264 lines
8.4 KiB
C++
264 lines
8.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/dialogs/options.h"
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#include "chewy/cursor.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/mcga_graphics.h"
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#include "chewy/sound.h"
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#include "common/config-manager.h"
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namespace Chewy {
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namespace Dialogs {
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#define SURIMY_START 0
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#define SURIMY_END 7
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#define SCHNULLER 8
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#define SCHNULL_BAND 22
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#define MUND_START 9
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#define MUND_END 11
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#define SCHNULL_OFF 23
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#define TDISP_START 12
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#define TDISP_END 13
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#define TDISP_EIN 20
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#define TDISP_AUS 21
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#define MUSIC_OFF 24
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#define MUSIC_ON1 25
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#define MUSIC_ON2 26
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#define EXIT 27
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void Options::execute(TafInfo *ti) {
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long akt_clock = 0, stop_clock = 0;
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_G(room)->load_tgp(0, &_G(room_blk), GBOOK_TGP, false, GBOOK);
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_G(out)->setPointer(_G(workptr));
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_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], 0, 0);
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_G(out)->setPointer((byte *)g_screen->getPixels());
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_G(room)->set_ak_pal(&_G(room_blk));
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_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
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_G(out)->setPointer(_G(workptr));
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int16 key = 0;
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int16 surimy_ani = SURIMY_START;
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int16 mund_ani = MUND_START;
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int16 mund_delay = 3;
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int16 mund_count = mund_delay;
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_G(FrameSpeed) = 0;
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int16 delay_count = _G(gameState).DelaySpeed;
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//warning("stop_clock = (clock() / CLK_TCK) + 1;");
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while (key != Common::KEYCODE_ESCAPE) {
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_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], 0, 0);
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++_G(FrameSpeed);
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//warning("akt_clock = clock() / CLK_TCK;");
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if (akt_clock >= stop_clock) {
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//TmpFrame = _G(FrameSpeed);
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_G(gameState).DelaySpeed = (_G(FrameSpeed) >> 1) / _G(gameState).FramesPerSecond;
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_G(FrameSpeed) = 0;
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//warning("stop_clock = (clock() / CLK_TCK) + 1;");
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}
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_G(out)->spriteSet(ti->image[surimy_ani], 18 + ti->correction[surimy_ani << 1],
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8 + ti->correction[(surimy_ani << 1) + 1], 0);
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short bar_off = (_G(gameState).FramesPerSecond - 6) * 16;
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_G(out)->boxFill(33 + bar_off, 65, 33 + 17 + bar_off, 65 + 8, 0);
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Common::String fps = Common::String::format("%d", _G(gameState).FramesPerSecond << 1);
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_G(out)->printxy(36 + bar_off, 65, 255, 300, 0, fps.c_str());
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if (g_engine->_sound->speechEnabled()) {
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_G(out)->spriteSet(ti->image[mund_ani],
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18 + ti->correction[mund_ani << 1],
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8 + ti->correction[(mund_ani << 1) + 1], 0);
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_G(out)->spriteSet(ti->image[SCHNULL_OFF],
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18 + ti->correction[SCHNULL_OFF << 1],
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8 + ti->correction[(SCHNULL_OFF << 1) + 1], 0);
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} else {
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_G(out)->spriteSet(ti->image[SCHNULLER],
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18 + ti->correction[SCHNULLER << 1],
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8 + ti->correction[(SCHNULLER << 1) + 1], 0);
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_G(out)->spriteSet(ti->image[SCHNULL_BAND],
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18 + ti->correction[SCHNULL_BAND << 1],
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8 + ti->correction[(SCHNULL_BAND << 1) + 1], 0);
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}
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const int soundVolume = MAX(1, g_engine->_sound->getUserSoundVolume() * 32 / Audio::Mixer::kMaxMixerVolume);
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_G(out)->pop_box(32 - 2, 104 - 12, 42 + 4, 136 + 2, 192, 183, 182);
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_G(out)->printxy(32 + 3, 104 - 10, 15, 300, 0, "S");
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_G(out)->boxFill(33, 136 - soundVolume, 42, 136, 15);
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const int musicVolume = MAX(1, g_engine->_sound->getUserMusicVolume() * 32 / Audio::Mixer::kMaxMixerVolume);
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_G(out)->pop_box(52 - 2, 104 - 12, 62 + 4, 136 + 2, 192, 183, 182);
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_G(out)->printxy(52 + 3, 104 - 10, 31, 300, 0, "M");
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_G(out)->boxFill(53, 136 - musicVolume, 62, 136, 31);
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if (g_engine->_sound->musicEnabled()) {
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_G(out)->spriteSet(ti->image[MUSIC_ON1],
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18 + ti->correction[MUSIC_ON1 << 1],
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8 + ti->correction[(MUSIC_ON1 << 1) + 1], 0);
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_G(out)->spriteSet(ti->image[MUSIC_ON2],
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18 + ti->correction[MUSIC_ON2 << 1],
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8 + ti->correction[(MUSIC_ON2 << 1) + 1], 0);
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} else
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_G(out)->spriteSet(ti->image[MUSIC_OFF],
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18 + ti->correction[MUSIC_OFF << 1],
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8 + ti->correction[(MUSIC_OFF << 1) + 1], 0);
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if (g_engine->_sound->soundEnabled()) {
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_G(out)->spriteSet(ti->image[TDISP_START],
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ti->correction[TDISP_START << 1],
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ti->correction[(TDISP_START << 1) + 1], 0);
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_G(out)->spriteSet(ti->image[TDISP_EIN],
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18 + ti->correction[TDISP_EIN << 1],
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8 + ti->correction[(TDISP_EIN << 1) + 1], 0);
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} else {
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_G(out)->spriteSet(ti->image[TDISP_END],
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ti->correction[TDISP_END << 1],
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ti->correction[(TDISP_END << 1) + 1], 0);
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_G(out)->spriteSet(ti->image[TDISP_AUS],
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18 + ti->correction[TDISP_AUS << 1],
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8 + ti->correction[(TDISP_AUS << 1) + 1], 0);
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}
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_G(out)->spriteSet(ti->image[EXIT],
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18 + ti->correction[EXIT << 1],
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8 + ti->correction[(EXIT << 1) + 1], 0);
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key = g_events->getSwitchCode();
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if ((_G(minfo).button == 1) || (key == Common::KEYCODE_RETURN)) {
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// TODO This line breaks screen updates. Not sure what it does
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// otherwise; options screen seems to work without it.
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//WAIT_TASTE_LOS
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int16 rect = _G(out)->findHotspot(_G(optionHotspots));
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switch (rect) {
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case 0: // Hamster wheel arrow left (speed down)
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if (_G(gameState).FramesPerSecond > 6)
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--_G(gameState).FramesPerSecond;
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break;
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case 1: // Hamster wheel arrow right (speed up)
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if (_G(gameState).FramesPerSecond < 10)
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++_G(gameState).FramesPerSecond;
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break;
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case 2: // Mouth (speech/subtitles)
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if (!g_engine->_sound->speechEnabled()) {
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g_engine->_sound->toggleSubtitles(false);
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g_engine->_sound->toggleSpeech(true);
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} else {
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g_engine->_sound->toggleSubtitles(true);
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g_engine->_sound->toggleSpeech(false);
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}
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g_engine->syncSoundSettings();
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break;
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case 3:
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case 4: // Speaker (sound)
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if (g_engine->_sound->soundEnabled()) {
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g_engine->_sound->toggleSound(false);
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} else {
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g_engine->_sound->toggleSound(true);
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}
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g_engine->syncSoundSettings();
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break;
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case 5: // Guitarist (music)
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if (g_engine->_sound->musicEnabled()) {
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g_engine->_sound->toggleMusic(false);
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g_engine->_sound->stopMusic();
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} else {
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g_engine->_sound->toggleMusic(true);
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g_engine->_sound->playRoomMusic(_G(gameState)._personRoomNr[P_CHEWY]);
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}
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g_engine->syncSoundSettings();
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break;
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case 6: // Door (exit)
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key = Common::KEYCODE_ESCAPE;
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break;
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case 7: // S volume gauge
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g_engine->_sound->setUserSoundVolume(MIN(32, 136 - g_events->_mousePos.y) * Audio::Mixer::kMaxMixerVolume / 32);
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g_engine->syncSoundSettings();
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break;
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case 8: // M volume gauge
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g_engine->_sound->setUserMusicVolume(MIN(32, 136 - g_events->_mousePos.y) * Audio::Mixer::kMaxMixerVolume / 32);
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g_engine->syncSoundSettings();
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break;
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default:
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break;
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}
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_G(minfo).button = 0;
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}
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switch (key) {
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case Common::KEYCODE_UP:
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_G(cur)->move(g_events->_mousePos.x, --g_events->_mousePos.y);
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break;
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case Common::KEYCODE_DOWN:
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_G(cur)->move(g_events->_mousePos.x, ++g_events->_mousePos.y);
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break;
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case Common::KEYCODE_LEFT:
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_G(cur)->move(--g_events->_mousePos.x, g_events->_mousePos.y);
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break;
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case Common::KEYCODE_RIGHT:
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_G(cur)->move(++g_events->_mousePos.x, g_events->_mousePos.y);
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break;
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default:
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break;
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}
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_G(cur)->updateCursor();
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_G(out)->copyToScreen();
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EVENTS_UPDATE;
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SHOULD_QUIT_RETURN;
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if (!delay_count) {
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if (surimy_ani < SURIMY_END)
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++surimy_ani;
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else
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surimy_ani = SURIMY_START;
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if (mund_count > 0)
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--mund_count;
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else {
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if (mund_ani < MUND_END)
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++mund_ani;
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else
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mund_ani = MUND_START;
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mund_count = mund_delay;
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}
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delay_count = _G(gameState).DelaySpeed;
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} else
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--delay_count;
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}
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_G(room)->load_tgp(1, &_G(room_blk), GBOOK_TGP, false, GBOOK);
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_G(out)->setPointer(_G(workptr));
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_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], 0, 0);
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_G(out)->setPointer((byte *)g_screen->getPixels());
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_G(room)->set_ak_pal(&_G(room_blk));
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_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
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_G(out)->setPointer(_G(workptr));
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}
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} // namespace Dialogs
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} // namespace Chewy
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