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scummvm-cursorfix/engines/wintermute/ad/ad_actor.h
2026-02-02 04:50:13 +01:00

110 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_ADACTOR_H
#define WINTERMUTE_ADACTOR_H
#include "engines/wintermute/dctypes.h" // Added by ClassView
#include "engines/wintermute/ad/ad_types.h" // Added by ClassView
#include "engines/wintermute/ad/ad_talk_holder.h"
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/base/base_point.h" // Added by ClassView
#include "engines/wintermute/persistent.h"
#include "common/str.h"
namespace Wintermute {
class AdSpriteSet;
class AdPath;
class BaseSprite;
class AdActor : public AdTalkHolder {
public:
TDirection angleToDirection(int angle);
DECLARE_PERSISTENT(AdActor, AdTalkHolder)
int32 getHeight() override;
BaseSprite *getTalkStance(const char *stance) override;
virtual void goTo(int x, int y, TDirection afterWalkDir = DI_NONE);
BasePoint *_targetPoint;
bool update() override;
bool display() override;
TDirection _targetDir{DI_NONE};
TDirection _afterWalkDir;
virtual void turnTo(TDirection dir);
AdPath *_path;
AdSpriteSet *_walkSprite;
AdSpriteSet *_standSprite;
AdSpriteSet *_turnLeftSprite;
AdSpriteSet *_turnRightSprite;
BaseArray<AdSpriteSet *> _talkSprites;
BaseArray<AdSpriteSet *> _talkSpritesEx;
TDirection _dir;
AdActor(BaseGame *inGame/*=nullptr*/);
~AdActor() override;
bool loadFile(const char *filename);
bool loadBuffer(char *buffer, bool complete = true);
// new anim system
char *_talkAnimName;
char *_idleAnimName;
char *_walkAnimName;
char *_turnLeftAnimName;
char *_turnRightAnimName;
BaseArray<AdSpriteSet *> _anims;
bool playAnim(const char *filename) override;
AdSpriteSet *getAnimByName(const char *animName);
// alternative behaviour when actor is blocked
bool _stopOnBlocked;
bool _actorIsBlocked;
// scripting interface
ScValue *scGetProperty(const char *name) override;
bool scSetProperty(const char *name, ScValue *value) override;
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
const char *scToString() override;
private:
bool setDefaultAnimNames();
BaseSprite *getTalkStanceOld(const char *stance);
bool mergeAnims(const char *animsFilename);
BaseSprite *_animSprite2;
void initLine(BasePoint startPt, BasePoint endPt);
void getNextStep();
void followPath();
double _pFStepX{};
double _pFStepY{};
double _pFX{};
double _pFY{};
int32 _pFCount{};
};
} // End of namespace Wintermute
#endif