/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptHawkersBarkeep::AIScriptHawkersBarkeep(BladeRunnerEngine *vm) : AIScriptBase(vm) { // _varChooseIdleAnimation can have valid values: 0, 1, 2s _varChooseIdleAnimation = 0; _varNumOfTimesToHoldCurrentFrame = 0; _var3 = 1; _resumeIdleAfterFramesetCompletesFlag = false; } void AIScriptHawkersBarkeep::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _varChooseIdleAnimation = 0; _varNumOfTimesToHoldCurrentFrame = 0; _var3 = 1; _resumeIdleAfterFramesetCompletesFlag = false; Actor_Put_In_Set(kActorHawkersBarkeep, kSetHC01_HC02_HC03_HC04); Actor_Set_At_XYZ(kActorHawkersBarkeep, -225.0f, 0.14f, 39.0f, 284); } bool AIScriptHawkersBarkeep::Update() { return false; } void AIScriptHawkersBarkeep::TimerExpired(int timer) { //return false; } void AIScriptHawkersBarkeep::CompletedMovementTrack() { //return false; } void AIScriptHawkersBarkeep::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptHawkersBarkeep::ClickedByPlayer() { //return false; } void AIScriptHawkersBarkeep::EnteredSet(int setId) { // return false; } void AIScriptHawkersBarkeep::OtherAgentEnteredThisSet(int otherActorId) { // return false; } void AIScriptHawkersBarkeep::OtherAgentExitedThisSet(int otherActorId) { // return false; } void AIScriptHawkersBarkeep::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptHawkersBarkeep::ShotAtAndMissed() { // return false; } bool AIScriptHawkersBarkeep::ShotAtAndHit() { return false; } void AIScriptHawkersBarkeep::Retired(int byActorId) { // return false; } int AIScriptHawkersBarkeep::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptHawkersBarkeep::GoalChanged(int currentGoalNumber, int newGoalNumber) { if (newGoalNumber == 1) { _animationState = 8; _animationFrame = -1; Actor_Set_Goal_Number(kActorHawkersBarkeep, 0); return true; } else if (newGoalNumber == 2) { _animationState = 9; _animationFrame = -1; Actor_Set_Goal_Number(kActorHawkersBarkeep, 0); return true; } return false; } bool AIScriptHawkersBarkeep::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: if (_varChooseIdleAnimation == 0) { *animation = kModelAnimationHawkersBarkeepIdle; if (_varNumOfTimesToHoldCurrentFrame > 0) { --_varNumOfTimesToHoldCurrentFrame; if (Random_Query(0, 6) == 0) { _var3 = -_var3; } } else { _animationFrame += _var3; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepIdle)) _animationFrame = 0; if (_animationFrame < 0) _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepIdle) - 1; if (!Random_Query(0, 4)) _varNumOfTimesToHoldCurrentFrame = 1; if (_animationFrame == 13 || _animationFrame == 5 || _animationFrame == 9) _varNumOfTimesToHoldCurrentFrame = Random_Query(2, 8); if (!Random_Query(0, 5)) { if (_animationFrame == 0 || _animationFrame == 11) { _animationFrame = 0; if (Random_Query(0, 1)) { *animation = kModelAnimationHawkersBarkeepCleaningBar; _varChooseIdleAnimation = 1; } else { *animation = kModelAnimationHawkersBarkeepWipingGlasses; _varChooseIdleAnimation = 2; } } } } } else if (_varChooseIdleAnimation == 1) { *animation = kModelAnimationHawkersBarkeepCleaningBar; if (_animationFrame <= 3) _var3 = 1; if (_animationFrame == 11) { if (Random_Query(0, 2)) _var3 = -1; } _animationFrame += _var3; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepCleaningBar)) { *animation = kModelAnimationHawkersBarkeepIdle; _animationFrame = 0; _varChooseIdleAnimation = 0; } } else if (_varChooseIdleAnimation == 2) { *animation = kModelAnimationHawkersBarkeepWipingGlasses; if (_varNumOfTimesToHoldCurrentFrame > 0) { --_varNumOfTimesToHoldCurrentFrame; if (_varNumOfTimesToHoldCurrentFrame == 0) _var3 = 2 * Random_Query(0, 1) - 1; } else { if (_animationFrame <= 11) _var3 = 1; if (_animationFrame == 14) { if (Random_Query(0, 2) != 0) { _var3 = -1; } } if (_animationFrame == 18) { _varNumOfTimesToHoldCurrentFrame = Random_Query(5, 15); } ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepWipingGlasses)) { *animation = kModelAnimationHawkersBarkeepIdle; _animationFrame = 0; _varChooseIdleAnimation = 0; _varNumOfTimesToHoldCurrentFrame = 0; } } } break; case 1: if (_varChooseIdleAnimation == 0) { _animationFrame = 0; _animationState = _animationStateNext; *animation = _animationNext; } else if (_varChooseIdleAnimation == 1) { *animation = kModelAnimationHawkersBarkeepCleaningBar; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepCleaningBar)) { _animationFrame = 0; _animationState = _animationStateNext; *animation = _animationNext; } } else if (_varChooseIdleAnimation == 2) { *animation = kModelAnimationHawkersBarkeepWipingGlasses; _animationFrame += 2; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepWipingGlasses)) { _animationFrame = 0; _animationState = _animationStateNext; *animation = _animationNext; } } break; case 2: *animation = kModelAnimationHawkersBarkeepCalmTalk; if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) { _animationState = 0; _varChooseIdleAnimation = 0; } else { ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepCalmTalk)) { _animationFrame = 0; } } break; case 3: *animation = kModelAnimationHawkersBarkeepExplainTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepExplainTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationHawkersBarkeepCalmTalk; } break; case 4: *animation = kModelAnimationHawkersBarkeepBentsAndWipesTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepBentsAndWipesTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationHawkersBarkeepCalmTalk; } break; case 5: *animation = kModelAnimationHawkersBarkeepAltGestureGiveTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepAltGestureGiveTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationHawkersBarkeepCalmTalk; } break; case 6: *animation = kModelAnimationHawkersBarkeepBentingTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepBentingTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationHawkersBarkeepCalmTalk; } break; case 7: *animation = kModelAnimationHawkersBarkeepBentingAndDismissTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepBentingAndDismissTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationHawkersBarkeepCalmTalk; } break; case 8: *animation = kModelAnimationHawkersBarkeepGestureGive; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepGestureGive)) { *animation = kModelAnimationHawkersBarkeepIdle; _animationFrame = 0; _animationState = 0; } break; case 9: *animation = kModelAnimationHawkersBarkeepGiveMoonshine; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHawkersBarkeepGiveMoonshine)) { *animation = kModelAnimationHawkersBarkeepIdle; _animationFrame = 0; _animationState = 0; } break; default: debugC(6, kDebugAnimation, "AIScriptHawkersBarkeep::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState); break; } *frame = _animationFrame; return true; } bool AIScriptHawkersBarkeep::ChangeAnimationMode(int mode) { switch (mode) { case 0: if (_animationState >= 2 && _animationState <= 7) { _resumeIdleAfterFramesetCompletesFlag = true; } else { _animationState = 0; _animationFrame = 0; } break; case 3: if (_animationState > 0) { _animationState = 2; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 2; _animationNext = kModelAnimationHawkersBarkeepCalmTalk; } _resumeIdleAfterFramesetCompletesFlag = false; break; case 12: if (_animationState > 0) { _animationState = 2; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 3; _animationNext = kModelAnimationHawkersBarkeepExplainTalk; } _resumeIdleAfterFramesetCompletesFlag = false; break; case 13: if (_animationState > 0) { _animationState = 2; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 4; _animationNext = kModelAnimationHawkersBarkeepBentsAndWipesTalk; } _resumeIdleAfterFramesetCompletesFlag = false; break; case 14: if (_animationState > 0) { _animationState = 2; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 5; _animationNext = kModelAnimationHawkersBarkeepAltGestureGiveTalk; } _resumeIdleAfterFramesetCompletesFlag = false; break; case 15: if (_animationState > 0) { _animationState = 2; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 6; _animationNext = kModelAnimationHawkersBarkeepBentingTalk; } _resumeIdleAfterFramesetCompletesFlag = false; break; case 16: if (_animationState > 0) { _animationState = 2; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 7; _animationNext = kModelAnimationHawkersBarkeepBentingAndDismissTalk; } _resumeIdleAfterFramesetCompletesFlag = false; break; default: debugC(6, kDebugAnimation, "AIScriptHawkersBarkeep::ChangeAnimationMode(%d) - Target mode is not supported", mode); break; } return true; } void AIScriptHawkersBarkeep::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptHawkersBarkeep::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptHawkersBarkeep::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptHawkersBarkeep::FledCombat() { // return false; } } // End of namespace BladeRunner