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scummvm-cursorfix/engines/wintermute/ad/ad_attach_3dx.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME.
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/
#ifndef WINTERMUTE_AD_ATTACH_3DX_H
#define WINTERMUTE_AD_ATTACH_3DX_H
#include "engines/wintermute/ad/ad_object_3d.h"
namespace Wintermute {
class AdAttach3DX : public AdObject3D {
public:
DECLARE_PERSISTENT(AdAttach3DX, AdObject3D)
AdAttach3DX(BaseGame *inGame, BaseObject *owner);
virtual ~AdAttach3DX();
bool init(const char *modelFile, const char *name, const char *parentBone);
bool update() override;
bool displayAttachable(DXMatrix *viewMat, bool registerObjects);
bool displayShadowVol(DXMatrix *modelMat, DXVector3 *light, float extrusionDepth, bool update);
bool invalidateDeviceObjects() override;
bool restoreDeviceObjects() override;
char *getParentBone();
// scripting interface
ScValue *scGetProperty(const char *name) override;
bool scSetProperty(const char *name, ScValue *value) override;
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
const char *scToString() override;
private:
BaseObject *_owner;
char *_parentBone;
};
} // namespace Wintermute
#endif