 0 },
};
void Room6::entry() {
_G(zoom_horizont) = 80;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 2;
if (_G(gameState).R6BolaSchild && _G(gameState).R6RaumBetreten < 2) {
_G(det)->startDetail(7, 255, ANI_FRONT);
_G(atds)->delControlBit(44, ATS_ACTIVE_BIT);
if (!_G(flags).LoadGame)
++_G(gameState).R6RaumBetreten;
if (_G(gameState).R6RaumBetreten == 2) {
hideCur();
_G(det)->stopDetail(7);
init_robo();
wait_auto_obj(0);
_G(gameState).R6BolaOk = true;
_G(obj)->show_sib(SIB_BOLA_BUTTON_R6);
_G(obj)->hide_sib(SIB_BOLA_R6);
_G(atds)->setControlBit(44, ATS_ACTIVE_BIT);
showCur();
}
}
}
void Room6::init_robo() {
#define ROBO_OBJ 0
_G(auto_obj) = 1;
_G(mov_phasen)[ROBO_OBJ].AtsText = 44;
_G(mov_phasen)[ROBO_OBJ].Lines = 3;
_G(mov_phasen)[ROBO_OBJ].Repeat = 1;
_G(mov_phasen)[ROBO_OBJ].ZoomFak = 0;
_G(auto_mov_obj)[ROBO_OBJ].Id = AUTO_OBJ0;
_G(auto_mov_vector)[ROBO_OBJ].Delay = _G(gameState).DelaySpeed;
_G(auto_mov_obj)[ROBO_OBJ].Mode = true;
init_auto_obj(ROBO_OBJ, &ROBO_PHASEN[0][0], 3, (const MovLine *)ROBO_MPKT);
}
void Room6::bola_button() {
if (!_G(gameState).R6BolaBecher) {
_G(det)->hideStaticSpr(0);
startSetAILWait(0, 1, ANI_FRONT);
if (_G(gameState).R6BolaOk) {
_G(gameState).R6BolaBecher = true;
_G(det)->showStaticSpr(0);
startAniBlock(2, ABLOCK7);
_G(obj)->calc_rsi_flip_flop(SIB_BOLA_FLECK_R6);
waitDetail(2);
_G(obj)->calc_rsi_flip_flop(SIB_BOLA_SCHACHT);
_G(atds)->delControlBit(42, ATS_ACTIVE_BIT);
_G(atds)->set_ats_str(41, TXT_MARK_LOOK, 1, ATS_DATA);
_G(obj)->calc_rsi_flip_flop(SIB_BOLA_BUTTON_R6);
_G(obj)->hide_sib(SIB_BOLA_BUTTON_R6);
} else {
_G(gameState)._personHide[P_CHEWY] = true;
startAniBlock(3, ABLOCK6);
while (_G(det)->get_ani_status(3) && !SHOULD_QUIT) {
if (!_G(det)->get_ani_status(14)) {
setPersonPos(220, 89, P_CHEWY, P_LEFT);
_G(gameState)._personHide[P_CHEWY] = false;
}
setupScreen(DO_SETUP);
}
_G(det)->showStaticSpr(0);
++_G(gameState).R6BolaJoke;
int16 diaNr = (_G(gameState).R6BolaJoke < 3) ? 3 : 4;
start_spz(CH_TALK5, 244, false, 0);
startAadWait(diaNr);
}
_G(obj)->calc_rsi_flip_flop(SIB_BOLA_BUTTON_R6);
}
}
} // namespace Rooms
} // namespace Chewy