157 lines
4.1 KiB
C++
157 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Allow use of stuff in <time.h> and abort()
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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#define FORBIDDEN_SYMBOL_EXCEPTION_abort
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// Disable printf override in common/forbidden.h to avoid
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// clashes with log.h from the Android SDK.
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// That header file uses
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// __attribute__ ((format(printf, 3, 4)))
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// which gets messed up by our override mechanism; this could
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// be avoided by either changing the Android SDK to use the equally
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// legal and valid
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// __attribute__ ((format(__printf__, 3, 4)))
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// or by refining our printf override to use a varadic macro
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// (which then wouldn't be portable, though).
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// Anyway, for now we just disable the printf override globally
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// for the Android port
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#include "backends/platform/android/android.h"
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#include "backends/platform/android/jni-android.h"
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#include "backends/networking/basic/android/jni.h"
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#include "backends/networking/basic/android/socket.h"
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#include "common/debug.h"
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#include "common/textconsole.h"
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namespace Networking {
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Socket *Socket::connect(const Common::String &url) {
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return AndroidSocket::connect(url);
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}
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Socket *AndroidSocket::connect(const Common::String &url) {
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JNIEnv *env = JNI::getEnv();
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NetJNI::init(env);
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jstring url_obj = env->NewStringUTF(url.c_str());
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jobject socket_obj = env->NewObject(NetJNI::_CLS_Socket, NetJNI::_MID_socket_init, url_obj);
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env->DeleteLocalRef(url_obj);
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if (env->ExceptionCheck()) {
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LOGE("Socket::<init> failed");
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env->ExceptionDescribe();
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env->ExceptionClear();
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return nullptr;
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}
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Socket *socket = new AndroidSocket(env, socket_obj);
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env->DeleteLocalRef(socket_obj);
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return socket;
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}
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AndroidSocket::AndroidSocket(JNIEnv *env, jobject socket) {
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_socket = env->NewGlobalRef(socket);
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}
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AndroidSocket::~AndroidSocket() {
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JNIEnv *env = JNI::getEnv();
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env->CallVoidMethod(_socket, NetJNI::_MID_socket_close);
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if (env->ExceptionCheck()) {
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LOGE("Socket::close failed");
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env->ExceptionDescribe();
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env->ExceptionClear();
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}
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env->DeleteGlobalRef(_socket);
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}
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int AndroidSocket::ready() {
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JNIEnv *env = JNI::getEnv();
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jint ret = env->CallIntMethod(_socket, NetJNI::_MID_socket_ready);
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if (env->ExceptionCheck()) {
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LOGE("Socket::ready failed");
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env->ExceptionDescribe();
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env->ExceptionClear();
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// In doubt make it ready
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return 1;
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}
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return ret;
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}
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size_t AndroidSocket::send(const char *data, int len) {
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JNIEnv *env = JNI::getEnv();
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jbyteArray buffer_obj = env->NewByteArray(len);
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env->SetByteArrayRegion(buffer_obj, 0, len, (const jbyte *)data);
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jint sent = env->CallIntMethod(_socket, NetJNI::_MID_socket_send, buffer_obj);
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env->DeleteLocalRef(buffer_obj);
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if (env->ExceptionCheck()) {
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LOGE("Socket::send failed");
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env->ExceptionDescribe();
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env->ExceptionClear();
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return 0;
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}
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return sent;
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}
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size_t AndroidSocket::recv(void *data, int maxLen) {
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JNIEnv *env = JNI::getEnv();
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jbyteArray buffer_obj = env->NewByteArray(maxLen);
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jint recvd = env->CallIntMethod(_socket, NetJNI::_MID_socket_recv, buffer_obj);
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assert(recvd <= maxLen);
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if (env->ExceptionCheck()) {
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LOGE("Socket::send failed");
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env->ExceptionDescribe();
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env->ExceptionClear();
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env->DeleteLocalRef(buffer_obj);
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return 0;
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}
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env->GetByteArrayRegion(buffer_obj, 0, recvd, (jbyte *)data);
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return recvd;
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}
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} // End of namespace Networking
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