56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_TITLER_CONTROL_H
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#define ZVISION_TITLER_CONTROL_H
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#include "common/array.h"
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#include "common/file.h"
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#include "common/path.h"
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#include "common/rect.h"
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#include "common/stream.h"
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#include "graphics/surface.h"
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#include "zvision/scripting/control.h"
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namespace ZVision {
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// Only used in Zork Nemesis, handles the death screen with the Restore/Exit buttons
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class TitlerControl : public Control {
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public:
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TitlerControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
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~TitlerControl() override;
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void setString(int strLine);
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private:
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Common::Array< Common::String > _strings;
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Common::Rect _rectangle;
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int16 _curString;
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Graphics::Surface *_surface;
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void readStringsFile(const Common::Path &fileName);
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};
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} // End of namespace ZVision
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#endif
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