155 lines
4.0 KiB
C++
155 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME.
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* http://dead-code.org/redir.php?target=wme
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* Copyright (c) 2003-2013 Jan Nedoma and contributors
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*/
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#include "engines/wintermute/ad/ad_geom_ext.h"
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#include "engines/wintermute/ad/ad_geom_ext_node.h"
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#include "engines/wintermute/ad/ad_types.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/dcgf.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////////
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AdGeomExt::AdGeomExt(BaseGame *in_game) : BaseClass(in_game) {
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}
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//////////////////////////////////////////////////////////////////////////
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AdGeomExt::~AdGeomExt() {
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for (int32 i = 0; i < _nodes.getSize(); i++) {
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SAFE_DELETE(_nodes[i]);
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}
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_nodes.removeAll();
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdGeomExt::loadFile(char *filename) {
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char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
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if (buffer == nullptr) {
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_game->LOG(0, "AdGeomExt::LoadFile failed for file '%s'", filename);
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return false;
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}
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bool ret = loadBuffer(buffer);
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if (!ret) {
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_game->LOG(0, "Error parsing geometry description file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(GEOMETRY)
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TOKEN_DEF(NODE)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdGeomExt::loadBuffer(char *buffer) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(GEOMETRY)
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TOKEN_TABLE(NODE)
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TOKEN_TABLE_END
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char *params;
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int cmd;
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BaseParser parser(_game);
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if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_GEOMETRY) {
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_game->LOG(0, "'GEOMETRY' keyword expected.");
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return false;
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}
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buffer = params;
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while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_NODE: {
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AdGeomExtNode *node = new AdGeomExtNode(_game);
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if (node && node->loadBuffer(params, false)) {
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_nodes.add(node);
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} else {
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SAFE_DELETE(node);
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cmd = PARSERR_GENERIC;
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}
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}
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_game->LOG(0, "Syntax error in geometry description file");
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return false;
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}
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if (cmd == PARSERR_GENERIC) {
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_game->LOG(0, "Error loading geometry description");
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return false;
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}
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addStandardNodes();
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdGeomExt::addStandardNodes() {
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AdGeomExtNode *node;
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node = new AdGeomExtNode(_game);
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node->setupNode("walk_*", GEOM_WALKPLANE, true);
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_nodes.add(node);
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node = new AdGeomExtNode(_game);
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node->setupNode("blk_*", GEOM_BLOCKED, false);
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_nodes.add(node);
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node = new AdGeomExtNode(_game);
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node->setupNode("wpt_*", GEOM_WAYPOINT, false);
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_nodes.add(node);
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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AdGeomExtNode *AdGeomExt::matchName(const char *name) {
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if (!name) {
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return nullptr;
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}
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for (int32 i = 0; i < _nodes.getSize(); i++) {
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if (_nodes[i]->matchesName(name)) {
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return _nodes[i];
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}
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}
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return nullptr;
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}
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} // namespace Wintermute
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