453 lines
12 KiB
C++
453 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptHawkersBarkeep::AIScriptHawkersBarkeep(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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// _varChooseIdleAnimation can have valid values: 0, 1, 2s
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_varChooseIdleAnimation = 0;
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_varNumOfTimesToHoldCurrentFrame = 0;
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_var3 = 1;
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_resumeIdleAfterFramesetCompletesFlag = false;
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}
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void AIScriptHawkersBarkeep::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_varChooseIdleAnimation = 0;
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_varNumOfTimesToHoldCurrentFrame = 0;
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_var3 = 1;
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_resumeIdleAfterFramesetCompletesFlag = false;
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Actor_Put_In_Set(kActorHawkersBarkeep, kSetHC01_HC02_HC03_HC04);
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Actor_Set_At_XYZ(kActorHawkersBarkeep, -225.0f, 0.14f, 39.0f, 284);
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}
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bool AIScriptHawkersBarkeep::Update() {
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return false;
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}
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void AIScriptHawkersBarkeep::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptHawkersBarkeep::CompletedMovementTrack() {
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//return false;
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}
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void AIScriptHawkersBarkeep::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptHawkersBarkeep::ClickedByPlayer() {
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//return false;
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}
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void AIScriptHawkersBarkeep::EnteredSet(int setId) {
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// return false;
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}
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void AIScriptHawkersBarkeep::OtherAgentEnteredThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptHawkersBarkeep::OtherAgentExitedThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptHawkersBarkeep::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptHawkersBarkeep::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptHawkersBarkeep::ShotAtAndHit() {
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return false;
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}
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void AIScriptHawkersBarkeep::Retired(int byActorId) {
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// return false;
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}
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int AIScriptHawkersBarkeep::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptHawkersBarkeep::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (newGoalNumber == 1) {
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_animationState = 8;
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_animationFrame = -1;
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Actor_Set_Goal_Number(kActorHawkersBarkeep, 0);
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return true;
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} else if (newGoalNumber == 2) {
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_animationState = 9;
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_animationFrame = -1;
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Actor_Set_Goal_Number(kActorHawkersBarkeep, 0);
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return true;
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}
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return false;
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}
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bool AIScriptHawkersBarkeep::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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if (_varChooseIdleAnimation == 0) {
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*animation = kModelAnimationHawkersBarkeepIdle;
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if (_varNumOfTimesToHoldCurrentFrame > 0) {
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--_varNumOfTimesToHoldCurrentFrame;
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if (Random_Query(0, 6) == 0) {
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_var3 = -_var3;
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}
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} else {
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_animationFrame += _var3;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepIdle))
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_animationFrame = 0;
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if (_animationFrame < 0)
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepIdle) - 1;
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if (!Random_Query(0, 4))
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_varNumOfTimesToHoldCurrentFrame = 1;
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if (_animationFrame == 13 || _animationFrame == 5 || _animationFrame == 9)
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_varNumOfTimesToHoldCurrentFrame = Random_Query(2, 8);
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if (!Random_Query(0, 5)) {
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if (_animationFrame == 0 || _animationFrame == 11) {
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_animationFrame = 0;
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if (Random_Query(0, 1)) {
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*animation = kModelAnimationHawkersBarkeepCleaningBar;
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_varChooseIdleAnimation = 1;
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} else {
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*animation = kModelAnimationHawkersBarkeepWipingGlasses;
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_varChooseIdleAnimation = 2;
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}
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}
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}
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}
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} else if (_varChooseIdleAnimation == 1) {
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*animation = kModelAnimationHawkersBarkeepCleaningBar;
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if (_animationFrame <= 3)
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_var3 = 1;
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if (_animationFrame == 11) {
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if (Random_Query(0, 2))
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_var3 = -1;
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}
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_animationFrame += _var3;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepCleaningBar)) {
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*animation = kModelAnimationHawkersBarkeepIdle;
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_animationFrame = 0;
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_varChooseIdleAnimation = 0;
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}
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} else if (_varChooseIdleAnimation == 2) {
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*animation = kModelAnimationHawkersBarkeepWipingGlasses;
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if (_varNumOfTimesToHoldCurrentFrame > 0) {
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--_varNumOfTimesToHoldCurrentFrame;
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if (_varNumOfTimesToHoldCurrentFrame == 0)
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_var3 = 2 * Random_Query(0, 1) - 1;
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} else {
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if (_animationFrame <= 11)
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_var3 = 1;
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if (_animationFrame == 14) {
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if (Random_Query(0, 2) != 0) {
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_var3 = -1;
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}
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}
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if (_animationFrame == 18) {
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_varNumOfTimesToHoldCurrentFrame = Random_Query(5, 15);
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}
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepWipingGlasses)) {
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*animation = kModelAnimationHawkersBarkeepIdle;
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_animationFrame = 0;
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_varChooseIdleAnimation = 0;
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_varNumOfTimesToHoldCurrentFrame = 0;
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}
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}
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}
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break;
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case 1:
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if (_varChooseIdleAnimation == 0) {
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_animationFrame = 0;
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_animationState = _animationStateNext;
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*animation = _animationNext;
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} else if (_varChooseIdleAnimation == 1) {
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*animation = kModelAnimationHawkersBarkeepCleaningBar;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepCleaningBar)) {
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_animationFrame = 0;
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_animationState = _animationStateNext;
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*animation = _animationNext;
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}
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} else if (_varChooseIdleAnimation == 2) {
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*animation = kModelAnimationHawkersBarkeepWipingGlasses;
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_animationFrame += 2;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepWipingGlasses)) {
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_animationFrame = 0;
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_animationState = _animationStateNext;
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*animation = _animationNext;
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}
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}
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break;
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case 2:
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*animation = kModelAnimationHawkersBarkeepCalmTalk;
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if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
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_animationState = 0;
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_varChooseIdleAnimation = 0;
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} else {
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepCalmTalk)) {
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_animationFrame = 0;
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}
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}
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break;
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case 3:
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*animation = kModelAnimationHawkersBarkeepExplainTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepExplainTalk)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = kModelAnimationHawkersBarkeepCalmTalk;
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}
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break;
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case 4:
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*animation = kModelAnimationHawkersBarkeepBentsAndWipesTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepBentsAndWipesTalk)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = kModelAnimationHawkersBarkeepCalmTalk;
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}
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break;
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case 5:
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*animation = kModelAnimationHawkersBarkeepAltGestureGiveTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepAltGestureGiveTalk)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = kModelAnimationHawkersBarkeepCalmTalk;
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}
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break;
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case 6:
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*animation = kModelAnimationHawkersBarkeepBentingTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepBentingTalk)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = kModelAnimationHawkersBarkeepCalmTalk;
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}
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break;
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case 7:
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*animation = kModelAnimationHawkersBarkeepBentingAndDismissTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepBentingAndDismissTalk)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = kModelAnimationHawkersBarkeepCalmTalk;
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}
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break;
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case 8:
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*animation = kModelAnimationHawkersBarkeepGestureGive;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepGestureGive)) {
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*animation = kModelAnimationHawkersBarkeepIdle;
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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case 9:
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*animation = kModelAnimationHawkersBarkeepGiveMoonshine;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepGiveMoonshine)) {
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*animation = kModelAnimationHawkersBarkeepIdle;
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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default:
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debugC(6, kDebugAnimation, "AIScriptHawkersBarkeep::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptHawkersBarkeep::ChangeAnimationMode(int mode) {
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switch (mode) {
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case 0:
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if (_animationState >= 2 && _animationState <= 7) {
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_resumeIdleAfterFramesetCompletesFlag = true;
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} else {
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_animationState = 0;
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_animationFrame = 0;
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}
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break;
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case 3:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 1;
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_animationStateNext = 2;
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_animationNext = kModelAnimationHawkersBarkeepCalmTalk;
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}
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_resumeIdleAfterFramesetCompletesFlag = false;
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break;
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case 12:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 1;
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_animationStateNext = 3;
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_animationNext = kModelAnimationHawkersBarkeepExplainTalk;
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}
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_resumeIdleAfterFramesetCompletesFlag = false;
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break;
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case 13:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 1;
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_animationStateNext = 4;
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_animationNext = kModelAnimationHawkersBarkeepBentsAndWipesTalk;
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}
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_resumeIdleAfterFramesetCompletesFlag = false;
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break;
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case 14:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 1;
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_animationStateNext = 5;
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_animationNext = kModelAnimationHawkersBarkeepAltGestureGiveTalk;
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}
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_resumeIdleAfterFramesetCompletesFlag = false;
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break;
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case 15:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 1;
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_animationStateNext = 6;
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_animationNext = kModelAnimationHawkersBarkeepBentingTalk;
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}
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_resumeIdleAfterFramesetCompletesFlag = false;
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break;
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case 16:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 1;
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_animationStateNext = 7;
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_animationNext = kModelAnimationHawkersBarkeepBentingAndDismissTalk;
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}
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_resumeIdleAfterFramesetCompletesFlag = false;
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break;
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default:
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debugC(6, kDebugAnimation, "AIScriptHawkersBarkeep::ChangeAnimationMode(%d) - Target mode is not supported", mode);
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break;
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}
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return true;
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}
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void AIScriptHawkersBarkeep::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptHawkersBarkeep::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptHawkersBarkeep::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptHawkersBarkeep::FledCombat() {
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// return false;
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}
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} // End of namespace BladeRunner
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