Files
scummvm-cursorfix/engines/bladerunner/script/scene/ma01.cpp
2026-02-02 04:50:13 +01:00

332 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kMA01Loops {
kMA01LoopInshotRoof = 0,
kMA01LoopMainLoop = 1,
kMA01LoopOutDoorAnim = 3,
kMA01LoopOutshotRoof = 4
};
enum kMA01Exits {
kMA01ExitMA06 = 0,
kMA01ExitSpinner = 1
};
void SceneScriptMA01::InitializeScene() {
Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992);
if (Game_Flag_Query(kFlagSpinnerAtMA01)) {
Setup_Scene_Information( 381.0f, 0.0f, 54.0f, 992);
}
if (Game_Flag_Query(kFlagMA06toMA01)) {
Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660);
}
Scene_Exit_Add_2D_Exit(kMA01ExitMA06, 328, 132, 426, 190, 0);
if (Game_Flag_Query(kFlagSpinnerAtMA01)) {
Scene_Exit_Add_2D_Exit(kMA01ExitSpinner, 234, 240, 398, 328, 2);
}
Ambient_Sounds_Add_Looping_Sound(kSfxROOFRAN1, 90, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFAIR1, 40, -100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFRMB1, 40, 100, 1);
Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagMA06toMA01)) {
Scene_Loop_Set_Default(kMA01LoopMainLoop);
Game_Flag_Reset(kFlagMA06toMA01);
} else {
Actor_Set_Invisible(kActorMcCoy, true);
Game_Flag_Set(kFlagArrivedFromSpinner2);
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA01LoopInshotRoof, false);
Scene_Loop_Set_Default(kMA01LoopMainLoop);
}
if (Game_Flag_Query(kFlagMA01GaffApproachMcCoy)) {
Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA01ApproachMcCoy);
Game_Flag_Reset(kFlagMA01GaffApproachMcCoy);
}
}
void SceneScriptMA01::SceneLoaded() {
Obstacle_Object("WRENCH", true);
Unobstacle_Object("OBSTICLEBOX01", true);
Clickable_Object("WRENCH");
Unclickable_Object("Y2 PADRIM 01");
Unclickable_Object("Y2 PADRIM 02");
Unclickable_Object("NGON01");
}
bool SceneScriptMA01::MouseClick(int x, int y) {
return Region_Check(286, 326, 348, 384);
}
bool SceneScriptMA01::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptMA01::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptMA01::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptMA01::ClickedOnExit(int exitId) {
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenMA01AttackMcCoy) {
return true;
}
if (exitId == kMA01ExitMA06) {
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenFled) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 72, true, false, false)) {
Actor_Set_Goal_Number(kActorZuben, kGoalZubenMA01AttackMcCoy);
Scene_Exits_Disable();
}
} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 12, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagMA01toMA06);
Set_Enter(kSetMA06, kSceneMA06);
}
return true;
}
if (exitId == kMA01ExitSpinner) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 381.0f, 0.0f, 54.0f, 0, true, false, false)) {
Player_Loses_Control();
Actor_Face_Heading(kActorMcCoy, 736, false);
Game_Flag_Reset(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagMcCoyInAnimoidRow);
Game_Flag_Reset(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagMcCoyInPoliceStation);
int spinnerDest = Spinner_Interface_Choose_Dest(kMA01LoopOutDoorAnim, false);
switch (spinnerDest) {
case kSpinnerDestinationPoliceStation:
Game_Flag_Set(kFlagMcCoyInPoliceStation);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationAnimoidRow:
Game_Flag_Set(kFlagMcCoyInAnimoidRow);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationNightclubRow:
Game_Flag_Set(kFlagMcCoyInNightclubRow);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationHysteriaHall:
Game_Flag_Set(kFlagMcCoyInHysteriaHall);
Game_Flag_Reset(kFlagSpinnerAtMA01);
Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(kSetHF01, kSceneHF01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
default:
Actor_Set_Invisible(kActorMcCoy, false);
Actor_Face_Heading(kActorMcCoy, 736, false);
Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
break;
}
}
return true;
}
return false;
}
bool SceneScriptMA01::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptMA01::SceneFrameAdvanced(int frame) {
if (frame == 15) {
Ambient_Sounds_Play_Sound(kSfxROOFLIT1, 70, -100, 100, 0);
}
if (frame == 61
|| frame == 183
) {
Ambient_Sounds_Play_Sound(kSfxSPINOPN4, 100, 40, 0, 99);
}
if (frame == 107
|| frame == 227
) {
Ambient_Sounds_Play_Sound(kSfxSPINCLS1, 100, 40, 0, 99);
}
if (frame == 1) {
Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, -60, 20, 99);
}
if (frame == 241) {
Ambient_Sounds_Play_Sound(kSfxCARUP3, 40, 0, 0, 99);
}
if (frame == 58) {
Sound_Play(kSfxMTLHIT1, 17, 20, 20, 50);
}
if ((frame == 75
|| frame == 196
)
&& Game_Flag_Query(kFlagArrivedFromSpinner2)
) {
Actor_Face_Heading(kActorMcCoy, 736, false);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSpinnerGetOut);
Game_Flag_Reset(kFlagArrivedFromSpinner2);
} else {
if ( frame == 196
&& !Game_Flag_Query(kFlagArrivedFromSpinner2)
) {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSpinnerGetIn);
//return true;
return;
}
if (frame == 240) {
Player_Gains_Control();
}
}
//return true;
}
void SceneScriptMA01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptMA01::PlayerWalkedIn() {
if (_vm->_cutContent) {
if (!Game_Flag_Query(kFlagCT01Visited) && !Actor_Clue_Query(kActorMcCoy, kClueDispatchHitAndRun)) {
Actor_Clue_Acquire(kActorMcCoy, kClueDispatchHitAndRun, false, kActorDispatcher);
ADQ_Add(kActorDispatcher, 80, kAnimationModeTalk);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
ADQ_Add(kActorOfficerLeary, 340, kAnimationModeTalk); // sector 3 - go ahead
} else {
ADQ_Add(kActorOfficerGrayford, 360, kAnimationModeTalk); // sector 3 - go ahead
}
ADQ_Add(kActorDispatcher, 90, kAnimationModeTalk);
ADQ_Add(kActorDispatcher, 100, kAnimationModeTalk);
ADQ_Add(kActorDispatcher, 110, kAnimationModeTalk);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
ADQ_Add(kActorOfficerLeary, 350, kAnimationModeTalk); // sector 3 - responding code 3
} else {
ADQ_Add(kActorOfficerGrayford, 370, kAnimationModeTalk); // sector 3 - responding code 3
}
ADQ_Add_Pause(1000);
ADQ_Add(kActorDispatcher, 120, kAnimationModeTalk);
ADQ_Add(kActorDispatcher, 130, kAnimationModeTalk);
ADQ_Add(kActorDispatcher, 140, kAnimationModeTalk);
ADQ_Add(kActorDispatcher, 150, kAnimationModeTalk);
}
}
}
void SceneScriptMA01::PlayerWalkedOut() {
Actor_Set_Invisible(kActorMcCoy, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
if (_vm->_cutContent) {
ADQ_Flush(); // for dispatcher queue cleanup
}
if (!Game_Flag_Query(kFlagMA01toMA06)) {
if (Global_Variable_Query(kVariableChapter) == 1) {
if (_vm->_cutContent && (Random_Query(1, 2) == 1)) {
Outtake_Play(kOuttakeFlyThrough, true, -1);
} else {
Outtake_Play(kOuttakeTowards2, true, -1);
Outtake_Play(kOuttakeInside1, true, -1);
Outtake_Play(kOuttakeTowards1, true, -1);
}
}
#if !BLADERUNNER_ORIGINAL_BUGS
else {
// Acts 2, 3 - should still use a spinner fly-through transition
if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) {
// don't play an extra outtake when going to Tyrell Building
Outtake_Play(kOuttakeAway1, true, -1); // available in Acts 2, 3
}
}
#endif // !BLADERUNNER_ORIGINAL_BUGS
}
}
void SceneScriptMA01::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner