/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_ADACTOR_H #define WINTERMUTE_ADACTOR_H #include "engines/wintermute/dctypes.h" // Added by ClassView #include "engines/wintermute/ad/ad_types.h" // Added by ClassView #include "engines/wintermute/ad/ad_talk_holder.h" #include "engines/wintermute/coll_templ.h" #include "engines/wintermute/base/base_point.h" // Added by ClassView #include "engines/wintermute/persistent.h" #include "common/str.h" namespace Wintermute { class AdSpriteSet; class AdPath; class BaseSprite; class AdActor : public AdTalkHolder { public: TDirection angleToDirection(int angle); DECLARE_PERSISTENT(AdActor, AdTalkHolder) int32 getHeight() override; BaseSprite *getTalkStance(const char *stance) override; virtual void goTo(int x, int y, TDirection afterWalkDir = DI_NONE); BasePoint *_targetPoint; bool update() override; bool display() override; TDirection _targetDir{DI_NONE}; TDirection _afterWalkDir; virtual void turnTo(TDirection dir); AdPath *_path; AdSpriteSet *_walkSprite; AdSpriteSet *_standSprite; AdSpriteSet *_turnLeftSprite; AdSpriteSet *_turnRightSprite; BaseArray _talkSprites; BaseArray _talkSpritesEx; TDirection _dir; AdActor(BaseGame *inGame/*=nullptr*/); ~AdActor() override; bool loadFile(const char *filename); bool loadBuffer(char *buffer, bool complete = true); // new anim system char *_talkAnimName; char *_idleAnimName; char *_walkAnimName; char *_turnLeftAnimName; char *_turnRightAnimName; BaseArray _anims; bool playAnim(const char *filename) override; AdSpriteSet *getAnimByName(const char *animName); // alternative behaviour when actor is blocked bool _stopOnBlocked; bool _actorIsBlocked; // scripting interface ScValue *scGetProperty(const char *name) override; bool scSetProperty(const char *name, ScValue *value) override; bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; const char *scToString() override; private: bool setDefaultAnimNames(); BaseSprite *getTalkStanceOld(const char *stance); bool mergeAnims(const char *animsFilename); BaseSprite *_animSprite2; void initLine(BasePoint startPt, BasePoint endPt); void getNextStep(); void followPath(); double _pFStepX{}; double _pFStepY{}; double _pFX{}; double _pFY{}; int32 _pFCount{}; }; } // End of namespace Wintermute #endif