Files
scummvm-cursorfix/engines/bladerunner/script/ai/luther.cpp
2026-02-02 04:50:13 +01:00

491 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptLuther::AIScriptLuther(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_resumeIdleAfterFramesetCompletesFlag = false;
}
void AIScriptLuther::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
Actor_Put_In_Set(kActorLuther, kSetUG16);
Actor_Set_At_XYZ(kActorLuther, 176.91f, -40.67f, 225.92f, 486);
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDefault);
Actor_Set_Targetable(kActorLuther, true);
}
bool AIScriptLuther::Update() {
if ( Actor_Query_Is_In_Current_Set(kActorLuther)
&& Player_Query_Combat_Mode()
&& Global_Variable_Query(kVariableLutherLanceShot) == 0
&& !Game_Flag_Query(kFlagUG16PulledGun)
&& Global_Variable_Query(kVariableChapter) == 4
) {
Actor_Says(kActorMcCoy, 5720, 12); // Just a moment of your time, please.
Actor_Says(kActorLuther, 80, 13); // I am sick and tired of people waving those things around.
Actor_Says(kActorLance, 40, 12); // Just give it up. You got no jurisdiction down here.
Game_Flag_Set(kFlagUG16PulledGun);
return false;
}
if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDefault
&& Actor_Query_Goal_Number(kActorLuther) != kGoalLutherDead // A bug? this is redundant
) {
Actor_Set_Goal_Number(kActorLuther, kGoalLutherMoveAround);
return false;
}
if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherShot) {
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDyingStarted);
ChangeAnimationMode(kAnimationModeDie);
return false;
}
if ( Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDyingStarted
&& !Game_Flag_Query(kFlagUG15LutherLanceStartedDying)
) {
AI_Countdown_Timer_Reset(kActorLuther, kActorTimerAIScriptCustomTask2);
AI_Countdown_Timer_Start(kActorLuther, kActorTimerAIScriptCustomTask2, 5);
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDyingWait);
Game_Flag_Set(kFlagUG15LutherLanceStartedDying);
return false;
}
if ( Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDyingCheck
&& Global_Variable_Query(kVariableLutherLanceShot) < 2
&& !Game_Flag_Query(kFlagUG16ComputerOff)
) {
Game_Flag_Set(kFlagUG16ComputerOff);
ChangeAnimationMode(50);
ChangeAnimationMode(kAnimationModeDie);
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDie);
Actor_Set_Targetable(kActorLuther, false);
Scene_Loop_Set_Default(5); // UG16MainLoopNoComputerLight
Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true); // UG16SparkLoop
Ambient_Sounds_Play_Sound(kSfxCOMPDWN4, 50, 0, 0, 99);
Ambient_Sounds_Remove_Looping_Sound(kSfxELECLAB1, 1u);
return false;
}
if ( Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDyingCheck
&& Global_Variable_Query(kVariableLutherLanceShot) > 1
&& !Game_Flag_Query(kFlagUG16ComputerOff)
) {
Actor_Set_Targetable(kActorLuther, false);
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDie);
Actor_Set_Targetable(kActorLuther, false);
return false;
}
if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDie) {
Game_Flag_Set(kFlagLutherLanceAreDead);
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDead);
Actor_Set_Targetable(kActorLuther, false);
return false;
}
return false;
}
void AIScriptLuther::TimerExpired(int timer) {
if (timer == kActorTimerAIScriptCustomTask2) {
AI_Countdown_Timer_Reset(kActorLuther, kActorTimerAIScriptCustomTask2);
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDyingCheck);
// return true;
}
// return false;
}
void AIScriptLuther::CompletedMovementTrack() {
if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherMoveAround) {
Actor_Set_Goal_Number(kActorLuther, kGoalLutherMoveAroundRestart);
// return true;
}
//return false;
}
void AIScriptLuther::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptLuther::ClickedByPlayer() {
//return false;
}
void AIScriptLuther::EnteredSet(int setId) {
// return false;
}
void AIScriptLuther::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptLuther::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptLuther::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptLuther::ShotAtAndMissed() {
// return false;
}
bool AIScriptLuther::ShotAtAndHit() {
#if BLADERUNNER_ORIGINAL_BUGS
#else
if (Actor_Query_In_Set(kActorLuther, kSetKP07)) {
AI_Movement_Track_Flush(kActorLuther);
ChangeAnimationMode(kAnimationModeDie);
Actor_Retired_Here(kActorLuther, 6, 6, true, kActorMcCoy);
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDie);
return false;
}
#endif
if (Actor_Query_Which_Set_In(kActorLuther) == kSetUG16) {
Actor_Set_Health(kActorLuther, 50, 50);
}
Global_Variable_Increment(kVariableLutherLanceShot, 1);
Music_Stop(2u);
if (Global_Variable_Query(kVariableLutherLanceShot) > 0) {
if (!Game_Flag_Query(kFlagLutherLanceIsReplicant)) {
Game_Flag_Set(kFlagNotUsed557);
}
Actor_Set_Goal_Number(kActorLuther, kGoalLutherShot);
return true;
}
return false;
}
void AIScriptLuther::Retired(int byActorId) {
Actor_Set_Goal_Number(kActorLuther, kGoalLutherGone);
#if BLADERUNNER_ORIGINAL_BUGS
#else
if (Actor_Query_In_Set(kActorLuther, kSetKP07)) {
Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1);
Actor_Set_Goal_Number(kActorLuther, kGoalLutherGone);
if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagKP07toKP06);
Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
Set_Enter(kSetKP05_KP06, kSceneKP06);
return; //true;
}
}
#endif // BLADERUNNER_ORIGINAL_BUGS
}
int AIScriptLuther::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptLuther::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case kGoalLutherMoveAround:
AI_Movement_Track_Flush(kActorLuther);
AI_Movement_Track_Append(kActorLuther, 39, 20);
AI_Movement_Track_Append_With_Facing(kActorLuther, 368, 120, 486);
AI_Movement_Track_Append(kActorLuther, 40, 10);
AI_Movement_Track_Repeat(kActorLuther);
break;
case kGoalLutherMoveAroundRestart:
Actor_Set_Goal_Number(kActorLuther, kGoalLutherMoveAround);
break;
case kGoalLutherStop:
AI_Movement_Track_Flush(kActorLuther);
break;
case kGoalLutherDead:
Actor_Set_Goal_Number(kActorLuther, kGoalLutherGone);
break;
}
return false;
}
bool AIScriptLuther::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = kModelAnimationTwinsSitIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
case 1:
*animation = kModelAnimationTwinsSitLancePutsSomethingToTheLeft;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
*animation = kModelAnimationTwinsSitIdle;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorLuther, kAnimationModeIdle);
}
break;
case 2:
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
*animation = kModelAnimationTwinsSitIdle;
_animationState = 0;
} else {
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
}
break;
case 3:
*animation = kModelAnimationTwinsSitLanceLongerCalmTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
}
break;
case 4:
*animation = kModelAnimationTwinsSitLutherCalmTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
}
break;
case 5:
*animation = kModelAnimationTwinsSitLutherMoreCalmTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
}
break;
case 6:
*animation = kModelAnimationTwinsSitLanceMoreCalmTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
}
break;
case 7:
*animation = kModelAnimationTwinsSitLutherProtestTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
}
break;
case 8:
*animation = kModelAnimationTwinsSitLutherGoAheadTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
}
break;
case 9:
*animation = kModelAnimationTwinsSitLutherHitsOrFeedsLance;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
*animation = kModelAnimationTwinsSitIdle;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorLuther, kAnimationModeIdle);
}
break;
case 10:
*animation = kModelAnimationTwinsSitDropForwards;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
Actor_Change_Animation_Mode(kActorLuther, 50);
*animation = kModelAnimationTwinsSitAlmostDeadLutherPushesButton;
_animationFrame = 0;
}
break;
case 11:
*animation = kModelAnimationTwinsSitAlmostDeadLutherPushesButton;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
++_animationFrame;
}
break;
case 12:
*animation = kModelAnimationTwinsSitDieCompletely;
if (_animationFrame == 12) {
Ambient_Sounds_Play_Sound(kSfxHEADHIT2, 59, 0, 0, 20);
}
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
++_animationFrame;
}
break;
default:
debugC(6, kDebugAnimation, "AIScriptLuther::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptLuther::ChangeAnimationMode(int mode) {
// these modes are differnent that other actors
switch (mode) {
case 0:
if ((unsigned int)(_animationState - 2) > 6) {
_animationState = 0;
_animationFrame = 0;
} else {
_resumeIdleAfterFramesetCompletesFlag = true;
}
break;
case 3:
_animationState = 2;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 6:
_animationState = 9;
_animationFrame = 0;
break;
case 12:
_animationState = 3;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 13:
_animationState = 4;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 14:
_animationState = 5;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 15:
_animationState = 6;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 16:
_animationState = 7;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 17:
_animationState = 8;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 23:
_animationState = 1;
_animationFrame = 0;
break;
case kAnimationModeDie:
_animationState = 12;
_animationFrame = 0;
break;
case 50:
_animationState = 11;
_animationFrame = 0;
break;
default:
debugC(6, kDebugAnimation, "AIScriptLuther::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptLuther::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptLuther::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptLuther::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptLuther::FledCombat() {
// return false;
}
} // End of namespace BladeRunner