160 lines
5.8 KiB
C++
160 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/scene_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
void SceneScriptTB03::InitializeScene() {
|
|
if (Game_Flag_Query(kFlagUG17toTB03)) {
|
|
Setup_Scene_Information(-260.0f, 0.15f, 2014.0f, 276);
|
|
} else {
|
|
Setup_Scene_Information(-152.0f, 0.0f, 1890.0f, 500);
|
|
}
|
|
|
|
Scene_Exit_Add_2D_Exit(0, 25, 227, 81, 300, 0);
|
|
Scene_Exit_Add_2D_Exit(1, 298, 0, 639, 305, 0);
|
|
|
|
Ambient_Sounds_Add_Looping_Sound(kSfxFOUNTAIN, 16, 0, 1);
|
|
Ambient_Sounds_Add_Sound(kSfxBELLY1, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBELLY2, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBELLY3, 2, 20, 16, 20, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBELLY4, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBELLY5, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
|
|
if (Global_Variable_Query(kVariableChapter) <= 3) {
|
|
Ambient_Sounds_Add_Looping_Sound(kSfxPSAMB6, 25, 0, 1);
|
|
Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
|
|
}
|
|
|
|
Actor_Put_In_Set(kActorTyrellGuard, kSetTB02_TB03);
|
|
Actor_Set_At_XYZ(kActorTyrellGuard, -38.53f, 2.93f, 1475.97f, 673);
|
|
if (Global_Variable_Query(kVariableChapter) == 4) {
|
|
int goal = Actor_Query_Goal_Number(kActorTyrellGuard);
|
|
if (goal == kGoalTyrellGuardWait) {
|
|
Actor_Change_Animation_Mode(kActorTyrellGuard, kAnimationModeIdle);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrestMcCoyInTB03Act4);
|
|
} else if (goal != kGoalTyrellGuardWakeUp) {
|
|
Actor_Set_Goal_Number(kActorTyrellGuard, kGoalTyrellGuardSleeping);
|
|
}
|
|
}
|
|
|
|
if (Game_Flag_Query(kFlagUG17toTB03)) {
|
|
if (!Game_Flag_Query(kFlagTB03Entered)) {
|
|
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
|
|
Scene_Loop_Set_Default(1);
|
|
Game_Flag_Set(kFlagTB03Entered);
|
|
} else {
|
|
Scene_Loop_Set_Default(1);
|
|
}
|
|
Game_Flag_Reset(kFlagUG17toTB03);
|
|
} else {
|
|
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
|
|
Scene_Loop_Set_Default(1);
|
|
}
|
|
}
|
|
|
|
void SceneScriptTB03::SceneLoaded() {
|
|
Obstacle_Object("SPHERE02", true);
|
|
}
|
|
|
|
bool SceneScriptTB03::MouseClick(int x, int y) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptTB03::ClickedOn3DObject(const char *objectName, bool a2) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptTB03::ClickedOnActor(int actorId) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptTB03::ClickedOnItem(int itemId, bool a2) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptTB03::ClickedOnExit(int exitId) {
|
|
if (exitId == 0) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -260.0f, 0.15f, 2014.0f, 0, true, false, false)) {
|
|
Actor_Set_Goal_Number(kActorTyrellGuard, kGoalTyrellGuardWait);
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
|
|
Game_Flag_Set(kFlagTB03toUG17);
|
|
Set_Enter(kSetUG17, kSceneUG17);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (exitId == 1) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1774.0f, 0, true, false, false)) {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
|
|
Game_Flag_Set(kFlagTB03toTB02);
|
|
Set_Enter(kSetTB02_TB03, kSceneTB02);
|
|
Async_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1702.0f, 0, false);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptTB03::ClickedOn2DRegion(int region) {
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptTB03::SceneFrameAdvanced(int frame) {
|
|
}
|
|
|
|
void SceneScriptTB03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
|
}
|
|
|
|
void SceneScriptTB03::PlayerWalkedIn() {
|
|
if (Actor_Query_Goal_Number(kActorTyrellGuard) == kGoalTyrellGuardWait) {
|
|
Player_Set_Combat_Mode(false);
|
|
Actor_Says(kActorOfficerGrayford, 260, -1);
|
|
Actor_Says(kActorMcCoy, 170, 14);
|
|
Delay(1000);
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
|
|
}
|
|
}
|
|
|
|
void SceneScriptTB03::PlayerWalkedOut() {
|
|
Music_Stop(2u);
|
|
}
|
|
|
|
void SceneScriptTB03::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|