322 lines
6.8 KiB
C++
322 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/ui/elevator.h"
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#include "bladerunner/actor.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/audio_player.h"
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#include "bladerunner/game_info.h"
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#include "bladerunner/mouse.h"
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#include "bladerunner/shape.h"
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#include "bladerunner/script/script.h"
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#include "bladerunner/time.h"
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#include "bladerunner/ui/ui_image_picker.h"
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#include "bladerunner/vqa_player.h"
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#include "bladerunner/subtitles.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "common/system.h"
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namespace BladeRunner {
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Elevator::Elevator(BladeRunnerEngine *vm) {
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_vm = vm;
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reset();
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_imagePicker = new UIImagePicker(vm, 8);
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_shapes = new Shapes(vm);
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}
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Elevator::~Elevator() {
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delete _shapes;
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_shapes = nullptr;
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delete _imagePicker;
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_imagePicker = nullptr;
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}
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int Elevator::activate(int elevatorId) {
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const char *vqaName;
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if (elevatorId == kElevatorMA) {
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_buttonClicked = 3;
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vqaName = "MA06ELEV.VQA";
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} else if (elevatorId == kElevatorPS) {
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_buttonClicked = 1;
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vqaName = "PS02ELEV.VQA";
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} else {
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error("Invalid elevator id");
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}
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if (!_vm->openArchive("MODE.MIX")) {
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return 0;
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}
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_vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack, vqaName);
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if (!_vqaPlayer->open()) {
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return 0;
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}
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_vqaPlayer->setLoop(1, -1, kLoopSetModeJustStart, nullptr, nullptr);
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_vm->_mouse->setCursor(0);
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_shapes->load("ELEVATOR.SHP");
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_imagePicker->resetImages();
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if (elevatorId == kElevatorMA) {
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_imagePicker->defineImage(
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0,
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Common::Rect(220, 298, 308, 392),
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nullptr,
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_shapes->get(11),
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_shapes->get(14),
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nullptr);
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_imagePicker->defineImage(
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1,
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Common::Rect(259, 259, 302, 292),
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nullptr,
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_shapes->get(10),
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_shapes->get(13),
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nullptr);
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_imagePicker->defineImage(
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2,
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Common::Rect(227, 398, 301, 434),
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nullptr,
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_shapes->get(12),
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_shapes->get(15),
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nullptr);
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} else { // kElevatorPS
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_imagePicker->defineImage(
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4,
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Common::Rect(395, 131, 448, 164),
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nullptr,
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_shapes->get(0),
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_shapes->get(5),
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nullptr
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);
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_imagePicker->defineImage(
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3,
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Common::Rect(395, 165, 448, 198),
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nullptr,
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_shapes->get(1),
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_shapes->get(6),
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nullptr
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);
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_imagePicker->defineImage(
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5,
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Common::Rect(395, 199, 448, 232),
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nullptr,
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_shapes->get(2),
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_shapes->get(7),
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nullptr
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);
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_imagePicker->defineImage(
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6,
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Common::Rect(395, 233, 448, 264),
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nullptr,
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_shapes->get(3),
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_shapes->get(8),
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nullptr
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);
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_imagePicker->defineImage(
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7,
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Common::Rect(395, 265, 448, 295),
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nullptr,
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_shapes->get(4),
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_shapes->get(9),
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nullptr
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);
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}
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_imagePicker->activate(
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mouseInCallback,
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mouseOutCallback,
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mouseDownCallback,
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mouseUpCallback,
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this
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);
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open();
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_vm->_time->pause();
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_buttonClicked = -1;
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do {
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_vm->gameTick();
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} while (_vm->_gameIsRunning && _buttonClicked == -1);
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_imagePicker->deactivate();
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delete _vqaPlayer;
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_vqaPlayer = nullptr;
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_shapes->unload();
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_vm->closeArchive("MODE.MIX");
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_isOpen = false;
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_vm->_time->resume();
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return _buttonClicked;
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}
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void Elevator::open() {
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resetDescription();
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_isOpen = true;
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}
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bool Elevator::isOpen() const {
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return _isOpen;
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}
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int Elevator::handleMouseUp(int x, int y) {
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_imagePicker->handleMouseAction(x, y, false, true, false);
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return false;
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}
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int Elevator::handleMouseDown(int x, int y) {
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_imagePicker->handleMouseAction(x, y, true, false, false);
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return false;
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}
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void Elevator::tick() {
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if (!_vm->_windowIsActive) {
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return;
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}
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int frame = _vqaPlayer->update();
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assert(frame >= -1);
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// vqaPlayer renders to _surfaceBack
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blit(_vm->_surfaceBack, _vm->_surfaceFront);
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Common::Point p = _vm->getMousePos();
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// TODO(madmoose): BLADE.EXE has hasHoveredImage before handleMouseAction?
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_imagePicker->handleMouseAction(p.x, p.y, false, false, false);
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if (_imagePicker->hasHoveredImage()) {
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_vm->_mouse->setCursor(1);
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} else {
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_vm->_mouse->setCursor(0);
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}
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_imagePicker->draw(_vm->_surfaceFront);
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_vm->_mouse->draw(_vm->_surfaceFront, p.x, p.y);
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_vm->_subtitles->tick(_vm->_surfaceFront);
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_vm->blitToScreen(_vm->_surfaceFront);
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tickDescription();
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}
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void Elevator::buttonClick(int buttonId) {
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_buttonClicked = buttonId;
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}
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void Elevator::reset() {
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_isOpen = false;
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_vqaPlayer = nullptr;
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_imagePicker = nullptr;
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_actorId = -1;
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_sentenceId = -1;
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_timeSpeakDescriptionStart = 0u;
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_buttonClicked = false;
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}
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void Elevator::buttonFocus(int buttonId) {
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switch (buttonId) {
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case 7:
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setupDescription(kActorAnsweringMachine, 140);
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break;
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case 6:
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setupDescription(kActorAnsweringMachine, 130);
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break;
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case 5:
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setupDescription(kActorAnsweringMachine, 120);
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break;
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case 4:
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setupDescription(kActorAnsweringMachine, 100);
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break;
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case 3:
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setupDescription(kActorAnsweringMachine, 110);
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break;
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case 2:
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setupDescription(kActorAnsweringMachine, 130);
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break;
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case 1:
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setupDescription(kActorAnsweringMachine, 100);
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break;
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case 0:
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setupDescription(kActorAnsweringMachine, 150);
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break;
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default:
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resetDescription();
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break;
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}
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}
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void Elevator::setupDescription(int actorId, int sentenceId) {
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_actorId = actorId;
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_sentenceId = sentenceId;
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_timeSpeakDescriptionStart = _vm->_time->current();
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}
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void Elevator::resetDescription() {
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_actorId = -1;
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_sentenceId = -1;
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_timeSpeakDescriptionStart = 0u;
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}
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void Elevator::tickDescription() {
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uint32 now = _vm->_time->current();
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// unsigned difference is intentional
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if (_actorId <= 0 || (now - _timeSpeakDescriptionStart < 600u)) {
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return;
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}
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_vm->_actors[_actorId]->speechPlay(_sentenceId, false);
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_actorId = -1;
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_sentenceId = -1;
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}
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void Elevator::mouseInCallback(int buttonId, void *self) {
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((Elevator *)self)->buttonFocus(buttonId);
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}
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void Elevator::mouseOutCallback(int, void *self) {
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((Elevator *)self)->buttonFocus(-1);
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}
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void Elevator::mouseDownCallback(int, void *self) {
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Elevator *elevator = ((Elevator *)self);
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elevator->_vm->_audioPlayer->playAud(elevator->_vm->_gameInfo->getSfxTrack(kSfxELEBUTN1), 100, 0, 0, 50, 0);
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}
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void Elevator::mouseUpCallback(int buttonId, void *self) {
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((Elevator *)self)->buttonClick(buttonId);
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}
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} // End of namespace BladeRunner
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