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scummvm-cursorfix/engines/agds/soundManager.h
2026-02-02 04:50:13 +01:00

85 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SOUND_MANAGER_H
#define SOUND_MANAGER_H
#include "audio/mixer.h"
#include "common/hashmap.h"
#include "common/list.h"
#include "common/scummsys.h"
#include "common/str.h"
namespace Common {
class SeekableReadStream;
}
namespace Audio {
class Mixer;
}
namespace AGDS {
class AGDSEngine;
struct Sound {
int id;
Common::String process;
Common::String resource;
Common::String filename;
Common::String phaseVar;
Audio::SoundHandle handle;
int volume;
int pan;
int group;
bool paused;
Sound(int id_, const Common::String &process_, const Common::String &res, const Common::String &filename_, const Common::String &var, int volume_, int pan_, int group_ = 0) : id(id_), process(process_), resource(res), filename(filename_), phaseVar(var), handle(), volume(volume_), pan(pan_), group(group_), paused(false) {
}
int leftVolume() const {
return pan < 0 ? volume : volume * (100 - pan) / 100;
}
int rightVolume() const {
return pan < 0 ? volume * (100 + pan) / 100 : volume;
}
};
class SoundManager {
using SoundList = Common::List<Sound>;
int _nextId;
AGDSEngine *_engine;
Audio::Mixer *_mixer;
SoundList _sounds;
public:
SoundManager(AGDSEngine *engine, Audio::Mixer *mixer) : _nextId(1), _engine(engine), _mixer(mixer) {}
void tick();
int play(Common::String process, const Common::String &resource, const Common::String &filename, const Common::String &phaseVar, bool startPlaying, int volume, int pan, int id = -1, bool ambient = false);
bool playing(int id) const;
void stopAllFrom(const Common::String &process);
void stopAll();
const Sound *find(int id) const;
Sound *findSampleByPhaseVar(const Common::String &phaseVar);
};
} // End of namespace AGDS
#endif /* AGDS_SOUND_MANAGER_H */