Files
scummvm-cursorfix/engines/bladerunner/ui/elevator.cpp
2026-02-02 04:50:13 +01:00

322 lines
6.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/ui/elevator.h"
#include "bladerunner/actor.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/game_info.h"
#include "bladerunner/mouse.h"
#include "bladerunner/shape.h"
#include "bladerunner/script/script.h"
#include "bladerunner/time.h"
#include "bladerunner/ui/ui_image_picker.h"
#include "bladerunner/vqa_player.h"
#include "bladerunner/subtitles.h"
#include "common/rect.h"
#include "common/str.h"
#include "common/system.h"
namespace BladeRunner {
Elevator::Elevator(BladeRunnerEngine *vm) {
_vm = vm;
reset();
_imagePicker = new UIImagePicker(vm, 8);
_shapes = new Shapes(vm);
}
Elevator::~Elevator() {
delete _shapes;
_shapes = nullptr;
delete _imagePicker;
_imagePicker = nullptr;
}
int Elevator::activate(int elevatorId) {
const char *vqaName;
if (elevatorId == kElevatorMA) {
_buttonClicked = 3;
vqaName = "MA06ELEV.VQA";
} else if (elevatorId == kElevatorPS) {
_buttonClicked = 1;
vqaName = "PS02ELEV.VQA";
} else {
error("Invalid elevator id");
}
if (!_vm->openArchive("MODE.MIX")) {
return 0;
}
_vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack, vqaName);
if (!_vqaPlayer->open()) {
return 0;
}
_vqaPlayer->setLoop(1, -1, kLoopSetModeJustStart, nullptr, nullptr);
_vm->_mouse->setCursor(0);
_shapes->load("ELEVATOR.SHP");
_imagePicker->resetImages();
if (elevatorId == kElevatorMA) {
_imagePicker->defineImage(
0,
Common::Rect(220, 298, 308, 392),
nullptr,
_shapes->get(11),
_shapes->get(14),
nullptr);
_imagePicker->defineImage(
1,
Common::Rect(259, 259, 302, 292),
nullptr,
_shapes->get(10),
_shapes->get(13),
nullptr);
_imagePicker->defineImage(
2,
Common::Rect(227, 398, 301, 434),
nullptr,
_shapes->get(12),
_shapes->get(15),
nullptr);
} else { // kElevatorPS
_imagePicker->defineImage(
4,
Common::Rect(395, 131, 448, 164),
nullptr,
_shapes->get(0),
_shapes->get(5),
nullptr
);
_imagePicker->defineImage(
3,
Common::Rect(395, 165, 448, 198),
nullptr,
_shapes->get(1),
_shapes->get(6),
nullptr
);
_imagePicker->defineImage(
5,
Common::Rect(395, 199, 448, 232),
nullptr,
_shapes->get(2),
_shapes->get(7),
nullptr
);
_imagePicker->defineImage(
6,
Common::Rect(395, 233, 448, 264),
nullptr,
_shapes->get(3),
_shapes->get(8),
nullptr
);
_imagePicker->defineImage(
7,
Common::Rect(395, 265, 448, 295),
nullptr,
_shapes->get(4),
_shapes->get(9),
nullptr
);
}
_imagePicker->activate(
mouseInCallback,
mouseOutCallback,
mouseDownCallback,
mouseUpCallback,
this
);
open();
_vm->_time->pause();
_buttonClicked = -1;
do {
_vm->gameTick();
} while (_vm->_gameIsRunning && _buttonClicked == -1);
_imagePicker->deactivate();
delete _vqaPlayer;
_vqaPlayer = nullptr;
_shapes->unload();
_vm->closeArchive("MODE.MIX");
_isOpen = false;
_vm->_time->resume();
return _buttonClicked;
}
void Elevator::open() {
resetDescription();
_isOpen = true;
}
bool Elevator::isOpen() const {
return _isOpen;
}
int Elevator::handleMouseUp(int x, int y) {
_imagePicker->handleMouseAction(x, y, false, true, false);
return false;
}
int Elevator::handleMouseDown(int x, int y) {
_imagePicker->handleMouseAction(x, y, true, false, false);
return false;
}
void Elevator::tick() {
if (!_vm->_windowIsActive) {
return;
}
int frame = _vqaPlayer->update();
assert(frame >= -1);
// vqaPlayer renders to _surfaceBack
blit(_vm->_surfaceBack, _vm->_surfaceFront);
Common::Point p = _vm->getMousePos();
// TODO(madmoose): BLADE.EXE has hasHoveredImage before handleMouseAction?
_imagePicker->handleMouseAction(p.x, p.y, false, false, false);
if (_imagePicker->hasHoveredImage()) {
_vm->_mouse->setCursor(1);
} else {
_vm->_mouse->setCursor(0);
}
_imagePicker->draw(_vm->_surfaceFront);
_vm->_mouse->draw(_vm->_surfaceFront, p.x, p.y);
_vm->_subtitles->tick(_vm->_surfaceFront);
_vm->blitToScreen(_vm->_surfaceFront);
tickDescription();
}
void Elevator::buttonClick(int buttonId) {
_buttonClicked = buttonId;
}
void Elevator::reset() {
_isOpen = false;
_vqaPlayer = nullptr;
_imagePicker = nullptr;
_actorId = -1;
_sentenceId = -1;
_timeSpeakDescriptionStart = 0u;
_buttonClicked = false;
}
void Elevator::buttonFocus(int buttonId) {
switch (buttonId) {
case 7:
setupDescription(kActorAnsweringMachine, 140);
break;
case 6:
setupDescription(kActorAnsweringMachine, 130);
break;
case 5:
setupDescription(kActorAnsweringMachine, 120);
break;
case 4:
setupDescription(kActorAnsweringMachine, 100);
break;
case 3:
setupDescription(kActorAnsweringMachine, 110);
break;
case 2:
setupDescription(kActorAnsweringMachine, 130);
break;
case 1:
setupDescription(kActorAnsweringMachine, 100);
break;
case 0:
setupDescription(kActorAnsweringMachine, 150);
break;
default:
resetDescription();
break;
}
}
void Elevator::setupDescription(int actorId, int sentenceId) {
_actorId = actorId;
_sentenceId = sentenceId;
_timeSpeakDescriptionStart = _vm->_time->current();
}
void Elevator::resetDescription() {
_actorId = -1;
_sentenceId = -1;
_timeSpeakDescriptionStart = 0u;
}
void Elevator::tickDescription() {
uint32 now = _vm->_time->current();
// unsigned difference is intentional
if (_actorId <= 0 || (now - _timeSpeakDescriptionStart < 600u)) {
return;
}
_vm->_actors[_actorId]->speechPlay(_sentenceId, false);
_actorId = -1;
_sentenceId = -1;
}
void Elevator::mouseInCallback(int buttonId, void *self) {
((Elevator *)self)->buttonFocus(buttonId);
}
void Elevator::mouseOutCallback(int, void *self) {
((Elevator *)self)->buttonFocus(-1);
}
void Elevator::mouseDownCallback(int, void *self) {
Elevator *elevator = ((Elevator *)self);
elevator->_vm->_audioPlayer->playAud(elevator->_vm->_gameInfo->getSfxTrack(kSfxELEBUTN1), 100, 0, 0, 50, 0);
}
void Elevator::mouseUpCallback(int buttonId, void *self) {
((Elevator *)self)->buttonClick(buttonId);
}
} // End of namespace BladeRunner